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SCP-3008 The Lost Investigation

The Lost Investigation is a fast-paced survival map focused on gunplay, shoot creatures with powerful weapons, explore multiple biomes, and perform offerings to progress. Each run blends skill and adaptive difficulty for every playstyle.
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SCP-3008 relese v.1.0 - by HitwoD

File nameSCP-3008 by HitwoD - v.1.0 Release.zip
Uploader
OihojeOihoje
Uploaded
Jun 14, 2026
Downloads
208
Size
37.0 MB
Mod Loaders
Forge
File ID
8249240
Type
R
Release
Supported game versions
  • 1.19.2

What's new

Release 1.0 - Version Log

 

Storytelling
- Added Site-19 (SCP Foundation) as the starting location, featuring a cinematic cutscene with the camera flying over the facility.
- Implemented an introductory conversation with Dr. Gears (COG), including a facial animation system, arm/head movements, and alternate expressions.
- Added a "Skip Initial Cutscene" button in the lobby for players who are already familiar with the introduction (available only on Intermediate and Advanced difficulties).
- Created an ending credits sequence with the camera flying through the Foundation and SCP-3008.

 

Endgame
- Implemented the final ritual, triggered after completing the 9th offering.
- Added a boss fight.
- Added an underground flesh maze, accessed through a no-clip sequence after a ritual.
- Added a Mimic enemy to the game.
- Ending cutscene showcasing the game's locations followed by the credits.

 

Gameplay Loop & Game Design
- Expanded the offering system to 9 levels, with loot scaling progressively.
- Game difficulty is now tied to offering progression rather than playtime, players who prefer building and sheltering NPCs are no longer penalized by players who rush progression.

 

Technical Systems
- Implemented a no-clip system for transitioning into the maze.
- Added placement of the `mimic_main` template instead of using a pre-positioned structure in the map.
- Implemented a mutual line-of-sight detection system between the Mimic and players (foundation for the appearance-swapping mechanic).
- Added a player death detection system with respawn points generated at the death location.
- Player knockback is disabled during the final segment to prevent identification of the Mimic through physics interactions.
- Bedrock is now generated around the ritual area once the final segment begins.
- Reimplemented the terrain generation system, which is now significantly more optimized.

 

Many more additions were made, but since this update is massive, I'm only listing the features that were the most difficult to implement.