File Details
Stormbringer Pack v.1.1
- A
- May 9, 2018
- 2.59 MB
- 45
- 1.12.2
File Name
Stormbringer-Curse-v1.1.zip
Supported Versions
- 1.12.2
Mods Added:
+ Forge MultiPart CBE 1.12.2-2.4.1.57-universal
+ Forge MultiPart CBE 1.12.2-2.4.1.57-universal
+ Just Enough HarvestCraft (JEHC) 1.12.2-1.5.1.0
+ MrTJPCore 1.12.2-2.1.1.27-universal
+ Project Red - Base 1.12.2-4.8.6.66-Base
+ Project Red - Fabrication 1.12.2-4.8.6.66-fabrication
+ Project Red - Integration 1.12.2-4.8.6.66-integration
+ Project Red - Lighting 1.12.2-4.8.6.66-lighting
+ Project Red - Mechanical 1.12.2-4.8.6.66-mechanical
+ Thaumcraft 6 1.12.2-6.1.BETA13
Mods Removed:
- Roguelike Dungeons
- Tails
Mods Updated:
* AbyssalCraft 1.12.2-1.9.4.8
* Astral Sorcery 1.12.2-1.8.5
* AutoRegLib 1.3-16
* Binnie's Mods 1.12.2-2.5.0.163
* Biomes O' Plenty 1.12.2-7.0.1.2380-universal
* Blood Magic 1.12.2-2.2.10-93
* Bookshelf 1.12.2-2.3.541
* Botania r1.10-353
* Brandon's Core 1.12-2.4.0.152-universal
* Chunk-Pregenerator V1.12-1.7.1
* CodeChicken Lib 1.8.+ 1.12.2-3.1.6.339-universal
* CoFH Core 1.12.2-4.3.11.6-universal
* Compact Machines 1.12.2-3.0.8-b200
* CraftTweaker 1.12-4.1.6
* Dense Metals 1.12-1.2.0.19
* Draconic Evolution 1.12-2.3.10.284-universal
* EverlastingAbilities 1.12.2-1.3.15
* EvilCraft 1.12.2-0.10.55
* Exchangers 1.12.2-2.7.1
* FoamFix for Minecraft 0.9.7-1.12.2-anarchy
* Forestry 1.12.2-5.8.0.270
* FTBLib 5.0.2.10
* FTB Utilities 5.0.2.10
* Immersive Engineering 0.12-80
* Industrial Craft 2.8.75-ex112
* Industrial Foregoing 1.12.2-1.8.10-142
* Integrated Dynamics 1.12.2-0.11.10
* Iron Backpacks 1.12.2-3.0.5-6
* Just Enough Items (JEI) 1.12.2-4.9.1.168
* MCMultiPart 2.5.0
* Mekanism 1.12.2-9.4.3.330
* Mekanism Generators 1.12.2-9.4.3.330
* ModTweaker 4.0.10
* Placebo 1.12.2-1.3.3
* Reborn Core 1.12.2-3.8.0.264-universal
* Redstone Arsenal 1.12.2-2.3.11.5-universal
* Silent Lib 1.12-2.2.18-100
* Simply Jetpacks 2 1.12.2-2.2.2.28
* Spice of Life: Carrot Edition 1.12.1-1.2.0
* Tesla Core Lib 1.12-1.0.13
* Thermal Cultivation 1.12.2-0.1.5.3-universal
* Thermal Dynamics 1.12.2-2.3.11.7-universal
* Thermal Expansion 1.12.2-5.3.12.17-universal
* Thermal Foundation 1.12.2-2.3.12.10-universal
* Tinkers' Tool Leveling 1.12-1.0.3
* TOP Addons 1.12.2-1.5.0
* UniDict 1.12.2-2.5
* Vampirism - Become a vampire! 1.12.2-1.4.0-beta.2
* Vampirism Integrations 1.12.2-1.0.0-beta.1
Mod Changelogs
AbyssalCraft Removed the End Abyssal Zombie Remnants now also worship statues at times Added a config option that toggles if knowledge should be synced to the client every time a player opens their Necronomicon The lightning bolt that strikes a statue when a Disruption triggers is now only the effect Added a new Disruption that generates a random amount of Shoggoth Ooze around the source Added a new Disruption that spawns random mobs that normally spawn in the current biome Added a new Disruption that spawns a single random mob that normally spawn in the current biome Added missing null check to the Purge Event Handler, fixing a Sponge-related crash Capability data is no longer lost upon leaving the End Lesser Shoggoths now respect the mobGriefing Game Rule when it comes to their acid-based attacks Changed the minimum Block hardness for resisting acid to 2.1 (previously 3.0) -------------------------------------------------------------- Astral Sorcery Additions: Ignition lens now supports in-world block smelting if possible Actually make marble slabs available & craftable Structurally enhanced celestial crystals now shine with the color of their respective constellation Dimensions can now be configured as whitelist for structures and some other worldgen features Chalice-Liquid-Interactions can now be modified with Crafttweaker Tab-Complete for AS commands (thanks @ codewarrior0 for submitting this) Several config options for rock crystal-generation - Check your configs! The old config options are gone and are now listed in worldgen/rockcrystals ! Vicio ritual now grants localized flight Vicio's and lucerna's ritual effect-radius are now dependent on the amount of lenses focusing back onto the ritual AS now depends on Baubles Lenses and Prisms can now be placed sideways and upside down Fixes: Fixed patch transformer causing issues if needing to reference patches on hardcoded paths Remove unused config option for rock crystals Fixed enchantment nbt tag leaking into non-related items Fixed crash related to gateway rendering Default rock-crystal ore configuration now spawns rock crystal ores instead of denying it... Fix bug that the infused shovel or