SCE Protocol

"You volunteered for this." Hunt horrors, hiveminds, & monsters to eradicate them one by one.

File Details

SCE Protocol Build32.9.zip

  • R
  • Jun 4, 2026
  • 934.38 MB
  • 41
  • 1.20.1
  • Forge

File Name

Containment Protocol Build32.9 Release Version.zip

Supported Versions

  • 1.20.1

Note: This update temporarily removed "From the Caves" (mod) because the dev took it off Curseforge for a bit; if you still want it in your playthrough, install it from Modrinth & put it in your mods folder

Fixes and stuff:

  • Major: Fixed "Study"/photo Quests (so they work again)

  • Fixed a recipe issue with the Condenser from ProjectE

  • Fixed the Immersive Engineering multi-block Quests not being completable

  • Dropboxes now actually drop before day 1 (they're treated as hostile entities for some reason, so I had to make a special exception for them) 

  • Fixed a pricing issue in the Military Market

  • Fixed a purchasing issue in the Tech Market

  • Adjusted the tutorial dimension's exit detection from Y=100 to Y=98, so players can hang off the platform……….. yeah that's the whole reason, lol
      - I meant to do this before I uploaded the latest build, but forgot

  • Updated some old defaultconfigs

  • Fixed a potential exploit issue with an item in-game

  • Fixed various outdated texts

  • Fixed campfires so they actually pulse long enough to passively heal now (I thought they were before .-.)

New:

  • Pretty major: Gave us toggles to re-enable or re-disable mobs that have been Eradicated.

  • Pretty major: Managed to add a cooldown to the Military Market's "Field Fortification Kit," as well as the Pop-up Structures in the Deployables category

    • If the full cooldown on the Field Fortification Kit comes off while you still have one in your shopping cart, it should refund you if you accidentally purchase another.
  • Pretty major: We now get directional feedback when being shot at by bullets, so we know where they're coming from

    • Bullets can pierce some blocks
  • One new Horror will appear in this update

    • All I can say about it is… it follows.
  • New "Grappling Hook"; added to the "Recon" Quick Kit

  • Fishing got a face(and mechanics)lift

  • Added a spooky little noise to the Area Threat chat warning, so it's harder to miss (hopefully)

Changes:

  • From the Caves has been temporarily removed so I can actually upload these fixes, lol (we're briefly losing a big horror mod, but gaining a permanent smaller one, which might help a bit in the meantime). It'll be added back once the dev adds it back to Curseforge

  • Increased the Unlock price of the Farm structure to an Infused Coin for now (it just seems like a very potent pop-up structure, so deciding whether to use your freebie Infused Coin on it vs the Laser Turret vs the Infrared Missiles made sense)

  • Infrared Payload missiles now heavily bias coming in at the angle the player fired from, so you should be able to pelt the sides of buildings/structures much more effectively now

  • Hid the new "Exclusive Access" Quest's body text until completed… oops, lol

  • Adjusted text on the new "In Plain Sight" quest

  • Hordes now try to spawn closer (roughly within entity render distance)
      - This is mostly to make the "punishment" (or intentional summoning) feel snappier/more responsive, so the mobs are in sight sooner.

  • Made it so Horde mobs care far less about spawning in light areas or areas outside their "spawn type"
      - This should mean more mobs spawning when a Horde is triggered during the day

  • Adjusted Mushroom Biome warning text for clarity

  • Torch/lantern/block light no longer matters at ALL during the day when it comes to summoning hordes. Now all that matters is that you're not in sunlight