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Tekkit 2 - Aftermath

A community-made modpack that revises and builds on Tekkit 2 and uses a Post-Apocolyptic Theme

Tekkit 2 Aftermath Banner Art

 

DISCLAIMER:

This modpack is a modification of the popular Tekkit 2 Modpack. This is NOT an official Technic modpack. I do not claim to own the rights to any assets being used in this modpack. This is an attempt at revising and improving upon the original Tekkit 2 experience. This modpack is also not without its fair share of bugs. There shouldn't be anything game-breaking, but I just wanted to give a heads up that there is no guarantee of a bug-free experience.

 

OVERVIEW:

This modpack is both a revision and expansion of the popular modpack Tekkit 2! This page will detail the changes made from the original modpack, as well as the added and removed mods.

Tekkit 2 - Aftermath takes place long after a mysterious apocalypse. Now, the landscape is dotted with ruins of the ancient world and keeps of evil factions on the rise. This world is large, expansive, and unforgiving. There are no naturally generating villages, though you can find villagers, and you can build your own village. This modpack expands on Tekkit 2 with  mods such as Tektopia, Tinkers Construct, WarpDrive, Climatic Biomes, and Pam's HarvestCraft.

 

Optifine is HIGHLY RECOMMENDED. You may get some visual glitches here and there, but the dynamic lights are necessary with Hardcore Darkness.

You may notice that the Dynamic Lights is already included in this modpack. Unfortunately, it is not as performant as Optifine, so it's only used to make gold helmets have dynamic lights. If you would like to use the Dynamic Lights mod instead of Optifine, you can navigate to the config files and delete them to reset them to default settings.

Recommended Version: Optifine HD U G5

 

TEKKIT 2 CHANGES:

  • Galacticraft has been removed in favor of WarpDrive
  • ProjectRed Volcanos have been removed from world generation, but have been replaced. More on that in the World Generation section
  • ProjectRed gem armors are now craftable
  • ProjectE has been nerfed.
  • Energy Collectors are no longer obtainable. EMC Exploits still exist, so go crazy with that.
  • Swiftwolf's Rending Gale now requires an Elytra where it originally required an Iron Band
  • VoxelMap has been removed in favor of Xaero's Worldmap and Minimap
  • MAtmos has been removed in favor of Dynamic Surroundings. This is a clientside change, however. You can change this back if you so desire.
  • Minor Integrations and Additions has been removed due to a fatal bug it has with Mo' Creatures Extended. Apparently, it has been fixed, but I like to be on the safer side.

 

This next section will detail lists of mods added in various categories, though not all mods are noted here. Starting with...

 

WORLD GENERATION

  • Climatic Biomes
    For those unfamiliar, Climatic Biomes adds a terrain generator which separates biomes into temperature and climate categories, such as Cold Swamp, Warm Swamp, Warm Forest, etc. This mod also allows customization of what biomes go in what categories. I've used this feature to carefully include biomes from Biomes O' Plenty and Traverse Reforged that were realistic (for the most part). This mod also adds several new biomes, one of which being volcano. The biome organization uses fractal noise, which looks great for the most part, but can result in tiny or scattered biomes. Just a heads up.
    • Biomes O' Plenty
    • Traverse Reforged
    • Streams
    • Structures:
  • Chocolate Quest Repoured

Note: These dungeons are hard. Do not underestimate the difficulty of these dungeons. Come prepared.

  • Modern Ruins Pack
  • Side note: As mentioned in the overview, villages do not generate in the world. This is to match with the theme of the world, but also since Tektopia is used, you can build your own village. Villagers can be found in Chocolate Quest structures, so you can make your own vanilla village.

 

BIG MODS

  • Mo' Creatures Extended
  • Pam's HarvestCraft

Companion Mods:

  • Cooking for Blockheads
  • Pam's Weee! Flowers
  • Pam's Breadcraft
  • Pam's Cookables
  • Tektopia
  • Tinkers' Construct
  • WarpDrive

 

 GAMEPLAY CHANGE-RELATED MODS

  • Inventory Hotswap
  • Hardcore Darkness
  • Pickle Tweaks

The following features have been enabled:

  • Extra info in tool tooltips such as # of blocks mined
  • You can repair enchanted and unenchanted items in the crafting grid, for +20% durability for each repair material
  • Paxels! Bronze and Steel Variants as well.
  • Stack max changes, including but not limited to potions, milk buckets, eggs, and snowballs
  • Gravestone - Graves and Death Compass
  • Trash Slot
  • Wither Skeleton Tweaks
  • Callable Horses
  • Hunger Overhaul

Don't fret, it's actually pretty balanced, considering how much Pam's HarvestCraft nerfs vanilla foods. Here are the included changes:

  • Crops take about 3x as long to grow
  • You need, on average, 3-4 bonemeal or other fertilizer to fully grow a crop
  • You get a temporary Well Fed effect when you eat, which gives you slow regeneration for an amount of time dependent on how much hunger the food restores
  • The min hunger to heal naturally is 7, or 3.5 shanks.
  • RLCombat and Combat Refined

 

EQUIPMENT MODS:

  • Spartan Weaponry, Spartan Compatibility, and Spartan Shields
  • Vanilla Plus Tools
  • Iron Backpacks
  • Cosmetic Armor Reworked
  • Comforts

 

FARMING MODS BEYOND PAM'S HARVESTCRAFT

  • Canny Composter
  • Astikor Carts
  • Horse Tweaks
  • Realistic Horse Genetics

 

 INCLUDED CLIENTSIDE MODS:

  • Borderless Mining
  • Chat Calculator
  • Dynamic Lights
  • Dynamic Surroundings (with some personalized settings included. Change to your heart's desire)
  • Nothirium
  • Screenshot to Clipboard
  • Sneaky Curses
  • Squeedometer

 

MISC MODS:

  • Spark
  • Cycle Painting
  • Dismount Entity
  • Dropt
  • Enhanced Snowmen
  • FastFurnace
  • Fix Experience Bug
  • Fixed Anvil Repair Cost (1 level per repair, need only 3 to fully repair tool)
  • Fortune Gives you Experience
  • In Control!
  • IncreaseMobs
  • LootTweaker
  • Ocean Floor - Clay Sand and Dirt
  • Passthrough Signs
  • QuickHomes, QuickSpawns, and QuickTeleports
  • Realistic Ore Veins (used only for Netherending Ores)
  • Regrowth
  • Sit
  • Stalker Creepers
  • TellMe
  • FTB Utilities and FTB Quests
  • There are no quests included with this modpack, as that content is not yet finished.

 

INCLUDED RESOURCEPACKS

This modpack comes with a resource pack enabled by default. There are also some extra resource packs included, such as:

  • Realistic Water - custom resource pack that darkens water color to better reflect the sky. Highly encouraged to enable.
  • Buildcraft Old Textures - Replaces some buildcraft textures to look as they did in Tekkit Classic
  • Rustic Tektopia - Makes Tektopia Villagers appear a little bit more rugged, as opposed to the colorful modern look of the default textures
  • MAtmos Default - Included in case you want to use MAtmos sounds instead of Dynamic Surroundings sounds (note: These mods can work concurrently. Just disable Biome Sounds in Dynamic Surroundings)

 

The Tekkit 2 - Aftermath Team

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