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The Golden Land

An adventure/RPG based modpack where you can choose your race on world creation. Each race has its advantages and disadvantages.

"An age long past, still fighting."

"The Golden Land" is a fantasy-focused modpack built around chose, progression and survival in a dangerous world. From the moment you create your world, your journey is shaped by the race you choose, each offering unique strengths and weaknesses that influence how you play.

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– – Aurakhan – – *Formerly known as Faelis

 

“With the head of a lion and the body of a man, these barbarian creatures built a society on pride and strength. They were mostly active before the days of the Great War, though some speculate they may still be out there. People of today know them through story and legend, though the feats they hear may not be so far off from the truth; They were hunters, and they always caught their prey.”

 

– – Racial Traits – –

 

Steadyfooted: You take little to no knockback from attacks.

 

Feline Nature: You have reduced swim speed.

 

Hunter’s Instinct: Receive buffs when drinking milk (20s.)

 

– – Statistics – – (10 is baseline)

 

STR: 11 (14 w/ milk)

 

CON: 14

DEX: 9

AGI:  8 (10 w/ milk)

 

SIZE: 10

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– – Drakari – –

 

“Rumored to be the Kings of the Sky, the Dregora, made flesh, the Drakari acted as ancient protectors of the meek and helpless during the early days of the Great War. However, as the war progressed, their numbers thinned - the humans they had been protecting turned their backs on them and began to hunt them down. Their scales made good armor, and their heads a good trophy.”

 

– – Racial Traits – –

 

Fireproof: You take no damage from fire, lava, or fire dragon breath.

 

Darkvision: You can see clearly in dim light or dark spaces.

 

Flight: You can fly for a limited time at the cost of your stamina meter. (7 Stamina / Second, max 400. Recharge one per second.)

 

Elemental Breath: You can breathe fire at the cost of your stamina meter. Press [G]. (12 Stamina / Shot.)

 

Heavy: You sink in water.

 

– – Statistics – – (10 is baseline)

 

STR: 11

 

CON: 7


DEX: 6

AGI: 7

SIZE: 10

----

– – Goblin – –

 

“Goblins were rumored to be heartless thieves, stealing from ally and enemy camps alike long before the days of the War. This was, as stated, merely a rumor - many goblins took a vow of neutrality and spent most of their lives in mountainside camps and settlements. Despite  this, they are adept fighters, often capable of holding their own in combat.”

 

– – Racial Traits – –

 

Natural Camouflage: You are ignored by creepers unless you attack first.

 

Beast Speech: You can ride tamed wolves, and gain regeneration while doing so. Press [G].

 

– – Statistics – – (10 is baseline)

 

STR: 12

 

CON: 6

DEX: 12

AGI: 11

 

SIZE: 5

----

– – Half-Elf – – *Replaces Titan, because no one loves them

 

“The result of one human and one elvish parent, half-elves are another common sight in Fantasia. Although visually indistinguishable from humans, their fae biology leads to some interesting advantages when it comes to combat. Relations between races are usually frowned upon, so when a half-elf is born, it is common for one parent to raise the child alone. Their culture varies depending on which parent nurtures them into adulthood.”

 

– – Racial Traits – –

 

Dextrious: You have increased reach with melee weaponry.

 

– – Statistics – – (10 is baseline)

 

STR: 8

 

CON: 10

DEX: 11

AGI: 11

 

SIZE: 10

----

– – Human – –

 

“The most common race in Fantasia, humans are known for their tenacity, creativity, and endless capacity for growth.” 

 

– – Racial Traits – –

 

None 

 

– – Statistics – – (10 is baseline)

 

STR: 10

 

CON: 10

DEX: 10

AGI: 10

 

SIZE: 10

----

– – Dwarf – –

 

“In Fantasia, it was common for Dwarves to ally with another race. Both sides offered benefits for the other - the Dwarves received protection, and the other side received resources. They make up some of the finest miners and smiths you can find around the world.”

 

– – Racial Traits – –

 

Time in Trade: Gain experience when mining stone.

 

Experienced Miner: Everything you mine requires one less pickaxe tier. (Ex. stone pickaxe can mine diamonds, iron pickaxe can mine obsidian)

 

Sleight of Hand: Ores you mine may drop more than one (does not affect iron or gold)

 

– – Statistics – – (10 is baseline)

 

STR: 13

 

CON: 7

DEX: 7

AGI: 9

 

SIZE: 8

----

– – Fae – – *Formerly known as Fairies

 

“Fae are simply around for the love of the game. They often serve no god, have little relationship with others, and live only with others of their own kind, if not alone. They often live as thieves and rogues due to their expertise in stealth, but if they’re caught, it tends to end poorly.”

 

– – Racial Traits – –

 

Lightfooted: Take zero fall damage.

 

Flight: You can fly, but slowly (no time limit)

 

– – Statistics – – (10 is baseline)

 

STR: 8

 

CON: 8

DEX: 10

AGI: 11

 

SIZE: 10

----

– – Elf – –

 

“Elves bear a general dislike for humans and other races, generally secluding themselves from society. They have long lifespans and are at home with nature’s magic, flourishing in light and dark alike. They often take up paths as wizards, sorcerers or archers, preferring distance to engaging in melee combat.”

 

– – Racial Traits – –

 

Charge Shot: Sneaking and holding a bow charge will cause the arrow to explode. Costs Stamina. 200 stamina for one charge shot. Max Stamina: 200 for this race.

 

– – Statistics – – (10 is baseline)

 

STR: 8

 

CON: 10

DEX: 12

AGI: 12

 

SIZE: 10

The The Golden Land Team

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