Soulrend - Dark Fantasy RPG Soulslike

Forge 1.20.1 | A soulslike action RPG adventure with epic combat, quests, bosses, factions, and more
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v8.5

File nameSoulrend-v8.5.zip
Uploaded
Oct 9, 2026
Downloads
7.5K
Size
520.9 MB
Mod Loaders
Forge
File ID
9105308
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Soulrend v8.5: Leveling, Progression, Balance Overhaul

Features:

  • New and overhauled custom mob leveling system linked to player levels:

    • Mob levels now scale 1:1 with player level instead of distance
    • A new mob takes the average level of players within 30 blocks, or of everyone online if nobody is nearby
    • Pets and summons scale with their owner’s level and update when the owner levels up (spell power applies after)
    • Bosses have the same base level, but if the player(s) level exceeds that, it scales 1:1 with the player
  • Many gem changes/rebalances:

    • Spell power is lowered on most magic gems.
    • Useless stats are removed or replaced with ones that fit each gem’s theme.
    • Crit is nerfed on several gems, and a few weak gems and jewels get buffs.
    • The strongest gems now drop only from tougher bosses.
  • Added a strict 5% max health per second damage cap for cataclysm bosses

  • Rebalanced Samurai class (+50% Katana Damage)

  • Rebalanced many spells (increased spell power multipliers)

  • Revamped many skill tree nodes and textures

  • Revamped Estus flasks healing (percentage of health based)

  • New and revamped textures for the entire Simply Swords mod (Thanks Ruseki)

  • Retextured all dragon radars (Thanks LaTabla)

  • New Lancer class

  • Added Scythe weapon bonus to reaper class

  • Overhauled Yeti, Revenant, Shulk and Dwarf origin with new abilities (Haise)

  • Reworked dragon summoning crystals and reinstated dragon horn (Haise)

  • Decreased mob damage per level (0.125 -> 0.1)

  • Added crafting recipes for most skill books

  • Improved performance in Create-heavy areas (up to +30% FPS)

  • Improved memory profiling (reduced micro-stutters)

  • Refactored entire KubeJS codebase for improved backend progression, crafting, magic, NBTs, attributes, and recipes

  • Disabled party hats :(

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Fixes:

  • Fixed items disappearing on death

  • Fixed Orc breaking claimed chunks

  • Fixed Feral origin bugs frequently on servers

  • Fixed Samurai starting with twig weapon

  • Fixed friendly-fire to pets and summons

  • Fixed stamina bar overlaying GUI elements in some resolutions

  • Fixed hoes being two-handed weapons

  • Fixed many weapon types incorrect/lacking tags

  • Fixed Past Dimension mob spawning logic

  • Fixed recipe duplication and legacy weapon recipe conflicts

  • Fixed spell container retention and upgraded NBT merging

  • Fixed client side config and tooltip issues

  • Fixed several early-loading registry crashes

  • Fixed Undead passive for undead origins

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Removals:

  • Removed lifesteal from affixes and gems (replaced with overheal) (Credit: CanuckleHeadedViking and Haise)

  • Removed all affixes from Curios items

  • Removed many affix effects from tools (pickaxes, shovels)

  • Removed Heavenly Implements (spear) damage buff for Valkyrie

  • Removed Devil's Arms (scythe) damage buff for Keres

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Updates:

  • Updated Mods

  • Updated to Forge 47.4.26

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Mods / Resource Packs Added:

  • Smooth Movement

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Mods / Resource Packs Removed:

  • Small Ships (unnecessary)
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