Reverie Foundry-1.3-Beta.zip
What's new
📝 Changelog v1.3
✨ New Content
The mod count is now 313
- Added a parry system
- Added an adrenaline mechanic
- Added the Silent Reforging Table
- Added the Affix Reforging Table
- Added a stamina system to accommodate the dodge roll system
- Added four sets of modular armor
- Rewritten FTB quest background shader
- Added a visual way to write affixes and traits
- Difficulty system reworked into world difficulty and personal difficulty; setting either to high difficulty grants rewards
- Added cosmetic armor; its code has been modified to be compatible with transmog
- Added Better Combat and Combat Roll (Better Combat can be disabled via a keybind; once disabled, the offhand is unlocked, so don't worry if you don't like Better Combat's attack mode)
- I forgot the rest
🐛 Bug Fixes
- Fixed incomplete effect descriptions for the Alexandrite affix
- Fixed redundant .bak files being generated endlessly due to a Malum mod config file validation error
- Fixed missing textures on bracelet and necklace modular trinkets after equipping certain slots, caused by missing textures
- Fixed the crude trait disappearing after dismantling equipment made from crude alloy
- Fixed stuttering caused by U/R rebuilding recipe layouts due to TMRV (this fix will be removed once TMRV itself is fixed)
- I forgot the rest
⚡ Optimization
- Optimized Create's performance
- Optimized performance in other cases
- Slightly optimized memory usage
- Optimized world-traveling performance
🗑️ Deprecated/Removed
- I forgot
💡 Other Changes
- Removed the Berserker Pact affix from mobs
- Affix count limits; can be increased via world difficulty / personal difficulty / defeating side bosses
- Spells in the Cataclysm spellbook now only require defeating the corresponding boss to unlock, rather than needing the item in your inventory
- You can now quickly deposit/withdraw/search nearby containers for the item in your hand via a keybind
- Final boss fight AI reworked
- Terra Mobs AI reworked
- Minor AI tweaks for Eterna Starlight, Cataclysm Mobs, and BOMD
- BetterCombat can be toggled on/off via a keybind; when disabled, the attack mode and offhand state revert to vanilla (attack damage does not)
- I forgot the rest
📦 API/Dependency Changes
- Added BetterCombat as a required dependency
- Added Combat Roll as a required dependency
- Added Backported Spears as a required dependency
- I forgot the rest
This mod has no additional files

