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Stormbringer modpack

Fun and interesting modpack for Stormbringer server

File Details

Stormbringer Pack v.1.1

  • A
  • May 9, 2018
  • 2.59 MB
  • 45
  • 1.12.2

File Name

Stormbringer-Curse-v1.1.zip

Supported Versions

  • 1.12.2
Mods Added:
+ Forge MultiPart CBE 1.12.2-2.4.1.57-universal
+ Forge MultiPart CBE 1.12.2-2.4.1.57-universal
+ Just Enough HarvestCraft (JEHC) 1.12.2-1.5.1.0
+ MrTJPCore 1.12.2-2.1.1.27-universal
+ Project Red - Base 1.12.2-4.8.6.66-Base
+ Project Red - Fabrication 1.12.2-4.8.6.66-fabrication
+ Project Red - Integration 1.12.2-4.8.6.66-integration
+ Project Red - Lighting 1.12.2-4.8.6.66-lighting
+ Project Red - Mechanical 1.12.2-4.8.6.66-mechanical
+ Thaumcraft 6 1.12.2-6.1.BETA13
Mods Removed:
- Roguelike Dungeons
- Tails
Mods Updated:
* AbyssalCraft 1.12.2-1.9.4.8
* Astral Sorcery 1.12.2-1.8.5
* AutoRegLib 1.3-16
* Binnie's Mods 1.12.2-2.5.0.163
* Biomes O' Plenty 1.12.2-7.0.1.2380-universal
* Blood Magic 1.12.2-2.2.10-93
* Bookshelf 1.12.2-2.3.541
* Botania r1.10-353
* Brandon's Core 1.12-2.4.0.152-universal
* Chunk-Pregenerator V1.12-1.7.1
* CodeChicken Lib 1.8.+ 1.12.2-3.1.6.339-universal
* CoFH Core 1.12.2-4.3.11.6-universal
* Compact Machines 1.12.2-3.0.8-b200
* CraftTweaker 1.12-4.1.6
* Dense Metals 1.12-1.2.0.19
* Draconic Evolution 1.12-2.3.10.284-universal
* EverlastingAbilities 1.12.2-1.3.15
* EvilCraft 1.12.2-0.10.55
* Exchangers 1.12.2-2.7.1
* FoamFix for Minecraft 0.9.7-1.12.2-anarchy
* Forestry 1.12.2-5.8.0.270
* FTBLib 5.0.2.10
* FTB Utilities 5.0.2.10
* Immersive Engineering 0.12-80
* Industrial Craft 2.8.75-ex112
* Industrial Foregoing 1.12.2-1.8.10-142
* Integrated Dynamics 1.12.2-0.11.10
* Iron Backpacks 1.12.2-3.0.5-6
* Just Enough Items (JEI) 1.12.2-4.9.1.168
* MCMultiPart 2.5.0
* Mekanism 1.12.2-9.4.3.330
* Mekanism Generators 1.12.2-9.4.3.330
* ModTweaker 4.0.10
* Placebo 1.12.2-1.3.3
* Reborn Core 1.12.2-3.8.0.264-universal
* Redstone Arsenal 1.12.2-2.3.11.5-universal
* Silent Lib 1.12-2.2.18-100
* Simply Jetpacks 2 1.12.2-2.2.2.28
* Spice of Life: Carrot Edition 1.12.1-1.2.0
* Tesla Core Lib 1.12-1.0.13
* Thermal Cultivation 1.12.2-0.1.5.3-universal
* Thermal Dynamics 1.12.2-2.3.11.7-universal
* Thermal Expansion 1.12.2-5.3.12.17-universal
* Thermal Foundation 1.12.2-2.3.12.10-universal
* Tinkers' Tool Leveling 1.12-1.0.3
* TOP Addons 1.12.2-1.5.0
* UniDict 1.12.2-2.5
* Vampirism - Become a vampire! 1.12.2-1.4.0-beta.2
* Vampirism Integrations 1.12.2-1.0.0-beta.1
Mod Changelogs
AbyssalCraft 
	Removed the End Abyssal Zombie
	Remnants now also worship statues at times
	Added a config option that toggles if knowledge should be synced to the client every time a player opens their Necronomicon
	The lightning bolt that strikes a statue when a Disruption triggers is now only the effect
	Added a new Disruption that generates a random amount of Shoggoth Ooze around the source
	Added a new Disruption that spawns random mobs that normally spawn in the current biome
