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The Monkey Goons Pack

A modpack filled with 200+ mods to improve your multiplayer experience with your friends.

File Details

The Monkey Goons Pack-3.0.zip

  • R
  • Mar 8, 2026
  • 9.07 MB
  • 23
  • 1.21.1
  • NeoForge

File Name

The Monkey Goons Pack-3.0.zip

Supported Versions

  • 1.21.1

Biggest pack overhaul yet!


Datapacks/Configs:

Changed configs for L2Hosility, Simply Swords/Simply More, Waystones, Mystical Agriculture 

Removed common Ender IO stuff from being in the loot table, too common to get in chests and ruined the loot table by being too common to get.

Ore generation modified slightly, should be a lot better in general than the first version. 

End's Phantasm will no longer cause you to spawn on the outer island.

- L2Hosility scaling was pretty bad in my opinion, mobs got hard quite quickly so I had to change the scaling make the mobs more bearable. 

- Simply Swords/Simply More unique weapons were pretty hard to get normally in chests with the default config so I made them easier to find (not that much easier, the default was 0.01% and now it's bumped up to 1%. also possible to find them in village chests now). 

- I forgot to change the Waystones config so teleporting costed experience points and had a cooldown before this update. 

- Mystical Agriculture is one of my favorite mods but the ore generation was pretty annoying. Inferium is a mob drop so Inferium Ore didn't make sense to have so removing it would clash less with the other mods adding ores. Prosperity Ore generation has been toned down to see it less but I potentially made it hard to find so I added a crafting recipe to be able to craft Prosperity Shards out of diamonds. Also, the growth accelerators work faster. 

- Didn't like End's Phantasm making you spawn on on the outer island.

Mods added/removed:

Added T.O Magic 'n Extras, Fire's Ender Expansion, Hazen 'n Stuff, Alex's Caves, and whatever their dependencies are. 

Removed Yung's Cave Biomes, Simple Voice Chat, Beltborne Lanterns. 

- Wanted to add more things to Iron's Spell's n' Spellbooks in an earlier version of the pack but things were breaking. But now I can add them to the pack and I've tested it to where it probably won't crash or break your game.

- Yung's Cave Biomes were hard to find and I want less stuff to clash with cave generation. Simple Voice Chat was not a mod I was really using so it made more sense to remove it. Beltborne Lanterns the same thing, wasn't really using it. 


Client Side Things:

Added Sodium Extras, Chloride, and DefaultOptions

Removed FastBoot, BadOptimizations, Bad Packets

- Felt like they (FastBoot, BadOptimizations, Bad Packet) did nothing and it's better to have less mods that could potentially break the modpack than fix. Sodium Extras and Chloride add more options to Sodium which didn't break anything and are nice to haves.

- DefaultOptions is here so whenever you update the pack, your options won't be reset back to what I have defaulted for the pack.

Distant Horizons:

I have added Distant Horizons as large render distances were difficult to use without nuking your performance. By default, the mod is disabled in CurseForge so you will have to manually enable the mod yourself if you want to use Distant Horizons. I have a default preset already made that allowed for better render distances without completely ruining your fps but computers will vary which is why I disabled Distant Horizons by default in the pack. 

On a pc with a Ryzen 7 7700x and RTX 5070, I was able to maintain 120 fps with shaders for most of gameplay, but dips below 120 fps and into the low 80s were common. I recommend not having Distant Horizons or DH with Shaders on if you want decent performance.