The Late Pack

1.12.2, A tiered progression modpack balancing adventure with engineering. It's challenging, but not unfair or tedious.

File Details

The Late Pack 1.0.3b

  • B
  • May 22, 2020
  • 1.80 MB
  • 91
  • 1.12.2

File Name

TheLatePack1.12-1.0.3b.zip

Supported Versions

  • 1.12.2

1.0.3b - The Physical and Mental Health Patch

     -added the Nether Portal Fix mod... could have swarn one of the other mods did this but meh.
     -overhauled Nutrition, death penalty is only 1 heart's worth, food value increased 50%, benefits like absorption hearts start much sooner
     -disabled hiding of health in Iguanatweaks since it doesn't display health above max
     -removed Scaling Health difficulty boost from nether and end, since Lycanites mobs there are bad enough
     -halved Scaling Health's difficulty ramp up speed, cap is reached at 20 hours of non-afk play time
     -removed all damage scaling from Scaling Health, wow this pack is too hard :P
     -reduced silverfish vein quantity, vein size, and spawner feature frequency in Deadly World
     -removed all Special AI griefing except light sources, beds, and "idle fiddling", which is at reduced frequency now, reducing stress and jankiness for both players and servers
     -halved Special AI health boosts due to over-stacking with Scaling Health
     -reduced Special Mobs varient chances from .6 to .4 and blaze/ghast chance to .1
     -disabled from Special Mobs all poison varients, volatile magma slimes, hellfile blazes, and ranged wither skeleton varients
     -Mob no longer call for help from the same type, it caused an endless spawn/kill chain
     -reduced dragon block break frequency and spread dragons out a bit to reduce the chance of accidentally building over a tier 5 dragon cave and having your base turned into a crater... my poor starter house :'(.
     -trying out no entity tick rate restriction to see how much mobs cheat normally... seems good... though slightly more load on the server CPU
     -limited Special AI village reputation features to just house building/removal, should remove a minor error message
     -disabled Lycanites events... I gave it a chance, but no, it's not fun
     -made Lycanites djinn, spectres, and some others obey light levels (except spectres in the end)
     -reduced banshee pack size, health, and damage a touch to offset the bugginess of walls
     -drastically reduced Lycanites Mobs spawn rate in the nether
     -removed trites and several other monsters from the nether portal spawn list
     -slowed trites and darklings down a bit
     -removed geists, trites, and pinkies from the end for less rediculousness with swarming and debuffing
     -disabled wraiths and volcans
     -halved belph fire rate
     -disabled cacodemon griefing
     -disabled lobber melting
     -stole archviles glasses so he can't burn you as far away
     -stole the diamonds out of every non-boss Lycanites mob's pockets
     -removed draconium ore from the nether... oops
     -removed Nuclearcraft manufactory coal dust to graphite recipe and gated alloy furnace recipe
     -fixed diamond, quarts, and draconium quests, no you don't need silk touch
     -added a worldedit schematic to server files for a safety gazebo, //schem load spawnhouse, //paste, /setworldspawn x y z
     -fixed cobalt, ardite, and nether quartz to actually be the mining levels indicated in the quests
     -fixed quests in main line for TE machines