Sky Frogs

A skyblock where frogs do the mining. Breed Resource Frogs, feed them slimes, smelt the Froglights.

File Details

Sky Frogs 0.5.0

  • B
  • Jun 6, 2026
  • 167.37 KB
  • 0
  • 1.21.1
  • NeoForge

File Name

Sky Frogs-0.5.0.zip

Supported Versions

  • 1.21.1

The community-suggestions release: the endgame's last crafting gap closed, a decor sieve for builders, a proper performance stack, and a dead mod removed (hence the minor bump). Every change in here traces to player feedback - CurseForge comments and the new community Discord.

Fixed

  • The Ultimate Singularity is craftable again (#79, reported by eager_goodall7): glow_ink_sac and obsidian were the only 2 of the 40 required resources with no slime recipe and no quest. Glow Ink joins the Cave chain before redstone (coal -> glow ink -> redstone; redstone stays the capstone and the Geode bridge), with table + chamber recipes and a cave_frogs quest. Obsidian joins the Infernal chain as netherrack's portal-stone partner (netherrack -> obsidian -> quartz), chamber-only, quested in infernal_frogs. Ships with Productive Frogs 1.10.0, which reclasses obsidian (and refined_obsidian) cave -> infernal (productive-frogs#142/#143) so the Infernal frog is the one that produces them. validate_quests.py grew Q-SINGULARITY-COVERAGE so a future variant can never silently reopen this gap.

Added

  • The Builders' Sieve (Discord suggestion by Dergib, #76): a curated, manual-only sieving lane for decor - oak sieve + string mesh over dirt (every overworld sapling, bamboo, sugar cane, cactus) and moss (azaleas, vines, glow lichen, dripleaf, all the flowers). Strictly cosmetic flora: Ex Deorum's default drop tables (ores/gems/seeds) stay disabled, the other five meshes stay dead, and the Mechanical Sieve stays uncraftable. Resources still come from the frogs.
  • Performance stack (Discord suggestion, #73): Sodium 0.6.13 (client rendering + a far better video settings screen), Lithium 0.15.3, FerriteCore 7.0.3, ModernFix 5.27.11 - the same four ATM10SKY runs on this MC/loader.
  • Configured 2.6.3 (Discord suggestion, #74): edit most mods' configs from inside the game instead of digging through files.

Removed

  • Industrial Foregoing Souls (#75). Its entire loop needs a captured Warden, and no Warden can exist on a void skyblock (no Ancient City; player-placed shriekers can't summon one). It was never quested - dead content, reported by an endgame player. Heads-up: any placed Soul Laser / soul pipe blocks become missing content.