Super Hostile Modpack

The official modpack for the Super Hostile series by Vechs. A tough but (mostly) fair modpack inspired by table-top RPGs.

File Details

Super Hostile Modpack 1.0.92

  • R
  • May 31, 2022
  • 8.75 MB
  • 611
  • 1.12.2
  • Forge

File Name

Super Hostile Modpack-1.0.92.zip

Supported Versions

  • 1.12.2

1092
The Vexblock Update

 

MAP ADDED: My version of a skyblock-style map, Vexblock, has been added to the base save game folder, as its small enough to include in the modpack.

 

FTB Quests: Changed NBT data on Spellbound Caves II and Vexelvania loot crate items to remove their enchantments and buff their Unique stats. This lets players customize what enchantments they want, while giving them access to powerful Unique modifiers that can't be crafted normally. It also makes it so updates don't break the enchantment definitions on the items. From now on, the Loot Crate version of a map item may have different stats (usually buffed stats) to warrant it's cost of astral diamonds. Some unique map items map be cut from loot crates if they're too weak (ie, a unique wooden weapon designed for very early in a map). Finally, added a lot of new XAT baubles to Loot List II and III. Have fun being Fairies and Dragons, as their flight is now limited by mana, and no longer total Creative Mode! :)

 

Corpse Complex: Made the respawn buffs more powerful to help new players more easily break out of death loops.

 

Ancient Warfare Automation: Fixed Stirling generator power output typo. Slightly increased power output of Stirlings, Waterwheels, and Windmills.

 

QualityTools: Added "ItemNewArtefact" class to trinket configs, which makes the new circlet and belt class of trinkets from Ancient Spellcraft correctly roll item qualities. (Thanks to BlueJello for helping with this one)

 

Trinkets and Baubles (XAT): Changed some items to be removed via Config instead of removed via disabling craft recipe script. Enabled flight on Fairy and Dragon modes, but enabled flight mana costs. Increased mana cost and damage of Dragon breath so you can actually kill things with it (It did 1 damage by default!). Changed Faelis claw from additive percentage damage increase to a flat damage increase (more useful for early game, still solid item late game). Increased duration of Teddy Bear buffs.