Risen - Undead Army-2.12.73+1.zip
What's new
Risen — Undead Army 2.12.73 → 2.12.73+1 — changelog
Second-pass release on 2.12.73. Main reason to update: closes a Zombie Village economy exploit in the previously-shipped ZV build. Also bumps NeoForge one point release and folds in 25 third-party mod updates that accumulated during August.
Reason to update: netherite recycling exploit — CLOSED
Zombie Village 4.57.328 → 4.57.331 (fileId 8620672 → 8726296)
Zombie Village recycling in the 2.12.73 pack returned 2 netherite ingots for a netherite tool whose smithing upgrade consumes only 1. A net gain every cycle: farmable ingots for anyone with a diamond tool. 4.57.331 reads the actual smithing recipe, so recycling an upgrade is break-even at best.
Other ZV changes that ride along (all shipped since the 2.12.73 pack was cut):
- Recycling coverage widened. Shields, tridents, maces, shears, fishing rods, flint and steel, brushes and elytra are all recyclable now, along with any modded item that carries a durability bar. Coverage is decided by durability, not by item class, so nothing goes missing when a mod ships equipment shaped a new way.
- Nothing is silently unrecyclable. Items whose class doesn't match a specific profession's workstation now fall through to the Smithing Table instead of doing nothing.
- Elytra return 1 phantom membrane (their repair material) — they have no crafting recipe so previously returned nothing.
- Recycling now awards experience. Scales with source dimension (End > Nether > Overworld), configurable through new
zombievillage:zone/*tags. Ordinary craftable gear still pays materials only; the XP is the reward for rare or loot-only items whose raw materials can't represent what they're worth. - Zone-tagged items are protected from the automatic chest drain. They can still be recycled by a deliberate sneak-click, but a hopper-style background drain will not consume them without confirmation.
- Iron/gold/diamond horse armour returned the wrong material in some cases (nuggets instead of ingots) — corrected.
ZV-Houses 1.1.8 → 1.1.9
Security tightening. /zvhouses buildtest now requires permission level 4 (server console, RCON, or an owner-tier operator). It's a testing command, so command blocks and datapack functions — which run at permission level 2 — can no longer trigger it. /zvhouses build is unchanged. Operators on a default server setup are unaffected; op-permission-level defaults to 4.
No blueprint, template or block changes. Nothing in a save file is affected.
NeoForge 21.1.244 → 21.1.248
Point release of the loader itself. No mod-side changes needed.
Third-party mod updates (25)
All within the same August 2026 update wave. NeoForge 1.21.1 track throughout — no MC-version drift.
Combat & RPG
- Iron's Spells 'n Spellbooks → 3.16.3
- L_Ender's Cataclysm → 3.33
- Simply Swords → 1.70.1
- Artifacts → 13.2.3
- Dungeon Difficulty → 3.7.0
Worldgen & structures
- Structures → v4.0
- Structures+ → v2.8
- IceAndFire Community Edition → 2.1.1 (if this ships the promised Dread worldgen fix, the
risen_iceandfire_dreadstopgap datapack may become removable in a future cut — leaving it in for this release so no in-flight worlds regress.) - Lithostitched → 1.8.0+beta4
- YUNG's API → 5.1.8
Content & QoL
- Farmer's Delight → 1.3.3
- Supplementaries → 3.9.3
- GraveStone Mod → 1.0.40
- Lootr → 1.11.38.124
- Waystones → 21.1.41
- Sophisticated Backpacks → 3.25.78.2107
- Sophisticated Core → 1.4.90.2299
- Xaero's World Map → 1.45.0
- Simply Tooltips → 0.1.5
Performance & libraries
- ImmediatelyFast → 1.6.12
- Moonlight Lib → 3.5.0
- Balm → 21.0.65
- Cupboard → 4.0
- Forgified Fabric API → 0.116.15+2.3.4
- JEI → 19.44.0.403
Configs
Simply Swords picked up two new config files (compatibility.toml, gui.toml) from its own update — shipped with defaults; no player action needed.
Ten config .bak files also rode along in overrides/config/ (NeoForge auto-generates these as backups when a mod's config schema changes: legendary_monsters, moonlight, sophisticatedbackpacks, spells_and_spellcrafting, supplementaries, waystones). Harmless but bloats the pack — safe to delete from the source overrides/config/ before the next release if you want to trim.
Migration notes
Existing worlds carry over automatically; nothing to reset. No balance-changing values in the ZV update beyond the netherite yield correction — anyone who kept a stockpile of illicit netherite from the 2.12.73 exploit gets to keep it, but the cycle no longer nets gain.
This mod has no additional files