axe sometimes duplicated blocks Fix bug that the crystal pickaxe or axe would not degrade over time on efficient material Fix a bug that caused a crash with the ritual pedestal in conjunction with the ritual anchor Fix lucerna ritual denying mobspawning for the pelotrio ritual Fixed a critical bug preventing proper startup related to the new rock crystal config entries. Fixed visual bug with moon phases Added a potential fix for the network-connection issue (thanks @ cpw who hinted at a potential cause for this) Bootes ritual not performing well with sheep-wool drops Fix issues with the telescope interaction Fix celestial gateway teleportation issue when teleporting across dimensions Fix Invisible items of translucent blocks showing up in the inventory Fix translucent blocks not being cleaned up properly in some cases Fix translucent block capture of the treebeacon messing with block-setting Evorsio ritual now teleports drops onto its platform instead of polluting the area with them Fix gateway UI not displaying under certain circumstances Fix config load order on several instances, fixing derivative loading crashes Fix slab and stairs lighting issues Fix rendering order in general... Fix stacking of certain enchantments - which was unintended Fix fluid consumption of chalices (once again) Fix altar I/O handling, so it stops consuming unneeded inputs Fix two issues with constellation cycles causing crashes on occasion Fix gateway lookup crashing on rare occasions due to race conditions Fix ignition lens not supporting multiple-sized furnace outputs Fix recipe recovery not handling particles correctly Fix key I/O handling on the tome which causes some issues when keys are reassigned Fix ritual anchor not properly looking up ritual origin and player origin Fix discidia mantle effect - again Fix IIngredients (not talking about transformers and stuff here) are not being usable in CT scripts Fix architect wand not handling place-states correctly Fix general typos and inconsistencies in the tome texts Fix treebeacon's preferences - now prefers harvesting logs over leaves on more occasions Fix chalice interaction recipes not creating results Fix color multipliers being left out from certain sprite-texture renderings Changes: Evorsio attuned wand now proc's more often (with default configurations) Buffed evorsio cape (with default configurations) Crystal tools now are longer more efficient, but have a steeper drop-off for lower cutting values -------------------------------------------------------------- Binnie Mods Refactor Acclimatiser (#498) - Russkih Anatoly Fix AlcoholDrinking implementation (#484) - Russkih Anatoly ToDo - implementation - RusTit Remove sided input/output logic for extratree machines (#464) - Russkih Anatoly Fix Fungal bee mutation #394 (#450) - Russkih Anatoly Fix shift-clicking items into the Incubator (#449) - Russkih Anatoly Fix bee effect localization (#448) - Russkih Anatoly Fix #446 Crash on server join after updating Binnie to latest - Nedelosk Fix decorative blocks to have consistent texture rotation on all sides #366 (#426) - Russkih Anatoly Fix #420 Frames In Frame Housing Disappear after Relogging - Nedelosk Fix Russian localization (#416) - Russkih Anatoly Fix "Unable to resolve texture due to upward reference" warning at startup (#418) - Russkih Anatoly Fix punnett_square and red_banana model. (#421) - Russkih Anatoly Fix duplicate hammer registration. (#422) - Russkih Anatoly Fix Embittered bees refuse to work in the nether - Nedelosk Fix #370 Acclimated bee crash game - Nedelosk Fix #381 `TileEntityMachine` sometimes fires IC2's `EnergyTileUnloadEvent` from client side - Nedelosk Fix #406 Can't make wine or liqueur - Nedelosk Fix incorrent "No space in Tank" when making enzymes (#395) - Philip Standt Fix #331 Crash on launching when butterflies are disabled in forestry. - Nedelosk #347 Various issues with the brewery - mezz Fix #359 remove oredict "gearWood" for scented and proven gears - mezz Make Binnie's stained glass non-flammable - mezz Fix #344 Networking issue with latest Forge - mezz Fix Ceramic Brick pick block - DrManganese Fix #350 Crash on dedicated server - mezz Fix #345 Prevent shift-clicking into recipe slots - mezz Improve tooltips on machines, show some basic help Close #216 make the help key configurable - mezz Fix #343 TOPAddons shows 6 tanks for each real tank - mezz Fix ArrayIndexOutOfBoundsException on invalid soil metadata (#317) - Gamebuster Add Item Capability support to Alveary Frame Housing (#325) - mcenderdragon Fix #298 Most trees