	Added a new Disruption that spawns a single random mob that normally spawn in the current biome
	Added missing null check to the Purge Event Handler, fixing a Sponge-related crash
	Capability data is no longer lost upon leaving the End
	Lesser Shoggoths now respect the mobGriefing Game Rule when it comes to their acid-based attacks
	Changed the minimum Block hardness for resisting acid to 2.1 (previously 3.0)
--------------------------------------------------------------
Astral Sorcery 
	Additions:
		Ignition lens now supports in-world block smelting if possible
		Actually make marble slabs available & craftable
		Structurally enhanced celestial crystals now shine with the color of their respective constellation
		Dimensions can now be configured as whitelist for structures and some other worldgen features
		Chalice-Liquid-Interactions can now be modified with Crafttweaker
		Tab-Complete for AS commands (thanks @ codewarrior0 for submitting this)
		Several config options for rock crystal-generation - Check your configs! The old config options are gone and are now listed in worldgen/rockcrystals !
		Vicio ritual now grants localized flight
		Vicio's and lucerna's ritual effect-radius are now dependent on the amount of lenses focusing back onto the ritual
		AS now depends on Baubles
		Lenses and Prisms can now be placed sideways and upside down
	Fixes:
		Fixed patch transformer causing issues if needing to reference patches on hardcoded paths
		Remove unused config option for rock crystals
		Fixed enchantment nbt tag leaking into non-related items
		Fixed crash related to gateway rendering
		Default rock-crystal ore configuration now spawns rock crystal ores instead of denying it...
		Fix bug that the infused shovel or axe sometimes duplicated blocks
		Fix bug that the crystal pickaxe or axe would not degrade over time on efficient material
		Fix a bug that caused a crash with the ritual pedestal in conjunction with the ritual anchor
		Fix lucerna ritual denying mobspawning for the pelotrio ritual
		Fixed a critical bug preventing proper startup related to the new rock crystal config entries.
		Fixed visual bug with moon phases
		Added a potential fix for the network-connection issue (thanks @ cpw who hinted at a potential cause for this)
		Bootes ritual not performing well with sheep-wool drops
		Fix issues with the telescope interaction 
		Fix celestial gateway teleportation issue when teleporting across dimensions
		Fix Invisible items of translucent blocks showing up in the inventory
		Fix translucent blocks not being cleaned up properly in some cases
		Fix translucent block capture of the treebeacon messing with block-setting
		Evorsio ritual now teleports drops onto its platform instead of polluting the area with them
		Fix gateway UI not displaying under certain circumstances
		Fix config load order on several instances, fixing derivative loading crashes
		Fix slab and stairs lighting issues
		Fix rendering order in general...
