File Details
Summerhouse v1.0.2BETA
- B
- Oct 26, 2019
- 60.29 MB
- 37
- 1.12.2
File Name
Summerhouse-1.0.2.zip
Supported Versions
- 1.12.2
Sleep is hard. Here's a few changes I could squeeze out between attempts to not die or something. There must be monsters nearby or something.
CHANGELOG:
Added some rudimentary tutorial quests while I learn my way around FTBquests - this will be slow. I apologise. The aim of quests will be to act as a guide through the content as you do it, but I've sort of got to guide myself back through it as I go, and I'm a single man with friends that can only provide so much help. Suggestions are very welcome at the provided Discord link.
Added some repeatable quests including a currency conversion with bonus ftbmoney values for trading in-world coins (great for servers)
Changed some of the shop cost values and added a low-value conversion from ftbmoney to in-world coins (great for servers)
Nerfed living enchantment droprate by about a third, if the math is correct - you just got way too many of those things
Nerfed living enchantment armour improvement value by almost half to fall in line with the more generously slow difficulty curve and the abundance of lootrolls
Nerfed lootbag item quantities to only one or two possible drops for normal, going up by one up to Epic and Legendary. That loot was getting silly. I'm afraid I don't know how to lower the droprate of the bags themselves, but there are items you can use to process unwanted bags apparently. Heck if I know how to use those.
Discovering the mysteries of that lootbag storage block. Not a sausage I'm afraid. Turns out I don't know everything about every mod I implement. Welp.
As ever, get to me on https://discord.gg/XS9YwG4 to yell at me if things are broken, or to suggest stuff to me.
PLANNED CHANGES FOR NEXT UPDATE
-See if I can't do anything about farlanders being literal AIDS
-I kinda wanna lower spawnrates of hostile mobs
-Look into fiddling with lootbag drops some more
-Keep an eye on scaling and levelling balances
-More quests, at the very least finish The Basics (tm), that first questline. Planning on doing similar to RAD, except just... More informative, and a little more chunky.
-More repeatables. I love those. Think about upping reward values.
-Tweak Chance Cube spawns just a little bit
-Start to look into other config files
-Attempt to fix that odd bug where enemies drop broken versions of the base Minecraft Gold Nugget item. Don't hold your breath, though...

