TCT A New Beginning Alpha 3
What's new
Changes so far for Alpha 3:
lycanites darkness spawner now takes twice as long to activate (was 5 seconds is now 10 seconds) and only spawns darklings. (Used to be a chance between shade, grue and darkling.)
darkling health reduced from 10 to 5 (meant to be a nuissance event to cause you put a torch down. not something you need armor or a weapon to deal with.)
reduced chance for a random mob to have a champion ability.
turned hud and particles back on for champions temporarily
eventually both of these will be disabled but im using them temporarily to help with sorting what mobs should have what champion effects whitelisted to them.
hopefully reduced the amount of caves breaking through the surface
removed all kill restrictions
removed biome effects relating to level requirements
reduced agility xp gain (jumping xp from .5 to .125)
wraamon no longer spawn in the end
end astaroth spawn weight increased and they now spawn specifically in the ethereal islands and the ivis fields end biomes
Epion spawning has been tweaked. instead of spawning in the sky in spooky and end biomes they will now spawn below y50 in all overworld biomes. *Also you can find them being summoned by some mini bosses.*
lycanites shade are now more rare. not only do they no longer spawn from the darkness spawner but their weight has been reduced from 8 to 1.
because of this, their stats have been buffed! hp from 60 to 100. armor from 0 to 2. damage from 3 to 6.
night walker moved to dark forest
player shade can no longer spawn as a champion
zombies can no longer spawn with the following champion abilities: enkindling, arctic, dampening, infested, lively, molte, magnetic, reflective or shielding
badlands pyramids will no longer spawn in valley of souls
dragon skeletons should now be more rare
shifted mowzies mob Ferrous Wroughtnaut down. was y30 to y55 is now y15 to 40. this should make them appear more often in the large caverns.
buffed ferrous wroughtnaught hp x3 attack x2
death worms have been deleted.
reduced spawn rate of bowman slightly
grue no longer spawn underground. (being reserved for boss mob in stronghold)
disabled crystal caves from forestcraft.
removed tough as nails (will use in 1.18 since it has the temperature effect)
removed abyss mod
updated jei
updated crafttweaker
updated architectury
updated bad mobs
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