Risen - Undead Army

Ever want to cast spells like a boss while building a zombie village? Look no further.
Back to Files

Risen - Undead Army-2.12.55-2.zip

File nameRisen - Undead Army-2.12.55-2.zip
Uploader
jdb_hkfjdb_hkf
Uploaded
Jul 24, 2026
Downloads
18
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8500247
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Risen — Undead Army 2.12.55-2 — changelog

Small point-patch of 2.12.55. Zombie Village bumped 4.57.306 → 4.57.309, and the previously-disabled tech stack (AE2 + Mekanism) has finally been removed from the pack. The other featured mods are unchanged.

Removed

Three mods that were already disabled in 2.12.55 are now removed from the pack entirely — no more loading them for nothing.

  • Applied Energistics 2
  • Mekanism
  • Mekanism Generators

Zombie Village — 4.57.306 → 4.57.309

New

  • Professions now appear at their workstation. When a village creates or replaces a profession villager — a new farmer, fisherman, shepherd, cleric, and so on — it now spawns right at its job block (the composter, barrel, loom, etc.) instead of wherever it happened to be created. Kill a villager on a raid a thousand blocks away and its replacement still shows up at its own workstation, inside its own building.

Fixed

  • Penned profession villagers stay put. A profession villager kept near its workstation (a shepherd in a fenced stable around its loom, a farmer at its composter) is no longer pulled out of its enclosure by the stuck-villager recovery system. Previously a villager that sat still for a while — common once its farm or pen was fully set up — could scaffold itself over the wall or teleport back to the well. It now stays where you put it, as long as it's within about 20 blocks of its workstation. Genuinely stuck villagers elsewhere, and life-threatening situations (suffocation), are still rescued normally.
  • Replacement villagers no longer strand themselves. Together with the fix above, this closes a long-standing annoyance: build a pen or stable around a workstation and the villager — and every future replacement — lives and works inside it, no hand-placing required. Works for both surface villages and catacombs, including after a Soul Well is mined and re-placed.

Freedom Lib, Spells & Spellcrafting, ZV-Houses — unchanged from 2.12.55

Config

No modpack-level config changes.

Migration notes

Existing villages, villagers, Soul Wells, and stored items carry over unchanged. Existing profession villagers that were already stranded outside their pens will relocate to their workstation the next time they're replaced. If you had leftover AE2/Mekanism blocks or machines from earlier (pre-disable) versions, they will drop as their un-registered item form on update.

This mod has no additional files