File Details
SCE Protocol Build31.3B-hottest_fix.zip
- B
- Mar 26, 2026
- 886.46 MB
- 98
- 1.20.1
- Forge
File Name
Containment Protocol Build31.3B-hottest_fix.zip
Supported Versions
- 1.20.1
Main Fix:
- Players will now correctly start in the Tutorial chapter upon first world load (which is pretty crucial, as that chapter teaches new players how to NAVIGATE quest chapters)
Other fixes/Adjustments:
- Added Flares to the list of things that don't get ticked down for performance reasons (so their throw speed & distance should now always be more predictable and responsive)
- We can now throw some of our flares notably farther, and they don't bounce around so much when they land, making them doubly more responsive
- It'll probably feel like your ordnances are coming down ~10-15% quicker, even though it's just the flare preparing faster
- Moved the "[...](what can I do?)" chapter into the "SCE Protocol" section, so new players see it more easily
- Increased ping distance so we can ping to the default modpack render distance now
- Removed the recipes for the new flares, so we can't perma-craft the new Repulsor flare (discussed at the bottom)
- Realized it's probably a good idea to continue giving ppl the Quest book since not everyone has "J" memorized as the hotkey to open quests
- Made water a tad brighter
- TRIED OUT removing seasons (to save some lag n' such), but it didn't really improve anything too notably, and being able to plan around seasons is a pretty engaging concept. Still, maybe a candidate for removal later
- Flares fired from a flare gun now travel their IRL distance of ~1,000 feet (304.8 meters/blocks) straight up (flares this powerful are typically reserved for huge ships at sea, but the military pulled some strings)
- Fixed the "SCE" tutorial quest potentially being un-completable if done in the wrong order
Buffs/reworks:
- Buffed Incendiary Missile to:
- Actually work in snow now (it melts the snow before the fire spreads, so the snow doesn't just eat the fire)
- Be less laggy
- Infrared Payload:
- Custom-coded the infrared tracking because the original tracking missiles were very laggy
- The missiles are staggered now (so it isn't deafening), and have true random offsets
- If the flare vanishes early (like it hits a block or a mob), the missiles won't wiff; the missiles will remember where the flare's last position was and continue their volley on that position
NEW "Tactic" (military call-in):
Repulsor:
- Emits pulses on the ground beneath it, which repel hostile mobs in an 11-block radius for 12.5 seconds (or until the flare hits something)
- This means it's best used outdoors, where you can shoot it straight up into the air and get a full use out of it!
- This Tactic is the first to be activated by the new flare mod: signal_flares!
(I'm going to be REALLY sad if something super obvious and important is messed up again .-.)

