SL DIAP-1.3.2.zip
What's new
~Fixed blood moons (again). Apparently BM doesn't like decimals in its config >.>
-Reduced amount of rare/elite/boss spawns. Removed some of the more.... infuriating modifiers.
<s>~Made Kinetic Clear Lag allow 33% more mobs... Hoping the AI doesn't become unresponsive at these numbers though.</s> (Undid, becomes too laggy, was in response to allowing a higher mob cap during BM, but it was too much so had to bring BM to 1x spawncap. WAS hoping for 1.5, but again, first line.)
-Fixed broken render Construct Armory by removing TexFix. Upped FoamFix deduplication passes to compensate the memory impact. May still result in higher ram usage. Here's hoping it won't.
~Improved visibility during blood moons.
~Fix broken recipe for EBWizardry magic flower seeds.
~General mod update upkeep.
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