		Fix stacking of certain enchantments - which was unintended
		Fix fluid consumption of chalices (once again)
		Fix altar I/O handling, so it stops consuming unneeded inputs
		Fix two issues with constellation cycles causing crashes on occasion
		Fix gateway lookup crashing on rare occasions due to race conditions
		Fix ignition lens not supporting multiple-sized furnace outputs
		Fix recipe recovery not handling particles correctly
		Fix key I/O handling on the tome which causes some issues when keys are reassigned
		Fix ritual anchor not properly looking up ritual origin and player origin
		Fix discidia mantle effect - again
		Fix IIngredients (not talking about transformers and stuff here) are not being usable in CT scripts
		Fix architect wand not handling place-states correctly
		Fix general typos and inconsistencies in the tome texts
		Fix treebeacon's preferences - now prefers harvesting logs over leaves on more occasions
		Fix chalice interaction recipes not creating results
		Fix color multipliers being left out from certain sprite-texture renderings
	Changes:
		Evorsio attuned wand now proc's more often (with default configurations)
		Buffed evorsio cape (with default configurations)
		Crystal tools now are longer more efficient, but have a steeper drop-off for lower cutting values
--------------------------------------------------------------
Binnie Mods
	Refactor Acclimatiser (#498) - Russkih Anatoly
	Fix AlcoholDrinking implementation (#484) - Russkih Anatoly
	ToDo - implementation - RusTit
	Remove sided input/output logic for extratree machines (#464) - Russkih Anatoly
	Fix Fungal bee mutation #394 (#450) - Russkih Anatoly
	Fix shift-clicking items into the Incubator (#449) - Russkih Anatoly
	Fix bee effect localization (#448) - Russkih Anatoly
	Fix #446 Crash on server join after updating Binnie to latest - Nedelosk
	Fix decorative blocks to have consistent texture rotation on all sides #366 (#426) - Russkih Anatoly
	Fix #420 Frames In Frame Housing Disappear after Relogging - Nedelosk
	Fix Russian localization (#416) - Russkih Anatoly
	Fix "Unable to resolve texture due to upward reference" warning at startup (#418) - Russkih Anatoly
	Fix punnett_square and red_banana model. (#421) - Russkih Anatoly
	Fix duplicate hammer registration. (#422) - Russkih Anatoly
	Fix Embittered bees refuse to work in the nether - Nedelosk
	Fix #370 Acclimated bee crash game - Nedelosk
	Fix #381 `TileEntityMachine` sometimes fires IC2's `EnergyTileUnloadEvent` from client side - Nedelosk
	Fix #406 Can't make wine or liqueur - Nedelosk
	Fix incorrent "No space in Tank" when making enzymes (#395) - Philip Standt
	Fix #331 Crash on launching when butterflies are disabled in forestry. - Nedelosk
	#347 Various issues with the brewery - mezz
	Fix #359 remove oredict "gearWood" for scented and proven gears - mezz
	Make Binnie's stained glass non-flammable - mezz
	Fix #344 Networking issue with latest Forge - mezz
	Fix Ceramic Brick pick block - DrManganese
	Fix #350 Crash on dedicated server - mezz
	Fix #345 Prevent shift-clicking into recipe slots - mezz
	Improve tooltips on machines, show some basic help Close #216 make the help key configurable - mezz
	Fix #343 TOPAddons shows 6 tanks for each real tank - mezz
	Fix ArrayIndexOutOfBoundsException on invalid soil metadata (#317) - Gamebuster
	Add Item Capability support to Alveary Frame Housing (#325) - mcenderdragon
	Fix #298 Most trees support apples when they shouldn't. - mezz
	Fix #294 Nerf fruit saturation - mezz
	Fix #340 Inoculate and Splicer cannot apply bee effect alleles - mezz
	Fix #341 Analyst turns tree pollen into sapling - mezz
	Fix #335 Fix lab stand, render items over some machines - mezz
	Fix #337 Breeding System Crash - mezz
	Expand accepted blocks for Redstone, Leaves, and Wood flower type bees - mezz
	Fix #336 Ecstatic Bee effect crashes - mezz
	Prevent 2-tall flowers from breaking blocks when grown - mezz
	Enable JEI lookup of items and fluids in all guis - mezz
	Fix automated extraction from machines pulling all items out - mezz
	Fix machine particles - mezz
	Fix crash from CraftTweaker ASM version issue - mezz
	Code bugs. (#502) - Russkih Anatoly
	Add Implement wither bee effect (#481) - Russkih Anatoly
	Add Oredictionary for food items. Fix #283 (#469) - Russkih Anatoly
	Reduce minimum amount of fluid required to run the incubator #392 (#456) - Russkih Anatoly
	Fix Fungal bee mutation #394 (#450) - Russkih Anatoly
	Fix shift-clicking items into the Incubator (#449) - Russkih Anatoly
	Fix #447 Client crash after updating Binnie and Clean Up Alveary Parts - Nedelosk
	Fix #446 Crash on server join after updating Binnie to latest - Nedelosk
	Fix #445 Acclimitiser - Lava increases humidity tolerance - Nedelosk
	Add ectoplasm model. (#442) - Russkih Anatoly
	Fix decorative blocks to have consistent texture rotation on all sides #366 (#426) - Russkih Anatoly
	Fix Embittered bees refuse to work in the nether - Nedelosk
--------------------------------------------------------------
Biomes O' Plenty
	Matt Caughey: Fixed lily pad particles
	github: Update de_DE.lang
	github: Update de_DE.lang
	Matt Caughey: Added Rabbit and Donkey spawns to various BOP biomes
	github: Update zh_CN.lang
	Matt Caughey: Fixed NPE with creative tab (Closes #1250)
	Matt Caughey: Removed Pixies (Moved to Familiar Fauna)
--------------------------------------------------------------
BloodMagic
	Fixed Hellfire Forge and Alchemy Table's shape-crafted-ness.
