changelog beta v1.1
- -added Reccurent Complex for additional randomized structure generations
- -enchanted medikit now requires 8 magic to use
- -added enchanted golden apple recipe back
- -added several new crafting recipes for all healing items, check in jei to see the new recipes "roughtweaks"
- -decreased the amount of XP needed to use waystones based on distance
- -added gold and iron pressure plates to smelting recipes
- -added skillable requirements for Ice & Fire: Dragons items, tools, armors, and ores
- -added more custom items and tools to the reforging station list
- -tweaked lycanite's random mob events so events will now happen a little more randomly between 2 hours and 6 hours
- -removed Experience Rings as it was causing an XP dupe bug
- -added XP Book in place of the broken xprings
- -made sure to disable Vitality enchantment from spawning as loot since Vitality doesn't work with the new health system
- -all loot tables tweaked, removed rings, amulets, and lifeblood crystal drops from spawners. updated doomlike dungeons loot, updated battletowers loot.
- -updated ItemPhysic to latest version
- -discovered crash when trying to break pixie houses (from Ice & Fire: Dragons) DON'T BREAK PIXIE HOUSES
- -discovered rare issue where Recurrent Complex can spawn giant structures on the bottom of the ocean, killing coral blocks and causing all the coral to fall and become hundreds of items which
generates a lot of lag. If this happens it's best to just leave the area until you're not longer rendering the items, but the chunks are loaded so the items will disappear in 5 minutes.