Sprout - Explore for More

Modpacks
251,797 Downloads Last Updated: Aug 21, 2018 Game Version: 1.10.2

File Details

Filename Sprout-0.9.zip
Uploaded by thephoenixlodge
Uploaded Jun 22, 2017
Game Version 1.10.2
Size 2.29 MB
Downloads 3,585
MD5 3ffc3f350e7207f01d16b9e4028af763
Supported Minecraft 1.10 Versions
1.10.2

Changelog

0.9.0 - Enter the Guild
- !Initial release!
- Added:
- Rustic 0.1.2.2
- Updated:
- Animania 1.1.5
- Aquaculture 1.4.1.4
- Astral Sorcery 1.4.3
- Baubles 1.3.11
- BetterFPS 1.4.5
- Bibliocraft 2.2.4
- Biometweaker 2.3.239
- Blood Magic 2.1.11-80
- Chameleon 2.3.0
- Chisel 0.0.11.25 (And Added CTM 0.1.1.16)
- Chisel and Bits 12.14
- CompatLayer 0.2.9
- CraftTweaker 3.0.26
- CustomNPCs 1.10.2(25may17)
- CyclopsCore 0.10.6
- Dungeon Tactics 0.11.7
- DynamicSurroundings 3.4.5.6
- Earthworks 1.3.4
- EnderIO 3.1.193
- ExtraUtilities2 1.4.4
- Foamfix 0.7.0-beta1
- Forgelin 1.5.0
- Grimoire of Gaia 1.5.5
- HWYLA 1.8.17-B31
- ImmersiveEngineering 0.10-61
- InfinityLib 0.10.0
- IronBackpacks 2.2.27
- IronChests 7.0.15.804
- JEI 3.14.7.420
- JourneyMap 5.4.7
- Loottweaker 0.6.2
- Minecolonies 0.8.2817
- MPUtils 1.2.9
- MTLib 1.0.3
- Quadrum 0.7.2
- Railcraft 10.1.2
- ReAuth 3.5.0
- Reliquary 1.3.3.664
- RFTools 6.01
- ScalingHealth 1.0.8-52
- ShetiPhianCore 3.3.9
- SilentLib 2.1.5-63
- Silent's Gems 2.3.16-186
- Silent's Gems Extra Parts 1.2.6-21
- StorageDrawers 3.7.9
- Terraqueous 1.2.24
- VillageNames 1.1
- WAILA Harvestability 1.1.10
- Water Strainer 1.4.2
- WIRED: More Augs 1.7.0
- Downgraded
- Ars Magica 2 1.5.0-17b
- Recurrent Complex 1.2.10
- Changed the way the tinkerer works.
- Now instead of directly taking the scavenged item to him, you craft it with paper to get a bluebrint without consuming the item. This can then be taken to him to purchase more of the item. This allows him to work with non-stackables, and makes the process easier for server cooperation.
- Disabled Campers spawning from Camping Mod. Totally forgot about this before
- Turned down the frequency of roguelikes a bit
- Made the EnchanterHouse and villageStable structures rarer
- Number of deaths now displays on the tab player list (number in yellow)
- Exchanged CNPC candles for Rustic Candles in structures
- Added Rustic Apiaries and gargoyles to the monastery
- Removed the everstone from Flabort's Ars mine structure
- Added a CNPC Mailbox to the starter kit
- Added a new gaurenteed village structure with a couple of mailboxes
- Added grabbags for Dragon Scale armours, and for Dragon armour
- Added recipe to craft pig fat from raw bacon
- Added white fur to the drops of ferrets
- Command Block Output gamerule now automatically gets set to false
- Added Selkies to the list of mobs that don't spawn within 1500 blocks of spawn
- Protection Charms are now scavenger affected, as possible rewards for some repeatable quests
- A group of new NPCs are now somewhere in the world, maybe they'll even let you join them?
- Their structure is rather large, and spawns only 5 times per world
- Fixed a derp in the way the NPCs for the bank were spawning
- Tweaked the bank NPCs slightly, for every wannabe bank robber
- Finished implementing the Botanical armourer, only now he's called a Manasmith Golem
- The Traveller can now change the packmode to scavenger.
- The warpstone in the starter kit now comes with Soulbound
- Changed Difficulty to scale off time played as well as distance from spawn
- With multiple players in an area, the time difficulty effect is a weighted average of all the players within range

 

 