	Fixed Cutting Fluids so they now work properly.
	Fixed the Fluid filters so that they now work perfectly in the routing system.
	Fixed the Living Armour Upgrade that provides night vision, so it is no longer as finicky.
	Proved that Way could update the version number properly without being told by the maid.
	Fixed the Alchemy Array from voiding items when broken when it shouldn't have.
	Fixed Blood Tank NBT transfer between item/tile form.
	Made sure to not offend TehNut's sensibilities :NutMaid:
--------------------------------------------------------------
Botania 
	Added a config to disable botania's F3 info.
	Fixed baubles disappearing when they're right clicked with one already equipped.
	Fixed chisels&bits complaining about some blocks not being chisel-able.
	Fixed crashing with Thaumcraft 6.
	Fixed feather feet increasing fall distance.
	Fixed JEI integration for floating special flowers.
	Fixed mana bursts not being properly blacklisted from the Project-E interdiction torch.
	Fixed munchdews going on cooldown too often.
	Fixed particles snapping into place.
	Fixed some flower particles not accounting for the vanilla random flower shift.
	Fixed some petal apothecary crashes.
	Fixed sparks not transfering mana properly to pools with mana void.
	Fixed the functional flower advancement having a broken icon.
	Fixed the tiny potato banner not being craftable.
	Fixed thermalilies not penalizing if lava is given on cooldown.
	Improved model loading performance for special flowers.
	Mana blaster bursts now spawn off the correct hand.
	Mana spreaders can now be rotated properly in structures.
	The extrapolated bucket can now pick up mod fluids.
	The Life Agreggator now uses the vanilla cooldown system.
	[API] Fixed a dependency on the mod itself.
	[API] Increased Version Number to 90.
--------------------------------------------------------------
Compactmachines3
	Hotfix for server crashes on 3.0.9 and client crashes on 3.0.10.
	Fix crashing in obfuscated environments
	Do not bake models serverside
	Prevent other mods from doing worldgen in the compact machines dimension. This should fix issues with e.g. the Ice and Fire mod, but should also prevent Tinkers Slime Islands from generating etc.
	The area outside of compact machines is now a The Void biome.
	Baking the dish model in the ModelBakeEvent instead of on-the-fly should fix some rare crashes caused by the Field Projectors.
--------------------------------------------------------------
Draconic-Evolution
	Fixed tool stats config not getting applied properly.
	Added ability to move portals, reactors and energy cores with Funky Locomotion.
	Added baubles support to magnet and capacitor.
	Added config to disable chaos island explosion.
	Fixed swords being able to mine any block that does not require a tool.
	Fixed missing FE capability on Fusion Crafting Injector.
	Added ability to link energy crystals via bound portals.
	Added input mode option to wireless energy crystals.
--------------------------------------------------------------
EverlastingAbilities
	Changes:
		Allow regex in friendly mob list, Closes #93
			This also adds all minecolonies mob by default to the friendly mob list.
