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SCE Protocol

"You volunteered for this." Hunt horrors, hiveminds, & monsters to eradicate them one by one.
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SCE Protocol Build34.8B-Hotfix

File nameContainment Protocol Build34.8B More Mod Updates.zip
Uploaded
Sep 27, 2026
Downloads
26
Size
412.6 MB
Mod Loaders
Forge
File ID
8994212
Type
B
Beta
Supported game versions
  • 1.20.1

What's new

This is a beta, so expect bugs, imbalances, etc.; this is mostly being released so players have access to content sooner if they want it, and bugs/issues/feedback can be reported more quickly!

Give your thoughts on anything new you see!

Hotfix fixes:

  • The scoreboard should appear now
  • Removed unused mods so Curseforge/Prism doesn't accidentally auto-enable them

Changes:

Genuinely too many to list in any reasonable way (see the Discord for a lengthy, running list of changelogs), but generally:

  • Experimenting with a pretty notable rework of the gameplay loop
    • Area Threat now rises any time you're directly exposed to the sky/out in the open, and it doesn't naturally fall anymore; INSTEAD:
      • You must kill things, complete Events, use Threat Inhibitors, Extract (via a new Extraction Flare/Extraction Event (just an alternative reward to the Horde Defense Event)), or DIE to lower Area Threat, BUT:
        • The higher your Area Threat gets, the better drops you'll get, until eventually mobs are dropping straight up Steel Ingots (but they'll be much faster and tougher)
        • You'll also accumulate "Bounty" the higher your Area Threat gets, and you can cash Bounty in for Coins if you successfully Extract, but Extractions trigger Hordes, and Extraction Hordes scale based on your Bounty level!
  • Pretty massive Military Market price rework for several supplies, pricing them based on material value rather than just arbitrary feeling
  • Some new and (hopefully) interesting+balanced Tactic unlock requirements for some Tactics
  • A new "Capture Points" Event
  • Parkour Tutorial Platform Expansion in the Safe/Tutorial/Gambling Dimension
    • Parkour improvement
  • A lot of bug fixes and QoL changes
  • Some new Ordnance/Tactics
  • Some new mods, updates, and Horrors
  • The worst of the Horrors can now additionally spawn below Y=-30 at any time of day, but still only spawn on the surface at night
  • Experimenting with a new RTS/birds-eye-view building feature (Press "G"). There may be some key-bind conflicts with this for now
  • A lot more I'm forgetting/not mentioning for brevity to get this update out

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