support apples when they shouldn't. - mezz Fix #294 Nerf fruit saturation - mezz Fix #340 Inoculate and Splicer cannot apply bee effect alleles - mezz Fix #341 Analyst turns tree pollen into sapling - mezz Fix #335 Fix lab stand, render items over some machines - mezz Fix #337 Breeding System Crash - mezz Expand accepted blocks for Redstone, Leaves, and Wood flower type bees - mezz Fix #336 Ecstatic Bee effect crashes - mezz Prevent 2-tall flowers from breaking blocks when grown - mezz Enable JEI lookup of items and fluids in all guis - mezz Fix automated extraction from machines pulling all items out - mezz Fix machine particles - mezz Fix crash from CraftTweaker ASM version issue - mezz Code bugs. (#502) - Russkih Anatoly Add Implement wither bee effect (#481) - Russkih Anatoly Add Oredictionary for food items. Fix #283 (#469) - Russkih Anatoly Reduce minimum amount of fluid required to run the incubator #392 (#456) - Russkih Anatoly Fix Fungal bee mutation #394 (#450) - Russkih Anatoly Fix shift-clicking items into the Incubator (#449) - Russkih Anatoly Fix #447 Client crash after updating Binnie and Clean Up Alveary Parts - Nedelosk Fix #446 Crash on server join after updating Binnie to latest - Nedelosk Fix #445 Acclimitiser - Lava increases humidity tolerance - Nedelosk Add ectoplasm model. (#442) - Russkih Anatoly Fix decorative blocks to have consistent texture rotation on all sides #366 (#426) - Russkih Anatoly Fix Embittered bees refuse to work in the nether - Nedelosk -------------------------------------------------------------- Biomes O' Plenty Matt Caughey: Fixed lily pad particles github: Update de_DE.lang github: Update de_DE.lang Matt Caughey: Added Rabbit and Donkey spawns to various BOP biomes github: Update zh_CN.lang Matt Caughey: Fixed NPE with creative tab (Closes #1250) Matt Caughey: Removed Pixies (Moved to Familiar Fauna) -------------------------------------------------------------- BloodMagic Fixed Hellfire Forge and Alchemy Table's shape-crafted-ness. Fixed Cutting Fluids so they now work properly. Fixed the Fluid filters so that they now work perfectly in the routing system. Fixed the Living Armour Upgrade that provides night vision, so it is no longer as finicky. Proved that Way could update the version number properly without being told by the maid. Fixed the Alchemy Array from voiding items when broken when it shouldn't have. Fixed Blood Tank NBT transfer between item/tile form. Made sure to not offend TehNut's sensibilities :NutMaid: -------------------------------------------------------------- Botania Added a config to disable botania's F3 info. Fixed baubles disappearing when they're right clicked with one already equipped. Fixed chisels&bits complaining about some blocks not being chisel-able. Fixed crashing with Thaumcraft 6. Fixed feather feet increasing fall distance. Fixed JEI integration for floating special flowers. Fixed mana bursts not being properly blacklisted from the Project-E interdiction torch. Fixed munchdews going on cooldown too often. Fixed particles snapping into place. Fixed some flower particles not accounting for the vanilla random flower shift. Fixed some petal apothecary crashes. Fixed sparks not transfering mana properly to pools with mana void. Fixed the functional flower advancement having a broken icon. Fixed the tiny potato banner not being craftable. Fixed thermalilies not penalizing if lava is given on cooldown. Improved model loading performance for special flowers. Mana blaster bursts now spawn off the correct hand. Mana spreaders can now be rotated properly in structures. The extrapolated bucket can now pick up mod fluids. The Life Agreggator now uses the vanilla cooldown system. [API] Fixed a dependency on the mod itself. [API] Increased Version Number to 90. -------------------------------------------------------------- Compactmachines3 Hotfix for server crashes on 3.0.9 and client crashes on 3.0.10. Fix crashing in obfuscated environments Do not bake models serverside Prevent other mods from doing worldgen in the compact machines dimension. This should fix issues with e.g. the Ice and Fire mod, but should also prevent Tinkers Slime Islands from generating etc. The area outside of compact machines is now a The Void biome. Baking the dish model in the ModelBakeEvent instead of on-the-fly should fix some rare crashes caused by the Field Projectors. -------------------------------------------------------------- Draconic-Evolution Fixed tool stats config not getting applied properly. Added ability to move portals, reactors