		Allow -1 to be set as infinite max ability level, Closes #91
--------------------------------------------------------------
EvilCraft
	Additions:
		Restore Thaumcraft mod compat
		Restore Ender IO mod compat
--------------------------------------------------------------
Exchangers
	Fixed a bug with torch placing, closes #49
	Uncapped mining level limits, closes #52
	Uncapped per block energy usage limit for all powered Exchangers
	Added a config for blocks blacklist
	Corrected config comments for Thermal Expansion-based Exchangers
	[1.12 Only] Fixed optional dependency for Redstone Flux, the mod should run properly again without it
	[1.11 / 1.12 Only] Completely switched over to use stack.isEmpty() for valid itemstack comparisons
--------------------------------------------------------------
Forestry
	Fix #2113 Conduits / Itemducts not working with alveary - Nedelosk
	Fix #2114 Limit crafting operations to 64 crafts per shift-click - mezz
	Make tree gen be configurable (#2046) - temp1011
	small fix comb recipes (#2112) - temp1011
	Fix #2082 Unable to put fuel into the fermenter - Nedelosk
	Fix Machine Hit Particles - Nedelosk
	Fix #1503 Machine Breaking Particle Speed - Nedelosk
	Tech reborn plugin (#2078) * Add Plugin Tech Reborn - temp1011
	fix crash when raytrace result is null #2090 (#2105) - temp1011
	fix wrong localisation key for habitat locator #2100 (#2106) - temp1011
	Fix book entry loading after reloading the resource manager - Nedelosk
	Fix #2087 Issue with guide book - Nedelosk
	Clean Up Book - Nedelosk
	Fix extra drop from greenhouse window (#2072) - temp1011
	Update Forge and Mappings (#2075) - temp1011
	Add Guide Book and Analyzer Screen (#2073) - Nedelosk
	Make butterflies obey mob spawning gamerules - temp1011
	Don't drop xp orbs into world directly - temp1011
	Remove Chisel Plugin - temp1011
	Add AI for Apiarist to Replace Bees in Village Bee Houses (#2001) - temp1011
	Add potted plants as flowers for bees - temp1011
	Make Apiarist Armour Repairable - temp1011
	formatting, re-include config - temp1011
	Move self pollination into main pollination method - Only happens if normal pollination can't occur - Will not cause return otherwise would worsen chance for cross pollination - temp1011
	Add self-pollination of leaves near bees - temp1011
	Fix #1997 Actually Additions Integration - Nedelosk
	Fix "X-Ray" Leaves and wrong leaf particle color - Nedelosk
	Fix #1959 Forestry leaves causing server crash - Nedelosk
	Fix #1962 Wood Pile fire spread might be a bit too aggressive - Nedelosk
	Fix #1974 Add Support for Animania wool types in recipes - Nedelosk
	Fix #1982 Wrong drop Greenhouse Window - Nedelosk
	Fix #1975 Farm blocks change type on world reload - Nedelosk
	Fix #1963 Forestry leaves confuse minimap mods - Nedelosk
	Fix #1984 Server crash when placing an arboretum - Nedelosk
	Fix #1993, Fix #1972 Managed Succulent Farm doesn't work and Farm multiblock causing chunks to be loaded - Nedelosk
	Fix #1988 Arborist's Chests causing suffocation damage - Nedelosk
	Fix #1989 "X-Ray" Leaves - Nedelosk
	Make cultivation farms more expensive - Nedelosk
	Rebalance electron tubes and add ender farm - Nedelosk
	Improve Farm Logic System and add ring farm layout - Nedelosk
	Add sorting block (Genetic Filter) - Nedelosk
	Add more Dimension Config Blacklists for world generation (#1942) - temp1011
	Removing overworked bees mechanic, cap production modifier at 16x (#1946) - temp1011
	Reintroduce the old-style farm - Nedelosk
	Fix #1937 Backpacks do not hold previously defined items - Nedelosk
	Fix #1884 Tin can / wax capsule cannot pick up fluid blocks in world - Nedelosk
	add damage option to hives based on config - temp1011
	make non hellish hives flammable - temp1011
	Fix #1907 Electric engine doesn't update configuration properly - Nedelosk
	Fix #1901 Custom Backpack Model Registration - Nedelosk
	Fix #1906 Willow leaves can be used to create an x-ray - Nedelosk
	Fix resurrected ender dragons having no AI (#1908) - Remy A
	Stop viscous fluids from making water flowing sounds - mezz
	Fix #1856 Non Glass Fluids in Thermionic Fabricator are not getting used up. - Nedelosk
	Fix #1863 Bottler does not empty bottles - Nedelosk
