File Details
Sky Frogs 0.6.0
- B
- Jun 6, 2026
- 206.52 KB
- 0
- 1.21.1
- NeoForge
File Name
Sky Frogs-0.6.0.zip
Supported Versions
- 1.21.1
The power-and-polish update, and the most community-driven release yet: two power mods join with every one of their materials frog-farmable on day one, the pond gets quieter, your cables get prettier, your pots grow trees, your stuff survives dying, and the welcome chapter now hands you a Discord invite - because most of this release started as somebody's Discord message.
Fixed
- The IF Laser Drill is actually disabled now (playtest catch): the Ore Laser Base and its 46 ore-from-thin-air recipes were live in JEI all along - an old code note wrongly assumed Industrial Foregoing shipped without them. The whole family is stripped (ore recipes, the lava/ether fluid recipes, and the three machine crafts), with DISABLED tooltips. Laser lenses stay craftable as inert decor. Ores and fluids come from frogs.
Changed
- Productive Frogs 1.10.0 -> 1.11.0: Flux Networks and full Powah compat upstream (both dormant here until those mods ship - the PF half of #84 is done), niotic/nitro crystal color fix, and the Blaze resource is now the blaze rod (primer and Froglight smelt output; was blaze powder). The pack follows: the netherite scrap slime's chamber input is a blaze rod, the Blaze Singularity compresses rods, and the Blaze quest icon/text match. Existing blaze slimes, Froglights, buckets, and milk carry over untouched; the Spawnery's Infernal primer is still blaze powder (one rod crafts two).
- Cobblegen Galore curated (#90): the netherrack, obsidian, and tuff generator recipes are removed - all three outputs are frog resources (Infernal x2, Geode) and singularity inputs, and the #85 ruling stands: no easy way to make resources that frogs are meant to make. The seven builders' stone generators (stone, cobblestone, granite, diorite, andesite, basalt, cobbled deepslate) are untouched; the curation is default-deny, so any generator a future mod update adds stays disabled until reviewed.
Added
- Join the Pond (#111): the welcome chapter now invites you to the community Discord - click the Discord badge floating beside the first quest to open the invite (
discord.gg/r6MhZ73nsM). Half of this very update started as Discord messages; come say hi. Zero-effort checkmark quest, gates nothing. - Powah! (Rearchitected) 6.2.8 (#105, + GuideME): the power-scaling arc. Furnator to Reactor, Energy Cells, the Energizing Orb - and your frogs farm every Powah material as of Productive Frogs 1.11: uraninite and energized steel from Cave, dry ice from Tide, blazing from Infernal, niotic/spirited/nitro from Void. On a void skyblock with no ore gen, the Cave pool's split-discovery rolls your first uraninite - the frog is the uranium mine.
- Flux Networks 8.0.0 (#84): wireless power across your whole base, no cable runs (or facade them where you keep them). Flux Dust is frog-farmable (Infernal, alongside obsidian) as of Productive Frogs 1.11 - and the classic bootstrap still works: drop redstone onto obsidian.
- Dissolution Chamber rows for all eight new variants - with a new law for modded resources: the chamber input is the resource ITSELF (make energized steel in the Orb before a frog will farm it; drop the redstone on the obsidian yourself first). Vanilla chains keep their prior-resource threading; modded variants are self-keyed so the mod's own mechanic stays in the loop. Uraninite's first copy still comes from Cave-pool split-discovery (its Orb recipes all want ore this skyblock doesn't have); the chamber scales it from one.
- Extreme Sound Muffler 3.55 (#103, suggested by Dergib on Discord): per-sound muffling, because a full frog farm's plap plaps deserve a volume knob of their own. The muffler button in your inventory lists sounds as they play - silence any of them globally, or drop an anchor that quiets just the pond. Client-side; muffling is opt-in, nothing is deafened by default. The same build ATM10 To the Sky ships (and every other reference pack we checked).
- Cable Facades 1.5.1 (#100, suggested by Dergib on Discord): wrap your pipes and cables in any block's texture, so the machine room reads as a build instead of spaghetti. The default allowlist already covers Pipez and the whole Mekanism cable family; facades craft from dyes and wool (16 at a time), the removal wrench from iron. Same build Techopolis 3 and Skyopolis Evolved run.
- Botany Trees 21.1.3 (#96, reported by Dergib on Discord): Botany Pots can finally grow trees. The base mod only ever handled crops and flowers - everyone (the maintainer included) assumed trees worked. The official addon closes the gap; same build ATM10 To the Sky ships.
- Botany Pots go toolless (
config/botanypots.json, new): harvest tools never take durability damage, and every pot acts as if shears are inserted when its tool slot is empty - so leaves and other shears-gated drops just work, no tool upkeep in your automation. (A deliberate divergence from ATM10SKY, which keeps stock tool behavior.) - GraveStone Mod 1.0.24 (#92, requested by RayRayZCB on Discord): your items and XP now wait in a grave at your death point instead of despawning in 5 minutes - timely, with the Warden and the dragon both in the campaign. Obituary included; ghosts off. (Corail Tombstone was considered and declined: its perk/teleport progression is a parallel economy.)
- Inventory Essentials 21.1.2 (#88, Discord suggestion): ctrl-shift-click moves every stack of an item at once, plus single-item and bulk modifier-click transfers - the one gap in the Mouse/Inventory/Crafting Tweaks lineup.
- Opolis Utilities (BBL Utility) 4.11.10, curated per six maintainer rulings (#85): the QoL slice ships whole (Drying/Soaking Tables, Cloche, Item Repairer, Home/Death Stones, Breaker/Placer/Crafters, Clicker, Redstone Clock), the Resource Generator becomes the Builders' Stone Lane (generates only the 13 stone variants no frog produces - granite to red sandstone), and the rest is severed: no Fluid Generator (fluids are planned frog business), no Catalogue/B-Bucks shop economy, no glow squid/squid summons (their drops are frog resources). Severed items carry DISABLED tooltips.
- The Builders' Sieve dirt lane grows: grass seeds at 10% (Discord suggestion by bizarr0, #87 - right-click dirt for grass blocks) plus the classic food lane restored at Ex Deorum's own chances - wheat/pumpkin/melon/beetroot seeds, potatoes, carrots, and the occasional poisonous potato. Food is not a frog resource, so nothing is bypassed; Tier 0 islands just get a seed source besides luck.
- Industrial Foregoing Souls is back - with its Warden actually reachable this time. A Discord member's correction (the v0.5.0 removal note was wrong: Ex Deorum's Sculk Core makes placed shriekers summon-capable) exposed that the only real gap was a shrieker source. The pack now adds a Sculk Shrieker recipe from frog-farmed materials (sculk + echo shards + a bone block), so the chain runs: Void frogs -> shrieker + Sculk Core -> three shrieks -> Warden -> Soul Laser. (#75, #82)