File Details
SCE Protocol Build32.9.zip
- R
- Jun 4, 2026
- 934.38 MB
- 41
- 1.20.1
- Forge
File Name
Containment Protocol Build32.9 Release Version.zip
Supported Versions
- 1.20.1
Note: This update temporarily removed "From the Caves" (mod) because the dev took it off Curseforge for a bit; if you still want it in your playthrough, install it from Modrinth & put it in your mods folder
Fixes and stuff:
Major: Fixed "Study"/photo Quests (so they work again)
Fixed a recipe issue with the Condenser from ProjectE
Fixed the Immersive Engineering multi-block Quests not being completable
Dropboxes now actually drop before day 1 (they're treated as hostile entities for some reason, so I had to make a special exception for them)
Fixed a pricing issue in the Military Market
Fixed a purchasing issue in the Tech Market
Adjusted the tutorial dimension's exit detection from Y=100 to Y=98, so players can hang off the platform……….. yeah that's the whole reason, lol
- I meant to do this before I uploaded the latest build, but forgotUpdated some old defaultconfigs
Fixed a potential exploit issue with an item in-game
Fixed various outdated texts
Fixed campfires so they actually pulse long enough to passively heal now (I thought they were before .-.)
New:
Pretty major: Gave us toggles to re-enable or re-disable mobs that have been Eradicated.
Pretty major: Managed to add a cooldown to the Military Market's "Field Fortification Kit," as well as the Pop-up Structures in the Deployables category
- If the full cooldown on the Field Fortification Kit comes off while you still have one in your shopping cart, it should refund you if you accidentally purchase another.
Pretty major: We now get directional feedback when being shot at by bullets, so we know where they're coming from
- Bullets can pierce some blocks
One new Horror will appear in this update
- All I can say about it is… it follows.
New "Grappling Hook"; added to the "Recon" Quick Kit
Fishing got a face(and mechanics)lift
Added a spooky little noise to the Area Threat chat warning, so it's harder to miss (hopefully)
Changes:
From the Caves has been temporarily removed so I can actually upload these fixes, lol (we're briefly losing a big horror mod, but gaining a permanent smaller one, which might help a bit in the meantime). It'll be added back once the dev adds it back to Curseforge
Increased the Unlock price of the Farm structure to an Infused Coin for now (it just seems like a very potent pop-up structure, so deciding whether to use your freebie Infused Coin on it vs the Laser Turret vs the Infrared Missiles made sense)
Infrared Payload missiles now heavily bias coming in at the angle the player fired from, so you should be able to pelt the sides of buildings/structures much more effectively now
Hid the new "Exclusive Access" Quest's body text until completed… oops, lol
Adjusted text on the new "In Plain Sight" quest
Hordes now try to spawn closer (roughly within entity render distance)
- This is mostly to make the "punishment" (or intentional summoning) feel snappier/more responsive, so the mobs are in sight sooner.Made it so Horde mobs care far less about spawning in light areas or areas outside their "spawn type"
- This should mean more mobs spawning when a Horde is triggered during the dayAdjusted Mushroom Biome warning text for clarity
Torch/lantern/block light no longer matters at ALL during the day when it comes to summoning hordes. Now all that matters is that you're not in sunlight