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The Summerhouse

Abandoned
A big modpack for a small server - adventure and tinkering in modest measure

File Details

Summerhouse v1.0.3BETA

  • B
  • Oct 28, 2019
  • 60.72 MB
  • 40
  • 1.12.2

File Name

The Summerhouse-1.0.3BETA.zip

Supported Versions

  • 1.12.2

CHANGELOG

You now lose half a difficulty level on-death. Further info down at the bottom for those that want it*

 

Locked graves to their respective players. Oops. Sorry, summerhouse server players.

 

A few small, ultimately pointless behind the scenes tweaks

 

I added some more grindquests. I've had an insomnia night and a busy day, I'll get to that #goals list I posted later #haha #slayqueen #ironichashtagging #pleaseijustwanttosleeponenight #releasemefromthispain

 

Removed Lootbags. Explanation below**

 

MOD ADDED


No Mob Spawning On Trees - we spawn too many mobs.
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* In regards to the difficulty level on-death change:
Initially I wanted to increase difficulty on-kill due to how accessible weapon drops were, but to be honest it's a fool's game.


The current changes to difficulty are to cater for the large array of mobs that spawn if you're not careful. If you've ever done a post-bloomoon clearout you know how fast that difficulty can scale up, and there's a certain punishing touch to this if you want to scale your difficulty up and end up dying, without hopefully seeming too unfair. As ever, this will be monitored.

 

 

**Lootbags were just imbalanced, they flooded inventories. and I couldn't get them right. Sorry lads. This will cause problems, I know. People on my server will be reimbursed with FTBcurrency if unjustly affected. I wanted to avoid things like this. I make mistakes. A lot of them.

 

As ever, please feel free to yell at me on https://discord.gg/XS9YwG4