0.8.0
- Added:
- Flint Instead of Wood 7.5
- InControl 3.5.5
- SleepingBag 1.4.0
- ItemPhysic 1.4.4
- Updated:
- AmbientSounds 2.0.2
- Animania 1.0.4.7
- Astral Sorcery 1.4.0
- Baubles 1.3.10
- BetterFPS 1.4.4
- Blood Magic 2.1.10-79
- Chest Transporter 2.5.17
- Chisel 0.0.10.22
- CompatLayer 0.2.8
- CustomNPCs 1.10.2(08may17)
- Cyberware 0.2.10
- CyclopsCore 0.10.2
- Dungeon Tactics 0.11.5
- Dynamic Surroundings 3.4.5.2
- Earthworks 1.2.3
- EnderCore 0.4.1.66-beta
- EnderIO 3.1.186
- Extra Utilities 2 1.4.1
- InfinityLib 0.9.0
- Iron Backpacks 2.2.26
- Iron Chests 7.0.12.801
- ItemPhysicFull 1.4.5
- Forgelin 1.4.2
- FTBLib 3.6.1
- FTBTweaks 2.0.2
- FTBUtils 3.6.0
- Immersive Engineering 0.10-58
- IVToolkit 1.3.3
- JEI 3.14.7.419
- LiteralAscension 1.0.2.2
- LLibrary 1.7.6
- Loottweaker 0.0.6.1
- Minecolonies 0.7.780
- MmmMmmMmmMmm 1.13
- Modtweaker 2.0.12
- Mowzie's Mobs 1.3.2
- MPUtils 1.2.6
- Railcraft 10.1.1
- Railcraft Cosmetic Addons 3.0.5
- Reliquary 1.3.3.659
- Recurrent Complex 1.3.0
- RFTools 6.0.0
- RFTools Control 1.6.8
- RFTools Dim 5.0.2
- RPGHUD 3.6.2
- SilentLib 2.1.3-58
- Silent's Gems 2.3.12-178
- StorageDrawers 3.7.4
- SuperMultiDrills 1.5.1-37
- Terraqueous 1.2.22
- WIRED 1.6.4
- Removed:
- JustEnoughResources. Since it doesn't update to reflect loot-tables changed using the vanilla system, it was displaying inaccurate info
- ArchitectureCraft - was causing quite a few different crashes, with no fixes on the horizon
- AppliedEnergistics2 - I got sick of the texture issue with I&F, and it hasn't been updated since December
- AE2Stuff - Cos it requires AE2
- BDLib - Was only being used by AE2Stuff
- Disabled a lot of things from Camping Mod, and hid them in JEI
- Rewrote a lot of recipes that were looking for specifically the vanilla versions of meats so as to allow usage of animania meats
- Rewrote the recipes for the trough and nest from animania to be more oredict accepting
- Reenable heart crystal ore, gets more common the further from spawn you go
- Conversely, disabled containers dropping from blights
- Added Sag Mill recipe for doubling Vinteum Ore and Chaos Ore, since they were already able to be doubled by most other methods
- Removed the recipe for heart crystal shards -> heart container, will now be done using one of the new NPCs
- Added 18 heart crystal shards to the starter kit (enough to buy 2 heart containers), along with a waystone. Also swapped out the CampingMod Sleeping bag for the SleepingBag mod's one
- Changed the reward for "Finding Nests" from an ExU wooden sickle to a SG flint sickle, to keep consistency of first tools being flint based
- Fixed DT ore bags looking for incorrect ids for SG ores
- Alter the way NPCs were spawning in a bunch of structures so they will be able to spawn if the structure gens near worldspawn
- All future NPCs will be spawned using this method
- Rearrange the AM2 HUD settings to fit with the new HUD
- Increase the coins recieved for loose hay from the Miller
- New NPCs with related structures: Monk, Stablemaster, Weaver, Hunter, Tinkerer
- Tinkerer duplicates scavenger looted items for making scavenger mode more viable on servers
- Disabled Chisel raw marble and Astral Sorcery marble from worldgen. Quark marble still generates and can be chiseled into the others. AS marble is also still found in its structures
- Disabled Chisel Limestone from genning too, likewise, the remaining quark limestone is chiselable
- Mobs that spawn with Silent's Gems equipment will no longer have a chance to drop it on death
- If in scavenger mode, affected items now indicate as much on their tooltip
- Ice&Fire armours are now scavenger affected
- Grapple hooks, BM snares, and AA display stands now affected by Scavenger mode
- Added AM2 Soulbound to the list of things TMG won't collect in the grave (letting it actually function and follow you)
- Disabled EIO soulbound, and made the Enchanter recipe for EIO soulbound produce AM2 soulbound instead (EIO soulbound was being buggy with its interaction with TMG)
- Removed eggs from birdsnests. Omelets are really good food, if you want them, work for them by farming chickens
- Prevent Sirens, Ant workers and Bears from spawning within 1500 blocks of spawn
- Change the smelting output of Aquaculture tin cans to give tin rather than iron (except in the ExU2 furnace, cos that's an untweakable special snowflake)
- Added recipe to convert a Snow Villager Soul Vial into a vanilla Villager Soul Vial to make the Enticing Crystal craftable
- Tweak the recipe for the AA crate to be a bit more expensive - rather than being an all around upgrade you're giving up storage space for the benefit of it taking up less physical space
- Removed ArchitectureCraft blocks from all structures
- Removed CampingMod blocks from structures
- Disabled JWIN Oredict pickup conversion due to a dupe bug interaction
- Tweak AM2 blank rune recipe slightly
- Moved the crafting of Supercharged Gems, and enriched chaos to the AA empowerer, BM Hellfire Forge, and Botania Runic Altar
- Will probably get added to the AS altar at somepoint too, once I can understand what progression there would match the other options
- Removed the non-gem-based recipes for the LIT furnace upgrades
- Made Ender Eye Mobs a bit more common
- Flint instead of Wood mod is now controlling the requirement for an axe to cut logs, hopefully does it better than IMC did
- Easy methods of flight are currently disabled in scavenger mode. They will be available again eventually, but method as yet undecided.
- The purpose of this is to encourage using dragons as a means of transport
- NOTE: Neat may be removed in the future. RPGHUD now has an entity health bar feature which fits better with the rest of the UI

