Savaru IV - Kohtalon Mies

Diablo-like RPG Modpack. Farm loot, hunt monsters, and explore the world to unlock achievements and levels. Savarus Chapter IV — Become the chosen one and cleanse this world.

File Details

Savaru IV - Kohtalon Mies-v2.0.2

  • R
  • May 26, 2026
  • 26.45 MB
  • 11
  • 1.21.1
  • Fabric

File Name

Savaru IV - Kohtalon Mies-v2.0.2.zip

Supported Versions

  • 1.21.1

Savaru Affixes v2.0.2 — Update Notes

The Potential patch. Every affixed item now has an inborn quality grade that shapes how strong its rolls can get and how far it can be enhanced. Plus a new cross-mod hookup with Growthology.


✨ New: Potential System

Every eligible weapon, armor piece, and accessory now rolls a hidden Potential rank the moment its affixes are first generated (drops, identification, and legacy items on first load).

A new tooltip line displays the rank in its grade color:

Potential: A (Enhancement cap: 15)

Rank Table

Rank Color Enhance Cap Affix Roll Range
F Dark Gray 1 0% – 10%
E Gray 3 0% – 20%
D White 5 0% – 30%
C Blue 7 25% – 50%
B Green 10 40% – 60%
A Purple 15 65% – 85%
S Gold 20 80% – 90%
SS Aqua 50 90% – 100%
SSS Red Unlimited 100% (perfect roll)

How it interacts

  • Roll range — non-binary affix values are now multiplied by a random factor inside the rank's range, so a B-rank item never reaches the numbers an S-rank can.
  • Enhancement cap — the effective cap becomes min(config cap, potential cap). Low-potential gear hits its ceiling faster; SSS items can be enhanced without limit.
  • Binary affixes (1/1 flag-type traits) and special-cap affixes (Fire Resist, Adaptive Damage/Durability) ignore Potential entirely — they still roll exactly as before for items without a Potential, and stay capped consistently when one is present.
  • SSS rolls perfect every time — the rarest grade, but the payoff is a guaranteed max-value roll on every affix.

🔗 New: Growthology Compat

Players with Savaru Growthology (SG) installed now benefit from its High-Quality Drop talent line through Affixes.

  • When a mob drops a weapon, the responsible player's GrowthologyApi.getAffixHighQualityWeightMultiplier() is queried via reflection.
  • If their multiplier exceeds 1.0×, there's a corresponding chance the drop's rarity is bumped up one tier: Common → Uncommon → Rare → Epic → Legendary → Mythic → Beyond → Unrivaled
  • Strange and Unrivaled items are never promoted (top tier / special tier protected).
  • Falls back gracefully when Growthology is absent — no hard dependency.

🛠 Internal Changes

  • New classes: PotentialRank, PotentialHelper, GrowthologyCompat.
  • AffixHelper: roll pipeline now threads a PotentialRank through rollValueByRarity; back-fills missing potential on load for legacy saves.
  • EnhancementHelper: cap calculation respects potential; auto-rolls potential on first enhancement if absent.
  • UnidentifiedHandler: identifying an item assigns its potential.
  • WeaponDropHooks: integrates Growthology rarity promotion before marking the pending roll.
  • TooltipHooks: renders the new potential line.
  • Language: en_us / zh_tw updated with two new keys (tooltip.savaru_affixes.potential.line, tooltip.savaru_affixes.potential.unlimited).

📦 Compatibility

  • Save-safe. Existing worlds and items are upgraded in place — affixed gear without a potential tag is assigned one on its next load.
  • Standalone-safe. All Growthology integration is reflective; the mod runs unchanged without it.
  • Minecraft 1.21.1, Fabric.