The main generation of resources in this Pack is about Bees.
It is a Skyblock style beginning, without sieving. Till you get your first Bee and then you have to breed them to get all of the Resource Bees.
Some Recipes are made a bit harder to make it a liitle bit challenging.
The Pack includes:
- many Custom Bees to give you for example Iron, Diamond, Osmium etc.
- Tech Mods such as: Mekanism, AE2, Thermal, Industrial Foregoing.
- Magic Mods such as: Astral Sorcery, Botania, Blood Magic.
- Some Custom Items and Blocks.
This Pack has:
- 22 chapters -> 750+ quests
- 60 Resource Bees
- 150+ Mods
- Changed Recipes
Milestone:
Sky Bees 2 - Modpack Spotlight (Deutsch/German)
Hi, I am moderately advanced into the pack.
When starting to migrate from a storage scanner to a proper AE2 I found out that there is no wireless crafting terminal.
Which I've grown really accustomed to.
Furthermore, I can't find a way to have access to my AE2 stored item via the storage scanner for me to be able to use the tablet which has a crafting table.
I'd highly appreciate it if there'd be a way to have a wireless crafting terminal for AE2, be it with a "normal" recipe or an advanced one.
Honestly just that alone motivate me a bit to play another pack, which I'd appreciate not because so far I found Sky Bee 2 awesome.
Botania is a techno mod...
When the server uses an island map, it will always be stuck loading terrain
What is the correct level-type (world generation) when making a Sky Bees 2 server?Answered on the discord
" You have to edit the Server.properties on the Server and Change the level-type to
level-type=skyblockbuilder:custom_skyblock
OR
Since 3.4.0
level-type=skyblockbuilder:custom_skyblock "
doesnt launch fix it
I think the recipe for the linking tool is broken for me, as it only displays the normal Astral Sorcery recipe for me, completely stopping any progression I can make
The modpack crashes after the initial loading screen, when the game menu is supposed to appear the game closes itself, i'm using the CurseForge app to play, any help?
In reply to Humberto560:
try removing the "FancyMenu" mod, that worked for me
Can Refined Storage be added to the modpack? I don't like applied energetics, I don't understand why not to give people a choice, in the first part there was Refined Storage and everything was great
So I'm finding an issue. I need steel, but the only way to get steel is with a steel bee (which I have) but the only way it will produce steel honeycomb is with a pollination block.......which is iron honeycomb block and STEEL BLOCKS!?!?!
In reply to pixelglitchstudio:
Steel was, as I recall, a bit of a rabbit hole. The hint I will give is Steel is a tinkers construct alloy that you can then pour into the block(s) required to start the bees producing it automatically.
Is there any particular reason for replacing The One Probe with Jade? currently I'm finding it lacking in regard to AE2 and Blood Magic displays in particular.
In reply to ezterry:
there was a bug where when you look at a mekanism machine or cable the hole game lags out
In reply to Valdan:
Thanks, lagging out is not good..
Just wish looking at the smart cable showed the channel count, and online status of the AE2 components.
Can anyone give me an idea on how to get a mushroom? In the quest book its a tier off of the ceramic organic water bucket, but I can't find anything that would make a mushroom!
In reply to pixelglitchstudio:
A poppy or dandelion into a mana pool (Botania)
You can extract maxiumum of energy (max extract for blazing thermo generator is 700 rf but i generate 2k rf) with thermo generator even if you generate more.
I'm stuck on getting the rock crystal for getting the starlight crafting altar. The recipe states the marble bee needs a marble pillar, but it's not attracted to it.
I also tried to use the marble bee nectar block with a pillar on top. Doesn't seem to work either.
What am I missing? https://imgur.com/xToSgJm
The marble bee full of nectar must fly over the marble pillar
I recommend you killing wither in the end