 

0.7.1
- Added Village Names and Scaling Health
- Fixed BigAl's Mill structure and the Dark Xanmeer - They had issues due to including blocks from EnvTech
- Move MCA's crystal ball to the starter kit rather than spawning with it
- Scaling Health configured so you start with 10 health (equivalent to 5 hearts), and mobs get stronger the farther from spawn you go
- Rate of scaling not yet finalized, may be tweaked as needed
- Left a small chance for heart canisters to drop from regular mobs, and more readily from Blight variants, as a stop-gap until I can implement proper ways to get more health
- Altered the versioning to better accomodate small fixes like this
Known Issues:
- Ice&Fire bug from 0.7 still in play
- Starting with Silent's Gems Guide is unintententional as it is part of the starter kit, but am currently waiting on addition of config to not spawn with it

0.7
- Updated forge to 2254
- Added Animania, Minecolonies, Minecraft Comes Alive, RPG HUD, Ice&Fire
- Removed Environmental Tech (+ValkyrieLib)(yes this is going to leave big holes in existing worlds), Embers, Psi, Psionic upgrades
- Updated a bunch of mods. I swear I'll keep better track of this once I actually do a public release
- Added the ability bottle to scavenger mode
- Added the Archaeologist NPC, gives tutorial about ability totems
- Added the Banker and Teller NPCs. Banker gives access to item bank, teller converts coins between types
- Added worms from waterstrainer and actually additions, and glass shards from terraqueous to the levelup digging loot tables
- Added recipe to swap between waterstrainer and AA worms
- Edited default ReC loot pools
- Edited waterstrainer pools to incorporate items from aquaculture, and the fish from dungeontactics
Known Issue: A bug caused by a conflict with AE2 means most of the items and blocks in Ice&Fire show up as missing textures. This should be fixed soonish

0.6
- Added MobProperties, Grimoire of Gaia, Controlling, Default Options, Mowzie's Mobs, RandomRestockableCrates, ItemZoom, Loottweaker, Big doors, Aquaculture, Plants
- Swapped RTG out in favour of ATG as main worldgen mod
- Removed Calculator and SonarCore, Not Enough Wands, Morph o Tool
- Updated a bunch of mods
- Lowered the volume of sounds from Ambient Sounds
- disabled moving spawners with chest transporters
- First NPC content - traveller at spawn for a brief getting started tutorial, armourers and millers in villages
- removed a bunch of armour, totems and AA drill cores from various loot pools
- added a few things to some loot pools, more still to be done on this
- If in scavenger mode, some (read: quite a few) armour types are still as yet unobtainable, pending inclusion of more NPC structures, quests and minibosses

0.5
- Armour scavenging!
- All Armour is now affected by scavenger mode - buy armour grab bags at new merchants in villages
- NOT FULLY IMPLEMENTED AS OF PRE5 DUE TO PRE5 BEING FOR GROUP BUILDING PURPOSES
- Removed Builders Guides
- Swapped The One Probe + TOP addons for HWYLA and WAILA Harvestability
- Added Ambient Sounds, Astral Sorcery

0.4
- Added Embers, Holographic Victory Monument, Literal Ascension, Terraqueous, Earthworks, Ars Magicka 2 Reloaded, Bibliocraft and Custom NPCs
- Removed Forestry, Gendustry, JEI Bees, Deep Resonance (and ElecCore)
- Added Custom structures to Recurrent Complex for specific items
- Many such structures will be used for obtaining items needed for various mods.
- In the newly added Scavenger mode (same system as used by FTB Infinity and PO2 etc) these structures will be the only way to get these items
- At this stage only Botania's Pure Daisy is affected by Scavenger mode, but this will be expanded soon enough
- When you start a world you now spawn with a warp stone and a waystone structure at spawn
- This serves as an ingame grounded alternative to the FTBUtils /spawn command (which along with /home and /back is disabled)
- Tweaks to how everlasting abilities are earned:
- You no longer spawn with an ability bottle - you will need to craft one
- Totems no longer drop from mobs with glowing particles - thay are now specifically obtained from various structures, with different abilities being in different structures.
- Can only have a maximum of 6 different abilities active at any one time

0.3
- Updated a few mods
- Swapped Expandable Backpacks out for Iron Backpacks
- Added LIT and Gemulation
- Fixed oregen (lead, silver, copper and tin were previously only available through RC mine style gen)
- forestry now provides copper and tin, while IE provides lead, silver, bauxite and nickel
- reduced chance of getting Levels' void ability on armour

Related Projects

Include