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The Future of the Past

A tech-based kitchen sink pack in the familiar Minecraft beta world

The Future of the Past v1.2

TFooPThe Future of the Past is a tech-based kitchen sink pack that takes place in a world from Beta or Alpha Minecraft (your choice).

The idea is that you get to play modern modded Minecraft as if the Adventure Update didn't happen.

 

Nostalgic Terrain

The terrain itself is as close to the original as possible. Most of mods have been configured to not alter anything on the surface, leaving exactly the world you remember from back in the day.

Caves are shaped as they were in Beta/Alpha, but with new ore generation. No ravines.

No jungle temples, desert temples, strongholds, ocean monuments, woodland mansions, or abandoned mineshafts. Only regular dungeons.

Abandoned loot crates are scattered in caves to make up for the lack of exploration treasure.

 

Alpha/Beta Gameplay Mechanics

Hunger is disabled. Food restores health directly.

No sprinting.

No sleeping. Beds set your spawn point, that's it. You must survive the night.

Old combat mechanics. This means no weapon cooldown.

 

Access to post-Beta resources

To get access to newer trees/flowers/seeds, craft the Farming for Blockheads' Market. You'll be able to buy any of them for 1 emerald each. This also goes for the IndustrialCraft rubber sapling and the Integrated Dynamics menril sapling.

Luckily most of the mods included do not rely on surface worldgen, only ores.

In order to find villages, you'll need to create a portal to Aroma1997's Dimensional World. This is a flatworld mining dimension that can spawn villages.

There is currently not an easy way to access The End, as there are no strongholds. You can manufacture an artificial end portal with the Random Things mod, but obtaining the end stone for that without existing access to The End is not easy and off the top of my head I can't remember if there's a way to craft it. RFTools Dimensions might be able to get you a dimension with end stone, so that might be the easiest way to get it.

 

Technology

Most of the big tech mods you can name are in here.

Notable exception: Applied Energistics 2. This is due to the surface worldgen disruption with the meteors. Refined Storage, a similar mod, can be used instead.

 

Mobs

Vanilla animals are all replaced with the Animalia animals.

Familiar Fauna and Mystical World add a few new animals and creatures.

Primitive Mobs adds many new enemies and variants of vanilla enemies.

 

Dimensions

Twilight Forest

The Aether

Aroma1997's Dimensional World

 

Extras

I recommend using a resource pack that restores the old grass colors, since savanna grass is such a contrast from the other biomes in vanilla.

Legacy Default is a good one because it restores the old grayscale lighting too. I use a custom version of this that only modifies the grass and lighting.

For added aesthetics, I also use Ocean Water and Dramatic Skys.

 

Todo

Work out an easy way to access The End. I'm looking for a mod that can either allow end portals to be manufactured without end stone, or a mod that allows end stone to be crafted. Open to suggestions.

Compile all manuals and readmes into Akashic Tome.

I'm flexible on some of the reverted game mechanics. Food stacking can be disabled but I opted not to. Can be convinced either way. I figured no sprinting balanced out no weapon cooldown, but not super attached to either of them.

Considering Millenaire, since it's my favorite village mod and it was around since beta.

 

If you try it, let me know if you have any suggestions for further balancing the modpack.

The The Future of the Past Team

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