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Reverie Foundry

Forge your adventure here, with the SilentGear mod at its core—integrating new content, fixes, and optimizations all in one!
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Reverie Foundry-1.3-Beta.zip

File nameReverie-Foundry-1.3-Beta.zip
Uploaded
Nov 1, 2026
Downloads
364
Size
124.0 MB
Mod Loaders
NeoForge
File ID
9394254
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

📝 Changelog v1.3

✨ New Content

The mod count is now 313

  • Added a parry system
  • Added an adrenaline mechanic
  • Added the Silent Reforging Table
  • Added the Affix Reforging Table
  • Added a stamina system to accommodate the dodge roll system
  • Added four sets of modular armor
  • Rewritten FTB quest background shader
  • Added a visual way to write affixes and traits
  • Difficulty system reworked into world difficulty and personal difficulty; setting either to high difficulty grants rewards
  • Added cosmetic armor; its code has been modified to be compatible with transmog
  • Added Better Combat and Combat Roll (Better Combat can be disabled via a keybind; once disabled, the offhand is unlocked, so don't worry if you don't like Better Combat's attack mode)
  • I forgot the rest

🐛 Bug Fixes

  • Fixed incomplete effect descriptions for the Alexandrite affix
  • Fixed redundant .bak files being generated endlessly due to a Malum mod config file validation error
  • Fixed missing textures on bracelet and necklace modular trinkets after equipping certain slots, caused by missing textures
  • Fixed the crude trait disappearing after dismantling equipment made from crude alloy
  • Fixed stuttering caused by U/R rebuilding recipe layouts due to TMRV (this fix will be removed once TMRV itself is fixed)
  • I forgot the rest

⚡ Optimization

  • Optimized Create's performance
  • Optimized performance in other cases
  • Slightly optimized memory usage
  • Optimized world-traveling performance

🗑️ Deprecated/Removed

  • I forgot

💡 Other Changes

  • Removed the Berserker Pact affix from mobs
  • Affix count limits; can be increased via world difficulty / personal difficulty / defeating side bosses
  • Spells in the Cataclysm spellbook now only require defeating the corresponding boss to unlock, rather than needing the item in your inventory
  • You can now quickly deposit/withdraw/search nearby containers for the item in your hand via a keybind
  • Final boss fight AI reworked
  • Terra Mobs AI reworked
  • Minor AI tweaks for Eterna Starlight, Cataclysm Mobs, and BOMD
  • BetterCombat can be toggled on/off via a keybind; when disabled, the attack mode and offhand state revert to vanilla (attack damage does not)
  • I forgot the rest

📦 API/Dependency Changes

  • Added BetterCombat as a required dependency
  • Added Combat Roll as a required dependency
  • Added Backported Spears as a required dependency
  • I forgot the rest

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