File Details
SCE Protocol Build32.1.zip
- B
- May 4, 2026
- 897.78 MB
- 103
- 1.20.1
- Forge
File Name
Containment Protocol Build32.1.zip
Supported Versions
- 1.20.1
Back up your worlds and saves and stuff!
Update Highlights
- Performance improvements across the board (this sadly means some cosmetic mods have been disabled (for now at least), but better candidates are being tested for next update)
- Cool new World Events to spice up gameplay and give players more to think about; these events can be stopped PERMANENTLY by completing certain Quests!
- Quick Kits added for instant, powerful loadouts (with cooldowns for balance; the cooldowns might be WAY too short right now, lol)
- Coins no longer drop from your inventory when you die (unless you have them in a backpack), so have no fear on your travels! Flex your riches and use them to buy Tactics on-the-go or buy recovery supplies after a death!
- Day/Night cycle increased to 30 minutes each! Less "Stop what you're doing and sleep to avoid Horrors" fatigue
Combat & Tactics
- Missiles now land with randomized timing (less predictable, more chaotic)
- Cluster Barrage optimized to reduce lag
- 18 new Tactics slots added (I.E. more room for more Tactics to be added later)
- New bridge call-in added
- Scoreboard improved and renamed to "Info" to cover Tactics as well as general things like active events & event coordinates
- Added clickable text that redirects to applicable quests for certain Tactics' unlock requirements
- New "Tech Market," which basically just serves as a hub to more-easily see what you can make with Create, and a quick verbal description of what each part does, as well as a shapeless crafting option for each part
- New "Quick Kits" in the (renamed) "Supply Drops & Quick Kits" section under "Tactics":
- Recon for surveillance, as well as self and team mobility
- Field Medic/Survivalist: Set up treatment tents, provide cover and support from afar, crucial healing, etc.
- Demolitionist (boom)
- Soldier (pretty well-rounded "Deal dmg, eat hot chip, survive" build)
- Engineer (quite powerful. "Erectin' a sentry! ...and an... entire building")
- Occult (possibly the most versatile and utility-focused kit, allowing you to teleport potentially great distances, move quickly, summon support, cheat death, etc., but it requires some set-up, dedication, and knowledge to get its FULL value and potential!
- These are all designed to just give players a taste of what's possible in this mod pack, without forcing them to stumble upon it first, or read a bunch to realize it's there, and hopefully without relying on these kits too much; I hope players will be inspired to create this gear (and more) themselves once they see what's possible, because these by no means give the strongest gear.
World & Events
New events that happen occasionally, then naturally subside after a while. They're all temporary, avoidable, "Eradicatable," and/or optional:
- Scorching Sun (during these days, stay in cover from the sun's harmful rays)
- Scorching Earth (watch your step)
- Horde Defense (optional enhanced horde challenge)
Sky Arena fixed (mobs now spawn correctly)
Underground Rescue Event improved with closer extraction points and consistent coordinates
Better event warnings, UI, and guidance overall (but this is also part of what the scoreboard update does)
Ice Maze now has a quest to guide players (about time, tbh)
Economy Changes
- Again, coins no longer drop on death
- Added Farmer’s Market for selling crops, food, and more
- Gambling is now quick and ready-to-use (just find the gambling section under Misc.)
- Expanded currency exchange options (so we can get change for larger coins, and spend more coins for more XP)
- "Ammo" and "Explosives" category unified into "Munitions"
Day/Night & Horde System
Full cycle is now 1 hour (30 min day / 30 min night)
Night warnings are less frequent and fade over time
Added an audio queue to warn when true Horrors can begin manifesting at night
Horde triggers reworked/new triggers added:
- Being in bright light at night can trigger hordes
- Being in the open around high noon can trigger hordes (high sun; high visibility)
- New on-screen buildup bar before hordes trigger from the above conditions
- Always remember: You have the "Horde Inhibitor" Tactic! Buy them and use them if you don't want to worry about exposure-based Hordes as much!
Midnight XP bonus rebalanced to fit the new 30-minute nights (longer duration, but a lower XP increase)
Vehicles
- Vehicles no longer self-repair
- Infinitely generating railways were planned for this update, but have been disabled due to instability based on vote feedback
- This may return in a future update once issues are resolved
Progression & Survival
- Players now start with a Sewing Table and Smithing Table
- Starter Backpack and Tool Belt are now Soulbound
- Added clear explanations for certain effects and how to clear them
- Reduced sanity penalties from damage and pet deaths
Mobs & Difficulty
- Enemy NPC headshot damage reduced
- Humanoid Faction NPCs (the ones with guns) spawn slightly more often in cities
- The goal was to make cities and areas with zombie spawners still feel chaotic and challenging, but not like you're being one-shot instantly by the NPCs with guns
- New Eradication questline that prevents the Humanoid Factions from spawning near zombie spawners
- Once Eradicated, zombie spawners may see a bit of a resurgence
- Corpse Fly can now be eradicated, allowing safer consumption of Rotten Flesh! Hooraaaay! :D
Fixes & Improvements
- Many bug fixes and stability improvements, again
- Fixed various quest progression, visibility, and reward issues
- Fixed event logic issues (including Scorching Sun timing, i HOPE)
- Talked with the "ReviveMe!" dev, and they've potentially given us a handy crash/instability fix just in time for this update! Hooraaay again! :D
- Adjusted some "ReviveMe!" configs, such as the timer not resetting on damage, and not needing to look right at whoever you're reviving the whole time
Other
- More Distant Friends skins added
- Updated main menu with a custom terminal-style UI to match the title. Still could use some work, but it's quaint right now, I think.
Notes
- Some content was removed or replaced to improve performance
- Rail systems and other unstable features are still under review

