v8.5
What's new
Soulrend v8.5: Leveling, Progression, Balance Overhaul
Features:
New and overhauled custom mob leveling system linked to player levels:
- Mob levels now scale 1:1 with player level instead of distance
- A new mob takes the average level of players within 30 blocks, or of everyone online if nobody is nearby
- Pets and summons scale with their owner’s level and update when the owner levels up (spell power applies after)
- Bosses have the same base level, but if the player(s) level exceeds that, it scales 1:1 with the player
Many gem changes/rebalances:
- Spell power is lowered on most magic gems.
- Useless stats are removed or replaced with ones that fit each gem’s theme.
- Crit is nerfed on several gems, and a few weak gems and jewels get buffs.
- The strongest gems now drop only from tougher bosses.
Added a strict 5% max health per second damage cap for cataclysm bosses
Rebalanced Samurai class (+50% Katana Damage)
Rebalanced many spells (increased spell power multipliers)
Revamped many skill tree nodes and textures
Revamped Estus flasks healing (percentage of health based)
New and revamped textures for the entire Simply Swords mod (Thanks Ruseki)
Retextured all dragon radars (Thanks LaTabla)
New Lancer class
Added Scythe weapon bonus to reaper class
Overhauled Yeti, Revenant, Shulk and Dwarf origin with new abilities (Haise)
Reworked dragon summoning crystals and reinstated dragon horn (Haise)
Decreased mob damage per level (0.125 -> 0.1)
Added crafting recipes for most skill books
Improved performance in Create-heavy areas (up to +30% FPS)
Improved memory profiling (reduced micro-stutters)
Refactored entire KubeJS codebase for improved backend progression, crafting, magic, NBTs, attributes, and recipes
Disabled party hats :(
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Fixes:
Fixed items disappearing on death
Fixed Orc breaking claimed chunks
Fixed Feral origin bugs frequently on servers
Fixed Samurai starting with twig weapon
Fixed friendly-fire to pets and summons
Fixed stamina bar overlaying GUI elements in some resolutions
Fixed hoes being two-handed weapons
Fixed many weapon types incorrect/lacking tags
Fixed Past Dimension mob spawning logic
Fixed recipe duplication and legacy weapon recipe conflicts
Fixed spell container retention and upgraded NBT merging
Fixed client side config and tooltip issues
Fixed several early-loading registry crashes
Fixed Undead passive for undead origins
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Removals:
Removed lifesteal from affixes and gems (replaced with overheal) (Credit: CanuckleHeadedViking and Haise)
Removed all affixes from Curios items
Removed many affix effects from tools (pickaxes, shovels)
Removed Heavenly Implements (spear) damage buff for Valkyrie
Removed Devil's Arms (scythe) damage buff for Keres
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Updates:
Updated Mods
Updated to Forge 47.4.26
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Mods / Resource Packs Added:
- Smooth Movement
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Mods / Resource Packs Removed:
- Small Ships (unnecessary)

