promotional bannermobile promotional banner

Timeless Technician

Story based Semi-hardcore Base Defense Tech modpack with scaling enemies centered around Dr Who Regenerations and Hostile Worlds. Become the titular "Timeless Technician" and defend yourself from invading mob forces!

File Details

Timeless Technician-0.1.5.zip

  • B
  • May 15, 2020
  • 5.54 MB
  • 62
  • 1.12.2

File Name

Timeless Technician-0.1.5.zip

Supported Versions

  • 1.12.2

-=Mod Changes=-
Updated Better Questing
updated cyclops core
Updated Crafttweaker
Updated DankNull
Updated Storage Drawers
Updated Open modular turrets
Updated Inventory Pets
Updated Rats

 

 

-=Additions=-
Added Grappling Hooks mod: It's more options for those willing to spend a bit more resources and work with durability and use one of their hand slots to use a hook. Hooked is still in as the simple no hand using entry level, but grappling hooks has it's own level of depth with it's upgrades and table such that it can make really powerful traversal equipment which is loads of fun due to the physics.

 

Added travelers Backpack: It's an old backpack mod I remember using ages ago but didn't know updated. It kinda suits the style, having liquid storage etc in it and it could be useful with the special packs and their upgrades.

 

Added villager trade tables: Something to play with the villager trades when I can get to that kind of thing.

 

-=Other Changes=-
Did some typo fixing and rewordinging of quests.

 

Added Most humanoid sized grimoire of gaia mobs and special mobs to be able to get special ai packages if possible with varying chances.

 

To those same mobs also enabled Door breaking ai when they are tracking the player.

 

Also to those, idle griefing has been enabled. So Mobs will target any simple torch like light sources. They won't target lanterns and other glowing blocks however.

 

The mobs who can break blocks will also target power generation, chargers, block breaking/auto mining, mob pushing and item using/killer/trap blocks of various natures. They won't target anything related to inventories, logistics, machines, farms etc.

 

Added a bunch of mobs that can be ridden and mobs that can ride said mobs. better watch out.

 

Made gardens maximum spread less and garden spread rate less by half but increased the amount of crops they drop to 4 (up from 3)

 

Cleaned up some custom npc nbt stuff on [redacted] so it's not quite so long and it doesn't have the same issue that the old [redacted] did have.

 

Had to turn off special ghasts due to them being VERY IMPOSSIBLY FAST due to what I can only guess is bugs or a cross compatibility issue.

 

Added a handful of "loot" npcs to invasions. They don't attack/hunt you with the main group they just exist for 10 minutes and then despawn from a doom potion effect. They can be neutral, hostile or just run around, but they drop loot items with the amount influenced by luck potions. They also have some lines and other skills in some cases but will only drop loot if killed by players. They exist as a reason to get out and look around during an invasion and get a handful of items if you can get to them rather than hardcore turtling.

 

Created an additions addon to facilitate the adding of loottables to the custom npc loot npcs in invasions.