and energy cores with Funky Locomotion. Added baubles support to magnet and capacitor. Added config to disable chaos island explosion. Fixed swords being able to mine any block that does not require a tool. Fixed missing FE capability on Fusion Crafting Injector. Added ability to link energy crystals via bound portals. Added input mode option to wireless energy crystals. -------------------------------------------------------------- EverlastingAbilities Changes: Allow regex in friendly mob list, Closes #93 This also adds all minecolonies mob by default to the friendly mob list. Allow -1 to be set as infinite max ability level, Closes #91 -------------------------------------------------------------- EvilCraft Additions: Restore Thaumcraft mod compat Restore Ender IO mod compat -------------------------------------------------------------- Exchangers Fixed a bug with torch placing, closes #49 Uncapped mining level limits, closes #52 Uncapped per block energy usage limit for all powered Exchangers Added a config for blocks blacklist Corrected config comments for Thermal Expansion-based Exchangers [1.12 Only] Fixed optional dependency for Redstone Flux, the mod should run properly again without it [1.11 / 1.12 Only] Completely switched over to use stack.isEmpty() for valid itemstack comparisons -------------------------------------------------------------- Forestry Fix #2113 Conduits / Itemducts not working with alveary - Nedelosk Fix #2114 Limit crafting operations to 64 crafts per shift-click - mezz Make tree gen be configurable (#2046) - temp1011 small fix comb recipes (#2112) - temp1011 Fix #2082 Unable to put fuel into the fermenter - Nedelosk Fix Machine Hit Particles - Nedelosk Fix #1503 Machine Breaking Particle Speed - Nedelosk Tech reborn plugin (#2078) * Add Plugin Tech Reborn - temp1011 fix crash when raytrace result is null #2090 (#2105) - temp1011 fix wrong localisation key for habitat locator #2100 (#2106) - temp1011 Fix book entry loading after reloading the resource manager - Nedelosk Fix #2087 Issue with guide book - Nedelosk Clean Up Book - Nedelosk Fix extra drop from greenhouse window (#2072) - temp1011 Update Forge and Mappings (#2075) - temp1011 Add Guide Book and Analyzer Screen (#2073) - Nedelosk Make butterflies obey mob spawning gamerules - temp1011 Don't drop xp orbs into world directly - temp1011 Remove Chisel Plugin - temp1011 Add AI for Apiarist to Replace Bees in Village Bee Houses (#2001) - temp1011 Add potted plants as flowers for bees - temp1011 Make Apiarist Armour Repairable - temp1011 formatting, re-include config - temp1011 Move self pollination into main pollination method - Only happens if normal pollination can't occur - Will not cause return otherwise would worsen chance for cross pollination - temp1011 Add self-pollination of leaves near bees - temp1011 Fix #1997 Actually Additions Integration - Nedelosk Fix "X-Ray" Leaves and wrong leaf particle color - Nedelosk Fix #1959 Forestry leaves causing server crash - Nedelosk Fix #1962 Wood Pile fire spread might be a bit too aggressive - Nedelosk Fix #1974 Add Support for Animania wool types in recipes - Nedelosk Fix #1982 Wrong drop Greenhouse Window - Nedelosk Fix #1975 Farm blocks change type on world reload - Nedelosk Fix #1963 Forestry leaves confuse minimap mods - Nedelosk Fix #1984 Server crash when placing an arboretum - Nedelosk Fix #1993, Fix #1972 Managed Succulent Farm doesn't work and Farm multiblock causing chunks to be loaded - Nedelosk Fix #1988 Arborist's Chests causing suffocation damage - Nedelosk Fix #1989 "X-Ray" Leaves - Nedelosk Make cultivation farms more expensive - Nedelosk Rebalance electron tubes and add ender farm - Nedelosk Improve Farm Logic System and add ring farm layout - Nedelosk Add sorting block (Genetic Filter) - Nedelosk Add more Dimension Config Blacklists for world generation (#1942) - temp1011 Removing overworked bees mechanic, cap production modifier at 16x (#1946) - temp1011 Reintroduce the old-style farm - Nedelosk Fix #1937 Backpacks do not hold previously defined items - Nedelosk Fix #1884 Tin can / wax capsule cannot pick up fluid blocks in world - Nedelosk add damage option to hives based on config - temp1011 make non hellish hives flammable - temp1011 Fix #1907 Electric engine doesn't update configuration properly - Nedelosk Fix #1901 Custom Backpack Model Registration - Nedelosk Fix #1906 Willow leaves can be used to create an x-ray - Nedelosk Fix resurrected ender dragons having no AI (#1908) - Remy A Stop viscous fluids from making water flowing