--------------------------------------------------------------
ImmersiveEngineering
	Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)
	Fixed Wirecutter getting consumed when cutting plates (BluSunrize)
	Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)
	Fixed uncovered FluidPipes allowing mobspawns (BluSunrize)
	Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0)
	Fixed Metal Press animations and sounds with customized recipe times (codewarrior0)
	Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt)
	Fixed 'removeRecipesForInput' in Crusher Craftweaker compat not working (BluSunrize)
	Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte)
	Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
	Added the functionality for the Faraday Suit to protect against live wiring (Malte)
	Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)
	Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)
	Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)
		Made those tools take damage when used to break blocks
	Added compatibility for Forge's update checker (Malte)
	Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)
	Changed fences to allow torches on top and prevent mobspawns (Malte)
	Changed animated item models to use Item-TESRs rather than rebaking (Malte)
		Made the Fluorescent tube to be really fancy again! (Malte)
	Changed renderdistance config to work as described (Malte)
	Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)
	Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)
	Failed wire connection attempts no longer spam the chat (Malte)
	Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)
	Fixed wires being invisible when logging into a server for the first time (Malte)
	Fixed localization for treated wood banners (Malte)
	Fixed the mineral command not workign with Vein names that contain a space (Malte)
	Fixed shield having a really trippy enchantment glow (Malte)
	Fixed conveyor recipe (Malte)
	Fixed Skyhook crashing servers (Malte)
	Fixed lag with redstone connectors (Malte)
	Fixed blocks somtimes taking longer to break with the hammer (Malte)
	Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)
--------------------------------------------------------------
Industrialcraft
	jenkins-IC2_112-76
	Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
	Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
	Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
--------------------------------------------------------------
Industrialforegoing
	Added Artificial Dye and made the Dye Mixer output them #306 (Coded)
	Changed how working areas work now all the machines start with a 1x1 area but they accept Range Addons with some of them having a limitation of Addon Tier.
	Made the Mob Imprisonment Tool color to the entity contained #322 (Coded)
	Allow IPlantable (Netherwart) blocks to work with the plant interactor #319 (Coded)
	Added conveyor belts
	Dead mobs shouldnt be killed again
	Added better display for the StoneWork Factory in JEI
	Fixed server side crash
	Fixed the API removing all the entries that instead of just one thing
	If the BHC slots are locked it will not try to fill empty BHU, and fixed some stack size derps
	Fixed plant interactor giving Mystical agriculture seeds when its not supposed to
	Added support for the Adult Filter in the Mob Slaughter Factory
	The Enchantment Extractor will keep items in the input slot until they are fully disenchanted
	The Enchantment Extractor will now accept enchanted books with multiple enchantments and split them up
	Fluids without buckets are now properly displayed in the Black Hole Unit
	Added Right Click Harvestability to cocoa beans as no other mod adds it so the Plant Interactor can harvest them (can be disabled in the config)
	Animal rancher will stop shearing animals if the inventory is full
	Fixed a crash with the enchantment extractor or a couple
--------------------------------------------------------------
IntegratedDynamics
	Additions:
		Restore Thaumcraft integration.
			This includes aspects and operators to read Thaumcraft aspects from
			essentia tubes, items and entities.
			These aspects are available as a separate value type.
