
It's an older one, the current contains happy little chipmunks rolling around in the summer silky grass, I swear.

You spawn in a bunker deep underground. Don't forget to use /sethome or /setworldspawn.

Full steel equip, plus useful curios baubles. Beware of the evil ring! Look at every button and lever in the inventory.

Flashlight. Set up it's key and put into curios for free hands. Doesn't need batteries.

Use Observer and Panoptic for runtime information, and causes of lag.

Cosmetic armor slots, trinkets, Diablo-like loot, RPG attributes, skills, Origins with craftable reset-orb. Ultimine, grappling hooks, gliders available to climb, travel and escape danger. Spiritual origin is peaceful, if hungry.

With Clockwork you can make your house fly. Or make a self building huge glass orb with inner levels over the sea with a cute little forest and hut on top to contain the main controls.

They have guns! (shield protects) Other humans and else might have them. Just be careful what hears the bangs.

Don't dig at zero. Don't load the dark. Starships are boring. Be careful, in danger flee.

You need to find or craft special ender-eyes to open the gate. These will give you powers if you put one in your curio slot.

EMC is limited via tenth return. Some tech aren't reproducable. Power-flower return is severely reduced.

Mods started up together, worldgen is acceptable

Tutorials, survival tips

The villages fight back, modlist explanation

Altered recipes to connect mods, mod mini-showcases