sounds - mezz Fix #1856 Non Glass Fluids in Thermionic Fabricator are not getting used up. - Nedelosk Fix #1863 Bottler does not empty bottles - Nedelosk -------------------------------------------------------------- ImmersiveEngineering Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize) Fixed Wirecutter getting consumed when cutting plates (BluSunrize) Fixed Alloy Kiln consuming fuelsource container items (BluSunrize) Fixed uncovered FluidPipes allowing mobspawns (BluSunrize) Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0) Fixed Metal Press animations and sounds with customized recipe times (codewarrior0) Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt) Fixed 'removeRecipesForInput' in Crusher Craftweaker compat not working (BluSunrize) Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte) Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind) Added the functionality for the Faraday Suit to protect against live wiring (Malte) Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize) Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize) Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize) Made those tools take damage when used to break blocks Added compatibility for Forge's update checker (Malte) Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte) Changed fences to allow torches on top and prevent mobspawns (Malte) Changed animated item models to use Item-TESRs rather than rebaking (Malte) Made the Fluorescent tube to be really fancy again! (Malte) Changed renderdistance config to work as described (Malte) Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize) Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte) Failed wire connection attempts no longer spam the chat (Malte) Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize) Fixed wires being invisible when logging into a server for the first time (Malte) Fixed localization for treated wood banners (Malte) Fixed the mineral command not workign with Vein names that contain a space (Malte) Fixed shield having a really trippy enchantment glow (Malte) Fixed conveyor recipe (Malte) Fixed Skyhook crashing servers (Malte) Fixed lag with redstone connectors (Malte) Fixed blocks somtimes taking longer to break with the hammer (Malte) Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize) -------------------------------------------------------------- Industrialcraft jenkins-IC2_112-76 Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead) Update Russian translation, thanks safron03 and QuantumStatement (Chocohead) Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead) -------------------------------------------------------------- Industrialforegoing Added Artificial Dye and made the Dye Mixer output them #306 (Coded) Changed how working areas work now all the machines start with a 1x1 area but they accept Range Addons with some of them having a limitation of Addon Tier. Made the Mob Imprisonment Tool color to the entity contained #322 (Coded) Allow IPlantable (Netherwart) blocks to work with the plant interactor #319 (Coded) Added conveyor belts Dead mobs shouldnt be killed again Added better display for the StoneWork Factory in JEI Fixed server side crash Fixed the API removing all the entries that instead of just one thing If the BHC slots are locked it will not try to fill empty BHU, and fixed some stack size derps Fixed plant interactor giving Mystical agriculture seeds when its not supposed to Added support for the Adult Filter in the Mob Slaughter Factory The Enchantment Extractor will keep items in the input slot until they are fully disenchanted The Enchantment Extractor will now accept enchanted books with multiple enchantments and split them up Fluids without buckets are now properly displayed in the Black Hole Unit Added Right Click Harvestability to cocoa beans as no other mod adds it so the Plant Interactor can harvest them (can be disabled in the config) Animal rancher will stop shearing animals if the inventory is full Fixed a crash with the enchantment extractor or a couple -------------------------------------------------------------- IntegratedDynamics Additions: Restore Thaumcraft integration. This includes aspects and operators to read Thaumcraft aspects from essentia tubes, items and entities. These aspects are available as a separate value type. Fixes: Fix memory leak and stackoverflow due to cloning of positioned iterators, Closes #568 Fix crash when mapping lists using an operator that outputs a category, #570 Fix crash when applying Flip on an operator with 1 input, Closes #570 Fix odd Menril Tree growth in flat worlds, Closes #571 -------------------------------------------------------------- IronBackpacks Additions Enabled the keybind to open backpacks directly. Specifically it checks (in the following order): The selected item The offhand The hotbar (left to right) The main inventory (left to right, up to down) Bug Fixes Fixed FPS performance drop (due to colored backpack code) -------------------------------------------------------------- Just Enough Items Update es_es.lang (#1213) Fix #1215 Crash when getting ItemStack rarity for tooltip Update Polish translation (#1211) update ja_jp.lang (#1206) Fix #1203 Duplicate fuel entries for items with multiple oredict names Update sv_se.lang (#1201) Update pt_br:lang (#1199) Update ru_ru.lang (#1196) Fix issues with items that crash with FluidSubtypeInterpreter Fix #1197 Truncate long recipe category titles so they fit in the gui -------------------------------------------------------------- MCMultiPart Fixed NPE when attempting to send an update packet without a TE Fixed NPE when handling ladder logic Added world unwrapping methods to the helper -------------------------------------------------------------- Mekanism Fix JEI having a hard dep on CraftTweaker add factories to jei catalysts if enabled Bump version to 9.4.10 Remove needless lambda to attempt to avoid forge deobf transformer supply getPickBlock with a valid raytrace. Fixes #5034 More complex JEI smelting integration. Fixes #5036 ensure Mekanism loads after CT so that CT furnace changes have been show vanilla recipes before smelter recipes in dual mode click area bump to 9.4.8 Split smelting & energized smelter recipe registration. Disallow entity spawning in valid turbines. C styles comments to # style [no-ci] minor italian tweaks [no-ci] rename wind turbine entries [no-ci] remove old or duplicated lang entries remove obviously untranslated entries as they should be loaded from Bump version to 9.4.7 avoid casting the TileEntity Map to HashMap, in case another mod disable blending on mechanical pip fluid rendering for now so the Clean up uncommitted transmitter network changes. Might fix networks forgot to update the Version object instances use world methods to determine placement pos validity, use move deprecated fuel handler to itemblock method Try to workaround #4987 by ensuring the indicies are valid Copy itemstacks into TransitRequest, to avoid external modification. Save TE after connection mode change. Fixes #4912 Bump version (also fixes #5026) add friendly error message if non-deobf and the MekanismApi class is fix error message in Recipe helper class fix logic error in state check null check List return Register ic2 in validate too, to circumvent nested chunkloading sanitise Glowpanel itemblock damage values Publish curseforge on commit to master change curseforge config to use property rather than env var autogenerate changelog ItemStackInput - cache hash and wildcard variant to avoid constant cache factory recipe to avoid continuous lookup add inputMatches methods account for the fact that factories have more than one process when Don't eat buckets in the Fuelwood Heater. Fixes #5019 Fix quartz ore combiner balance. Fies #5020 Support both cf api key methods Updated Russian translation Prevent guis/containers from staying open after the TEs block is add fallback to GIT_PREVIOUS_COMMIT variable in changelog generation bump version -------------------------------------------------------------- ModTweaker Removed botania addKnowledgeEntry Close #617 Improve logging for recipe removal. Fix removeAll functions. Fix addition of Turntable recipes (#626) BWM Integration Update (#627) Fix for changes in ThermalExpansion's API (#634) Thaumcraft support! added a way to get an aspects name -------------------------------------------------------------- Placebo Added a state-sensitive version of canPlaceBlockAt for enum blocks. -------------------------------------------------------------- Simple Jetpacks 2 Fixed IMC with TE, so ArmorPlating recipes work again - #78 Fixed Not removing SJ2 Flux Plates when Redstone Arsenal is installed - Fix #68 Plate return recipe showing twice for Fluxpacks SimplyJetpacks2 not loading with ThermalExpansion beyond version 5.3.x - Fixes #75 -------------------------------------------------------------- Spice of Life: Carrot Edition Fixed Foods with Metadata not registering as separate Change chat messages to appear above hot bar, not in chat. -------------------------------------------------------------- Tesla Core