	Fixes:
		Fix memory leak and stackoverflow due to cloning of positioned iterators, Closes #568
		Fix crash when mapping lists using an operator that outputs a category, #570
		Fix crash when applying Flip on an operator with 1 input, Closes #570
		Fix odd Menril Tree growth in flat worlds, Closes #571
--------------------------------------------------------------
IronBackpacks
	Additions
		Enabled the keybind to open backpacks directly. Specifically it checks (in the following order):
			The selected item
			The offhand
			The hotbar (left to right)
			The main inventory (left to right, up to down)
	Bug Fixes
		Fixed FPS performance drop (due to colored backpack code)
--------------------------------------------------------------
Just Enough Items
	Update es_es.lang (#1213)
	Fix #1215 Crash when getting ItemStack rarity for tooltip
	Update Polish translation (#1211)
	update ja_jp.lang (#1206)
	Fix #1203 Duplicate fuel entries for items with multiple oredict names
	Update sv_se.lang (#1201)
	Update pt_br:lang (#1199)
	Update ru_ru.lang (#1196)
	Fix issues with items that crash with FluidSubtypeInterpreter
	Fix #1197 Truncate long recipe category titles so they fit in the gui
--------------------------------------------------------------
MCMultiPart
	Fixed NPE when attempting to send an update packet without a TE
	Fixed NPE when handling ladder logic
	Added world unwrapping methods to the helper
--------------------------------------------------------------
Mekanism
	Fix JEI having a hard dep on CraftTweaker
	add factories to jei catalysts if enabled
	Bump version to 9.4.10
	Remove needless lambda to attempt to avoid forge deobf transformer
	supply getPickBlock with a valid raytrace. Fixes #5034
	More complex JEI smelting integration. Fixes #5036
	ensure Mekanism loads after CT so that CT furnace changes have been
	show vanilla recipes before smelter recipes in dual mode click area
	bump to 9.4.8
	Split smelting & energized smelter recipe registration.
	Disallow entity spawning in valid turbines.
	C styles comments to # style [no-ci]
	minor italian tweaks [no-ci]
	rename wind turbine entries [no-ci]
	remove old or duplicated lang entries
	remove obviously untranslated entries as they should be loaded from
	Bump version to 9.4.7
	avoid casting the TileEntity Map to HashMap, in case another mod
	disable blending on mechanical pip fluid rendering for now so the
	Clean up uncommitted transmitter network changes. Might fix networks
	forgot to update the Version object instances
	use world methods to determine placement pos validity, use
	move deprecated fuel handler to itemblock method
	Try to workaround #4987 by ensuring the indicies are valid
	Copy itemstacks into TransitRequest, to avoid external modification.
	Save TE after connection mode change. Fixes #4912
	Bump version (also fixes #5026)
	add friendly error message if non-deobf and the MekanismApi class is
	fix error message in Recipe helper class
	fix logic error in state check
	null check List return
	Register ic2 in validate too, to circumvent nested chunkloading
	sanitise Glowpanel itemblock damage values
	Publish curseforge on commit to master
	change curseforge config to use property rather than env var
	autogenerate changelog
	ItemStackInput - cache hash and wildcard variant to avoid constant
	cache factory recipe to avoid continuous lookup
	add inputMatches methods
	account for the fact that factories have more than one process when
	Don't eat buckets in the Fuelwood Heater. Fixes #5019
	Fix quartz ore combiner balance. Fies #5020
	Support both cf api key methods
	Updated Russian translation
	Prevent guis/containers from staying open after the TEs block is
	add fallback to GIT_PREVIOUS_COMMIT variable in changelog generation
	bump version
--------------------------------------------------------------
ModTweaker
	Removed botania addKnowledgeEntry Close #617
	Improve logging for recipe removal. Fix removeAll functions. Fix addition of Turntable recipes (#626)
	BWM Integration Update (#627)
	Fix for changes in ThermalExpansion's API (#634)
	Thaumcraft support!
	added a way to get an aspects name
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Placebo
	Added a state-sensitive version of canPlaceBlockAt for enum blocks.
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Simple Jetpacks 2
	Fixed IMC with TE, so ArmorPlating recipes work again - #78
	Fixed
		Not removing SJ2 Flux Plates when Redstone Arsenal is installed - Fix #68
		Plate return recipe showing twice for Fluxpacks
		SimplyJetpacks2 not loading with ThermalExpansion beyond version 5.3.x - Fixes #75
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Spice of Life: Carrot Edition
	Fixed Foods with Metadata not registering as separate
	Change chat messages to appear above hot bar, not in chat.