Lib updated for latest recommended forge 1.12.2 version -------------------------------------------------------------- Thermal Cultivation Watering Cans can now be colored. There will be an item coming later to better facilitate this. Dyes work though! Lots of backend work to support new features. Internal refactors and optimizations. -------------------------------------------------------------- Thermal Dynamics Refactors necessitating a new build for Core compatibility. Dense and Vacuum Itemducts have returned. Lots of backend work to support new features. Miscellanous small bugfixes. Redstone Relays should be a bit better. :) -------------------------------------------------------------- ThermalExpansion Some Specialization Augments can now be explicitly disabled if you wish to effectively prevent or gate those particular machine functions. Coloration recipes have been tweaked slightly in code. Enchanted items are now dyeable. Item enchanting is a bit more consistent in what should apply. Backend work and migration of some files to CoFHCore. IMC Handling has been adjusted to support the new Compactor framework. Improved EvilCraft plugin support. Improved innate ore support in various machines. Thaumcraft clusters have more consistent processing behavior now. Fluid Buffer granularity has been tweaked to allow for much finer control. Fixed an edge case where the Fluid Buffer could not be extracted from. Level 2 "Long" Potions can now be refined. Improved EvilCraft plugin support. Improved innate ore support in various machines. Thaumcraft clusters have more consistent processing behavior now. Fluid Buffer granularity has been tweaked to allow for much finer control. Fixed an edge case where the Fluid Buffer could not be extracted from. Level 2 "Long" Potions can now be refined. Inventory Tweaks support has returned to Satchels. Factorizer. It performs storage conversions! Creature Encaptulator - Uses Morbs to catch mobs. :) Capacitors, Reservoirs, and Satchels can be colored. There will be an item coming later to better facilitate this. Dyes work though! Capacitors and Reservoirs now work in Bauble slots. More plugin support. Astral Sorcery, Ender IO, Thaumcraft, and others. Capacitor modes have been changed! The new modes are: Charge Equipment (Held Items, Worn Items, Baubles) Charge Inventory Charge All Elemental Dust recipes have changed slightly :) The Compactor no longer has a storage mode or Modes at all. Augments now change the default operation of the device. Potions can now only be refined to Level 4. The vanilla game just had too many edge cases with level 5 effects. Sawmill costs have been reworked substantially. Some "recycling" recipes have been moved to the Pulverizer. Others have been removed entirely. Sawmill recipe has been changed. Lots of backend work and refactoring. Like, a lot. There has been a LOT of work done on a json recipe system. It's not 100% ready at this time so isn't available yet for open config. But that's coming. Still fleshing it out. Various XP Fluids are automatically unified in the Arcane Ensorcellator. Adjusted insertion and extraction logic from various machine tanks. Potion refining now produces a bit more at each level, ending at 100 mB for level 5. -------------------------------------------------------------- Thermal Foundation: Just some backend stuff. Ignore the unused Horse Armor textures for now. ;) New item: Pigments. They're generic dyes in the basic 16 colors. Elemental Dust recipes have changed slightly :) Sneaking while using certain AoE tools temporarily disables the AoE. CoFH World is no longer a HARD dependency. You better be real sure you know what you're doing before you remove it or opt to not use it though. :) By default, all Thermal mods will now share some common Creative Tabs. You can disable This option if you like. Lots of backend work to support new features. -------------------------------------------------------------- Tinkers' Tool Leveling Harvesting crops with kama/scythe rightclick grants xp Fix crash with recursion with modifiers like PortlyGentleman from PlusTic Japanese Language Support -------------------------------------------------------------- Top Addon: Rustic crop support (#47) Update mods CoFH version update and refactor. Fixes #48. -------------------------------------------------------------- UniDict: Fix IE Metal Press recipes having the wrong process energy thanks @codewarrior0 -------------------------------------------------------------- Vampirism: Fixed bug/crash Fixed exploit Updated translations