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Tesla Core Lib
	updated for latest recommended forge 1.12.2 version
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Thermal Cultivation
	Watering Cans can now be colored.
		There will be an item coming later to better facilitate this. Dyes work though!
	Lots of backend work to support new features.
	Internal refactors and optimizations.
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Thermal Dynamics
	Refactors necessitating a new build for Core compatibility.
	Dense and Vacuum Itemducts have returned.
	Lots of backend work to support new features.
	Miscellanous small bugfixes.
	Redstone Relays should be a bit better. :)
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ThermalExpansion
	Some Specialization Augments can now be explicitly disabled if you wish to effectively prevent
	or gate those particular machine functions.
	Coloration recipes have been tweaked slightly in code. Enchanted items are now dyeable.
	Item enchanting is a bit more consistent in what should apply.
	Backend work and migration of some files to CoFHCore.
	IMC Handling has been adjusted to support the new Compactor framework.
	Improved EvilCraft plugin support.
	Improved innate ore support in various machines.
	Thaumcraft clusters have more consistent processing behavior now.
	Fluid Buffer granularity has been tweaked to allow for much finer control.
	Fixed an edge case where the Fluid Buffer could not be extracted from.
	Level 2 "Long" Potions can now be refined.
	Improved EvilCraft plugin support.
	Improved innate ore support in various machines.
	Thaumcraft clusters have more consistent processing behavior now.
	Fluid Buffer granularity has been tweaked to allow for much finer control.
	Fixed an edge case where the Fluid Buffer could not be extracted from.
	Level 2 "Long" Potions can now be refined.
	Inventory Tweaks support has returned to Satchels.
	Factorizer. It performs storage conversions!
	Creature Encaptulator - Uses Morbs to catch mobs. :)
	Capacitors, Reservoirs, and Satchels can be colored.
	There will be an item coming later to better facilitate this. Dyes work though!
	Capacitors and Reservoirs now work in Bauble slots.
	More plugin support. Astral Sorcery, Ender IO, Thaumcraft, and others.
	Capacitor modes have been changed! The new modes are:
		Charge Equipment (Held Items, Worn Items, Baubles)
		Charge Inventory
		Charge All
	Elemental Dust recipes have changed slightly :)
	The Compactor no longer has a storage mode or Modes at all. Augments now change the default
	operation of the device.
	Potions can now only be refined to Level 4. The vanilla game just had too many edge cases with
	level 5 effects.
	Sawmill costs have been reworked substantially. Some "recycling" recipes have been moved to
	the Pulverizer. Others have been removed entirely.
	Sawmill recipe has been changed.
	Lots of backend work and refactoring. Like, a lot.
	There has been a LOT of work done on a json recipe system. It's not 100% ready at this time
	so isn't available yet for open config. But that's coming. Still fleshing it out.
	Various XP Fluids are automatically unified in the Arcane Ensorcellator.
	Adjusted insertion and extraction logic from various machine tanks.
	Potion refining now produces a bit more at each level, ending at 100 mB for level 5.
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Thermal Foundation:
	Just some backend stuff. Ignore the unused Horse Armor textures for now. ;)
	New item: Pigments. They're generic dyes in the basic 16 colors.
	Elemental Dust recipes have changed slightly :)
	Sneaking while using certain AoE tools temporarily disables the AoE.
	CoFH World is no longer a HARD dependency. You better be real sure you know what you're doing before you remove it or opt to not use it though. :)
	By default, all Thermal mods will now share some common Creative Tabs. You can disable This
	option if you like.
	Lots of backend work to support new features.
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Tinkers' Tool Leveling
	Harvesting crops with kama/scythe rightclick grants xp
	Fix crash with recursion with modifiers like PortlyGentleman from PlusTic
	Japanese Language Support
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Top Addon:
	Rustic crop support (#47)
	Update mods
	CoFH version update and refactor. Fixes #48.
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UniDict:
	Fix IE Metal Press recipes having the wrong process energy thanks @codewarrior0
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Vampirism:
	Fixed bug/crash
	Fixed exploit
	Updated translations