Resurvival 7.3.0
What's new
Resurvival 7.3.0
## Mods
### Added
Airstrikes
Antique Trading Ship
Atmospheric
Attributizer
Brewin' and Chewin
Cave Dweller
Cave Spiders For Crawlings
Create Reoxidized
Death and Taxes
Dethrasher
Durability Tooltip
Drippy Loading Screen
Enemy Expansion
Fearsomeness
Iris & Oculus Flywheel Compat 1.14
Lifeleech
Naturalist
Opposing Force
Species
Starter Structure
Pretty Rain
Property Modifier
Trials Chambers Backport + Faithful Chambers
Sword Blocking Mechanics
### Removed
Biomes O Plenty
Oh the Biomes We've Gone
Regions Unexplored
YUNG's Cave Biomes
TerraBlender
Healing Campfires
No Hostiles Around Campfires
## Changes
### Balancing
## Fusion Gems
- Earth Uvite - Poison Aspect for Swords, Pain Power for Chestplates, Upheaval for Shovels, Bait for Fishing Rods, Rupture for the Saltbound Tablet
- Force Ferrofluid - Precision for Spyglasses, Widening for the Bridge Brace, Reeling for Crossbows, Sustain for the Saltbound Tablet
- Ender Erythrite - Forager for Bows Arcane for Swords, Marking for Spyglasses, Magic Protection for Armour, Focus for Staves
- Frail Halite - Curse of Fragility for all Tools and Armour
- Repelling Rutile - Curse of Repelling for all Tools and Armour
- Impact Chitin - Inertia for Chestplates
### Zombies
- Fisherman Zombies now have a BRAND NEW DESIGN! They also hold lanterns to highlight themselves in group fights. They have 10 more HP than before too, just to rub it in!
- Fishermen Zombies can no longer steal items out your hands due to an alleged bug where they could delete items held in the offhand :(
- Ender Pearl-lobbing Zombies now spawn with an exclusive skin for them!
- Zombies and Skeletons can now spawn as ADVENTURERS! They carry a Torch, Backpack and Hat, and show up more frequently underground. Killing them might yield their items...!
- Now have a little less reach!
### Creepers
- Creepy Coating is now a rarer natural drop from them
- Now have a 1/5 chance of spawning as Rocket Creepers... And have a brand new design to reflect that!!
- Angry Creepers.
### Cave Spider
The Cave Spider now acts as a punishment mob for players who try to cheese mob fights via crawling into tunnels where most can't reach
- 20HP
- 10 Armour points with 20 Armour Toughness
- 0.06 movement speed (Very slow, but fast enough to gain on you in tunnels)
- 1.0 Knockback Resistance (same as an Iron Golem or Warden)
I also made a new mod, Cave Spiders For Crawling, specifically to spawn Cave Spiders from regular Spiders when you kill them whilst you're crawling. Good luck!
### Piglin Brute
- Now gets slowed for 2 seconds when hurt, because they're insanely busted EVEN by Resurvival standards LMAO
### Naga
- Made a custom mod to fix over-spawning without making them rare: Added the Territorial effect, which can be earnt by Eating a Naga Tail, or brewing it with a Thick potion base. This effect stops Nagas from spawning near the entity that has it whilst it's active! Also prevents Ghasts and Umvuthana from spawning whilst active too.
### Thrasher
- Made a custom mod to circumvent their broken mauling mechanics - Hold SHIFT when caught by one to wiggle free!
- They now spawn much more commonly in the ocean :)
### Lifeleech
- Made a custom mod to add the Lifeleech effect, which lets you gain bonus hearts when on a killstreak! Attainable by either brewing a potion, or by consuming a Vampear, now dropped from the Vampire mob instead of gunpowder
### Illhawks
- No longer jump up as high when hurt, allowing you to combo them with the Elytrian Super-Jump ability!
- Now spawn sometimes as natural hostile mobs!
### Grimm Trader
- Introducing the Grimm Trader, who will pick up any loot you dropped when you died, and sell it back to you for Emeralds! Greedy Hog... Or, uh, Owl. Maybe you can beat him up for all the Emeralds he's shaken people down for? Just... Be careful when you do!
### Spice of Life
- Only the last 16 food items are now tracked and rewarded instead of the last 32, nerfing the max number of benefits you can gain from Spice of Life (The powercreep caused by it was insane)
### Tooltips
- Gave most all the items in the EMI favourites list SHIFT-hold descriptions to help guide players through the pack better!
### Maps/Minimap
- Can no longer see entities besides pets, players and traders!
### Loot
- Soul Beads can now locate Ancient Cities when thrown
- Fixed the Unseeing Eye not generating in Ancient City loot tables
- Nerfed Villager loot further (All Gold gear is now Leather & Stone)
- Nerfed Better Dungeons Loot (170 Iron from one dungeon? Really?)
- Nerfed Valhesia Structures Loot (SO MANY ENCHANTED DIAMOND WEAPONS)
- Monster Spawners now take far longer to mine so as to prevent one from cheesing them early-game without torches
- Artifacts in Campsite barrels are now a 4% chance instead of a 15% chance
- You'll never find Nightvision goggles again.
- Monster Box enemies now drop Emeralds, Trial Keys and less Enchanting Gems, in addition to consistent extra half and full hearts
- Urns now always drop some hearts when broken
## Tool/Armour Tiers
- All tools and armour now have their durability visible before they take damage!
### Swords
- Swords can now block 50% of incoming damage! If you block within 1/5th of a second of an attack incoming, it will block 100% of the damage instead via a parry! Unlike shields though, they cannot swing an attack out whilst blocking, cannot ricochet projectiles back, and cannot deal damage on a parry.
- Changed the parry noise from Sword Blocking Mechanics because it was awful???
### Hoes
- Higher tiers now deal higher damage, like weapons
- Added additional reach to facilitate Airstrikes
- Can now Airstrike enemies when dealing critical damage, which raises both you and the enemy into the air for air-combos.
### Axes
- Lower tiers now deal lesser damage, so there's a reason to make Diamond Axes for combat!
### Fishing Rod/Rod of Gales/Trident
- Can now Airdash off enemies when dealing critical damage, which propels both you and the enemy forward through the air for air-combos. Works amazingly for Owlytrians.
### Leather
- Leather armour items are now named consistently with other armour sets
### Shields
- Gave Shields appropriate repair materials via Property Modifier
### Sterling/Silver
- Sterling Armour is now a craftable upgrade to Leather Armour, with slightly better durability than chainmail
- Sterling Armour can now be upgraded into Iron Armour
- Renamed the Sterling Armour advancement
- Renamed Sterling Armor to Silver Armor for consistency's sake, and to differentiate it's useage from the original mod
- Silver Armour is now the basis of the Blast-Proof Steel Armour (Griefer Armor)
### Steel
- Steel Armour now has 350 durability per-piece, more than Iron but a little less than Black Iron
### Gold
- Gold gear is now an upgrade to Chainmail/Flint gear
- Gold Tools now have a little less durability than Iron tools, whilst Gold Armour has the same durability as Iron Armor
- Gold Tools no longer have looting/fortune baked in
- Gold Armour now makes you 6% faster for each piece you wear, for a total 24% speed boost wearing the full set
### Diamond/Netherite
- Removed extra durability points from Diamond and Netherite tools, but kept extra armour durability
### Waystones
- Made Warp Plates uncraftable
- Waystone TP Levels now only go up every 1024 blocks
- Warp Dust and Silver Ingot now make the WARP BANK, a repurposed and cheaper Shulker Box!
### Origins
- Elytrians are now Owlytrians, with Owl wings instead of Elytra wings! This was done to communicate that they function differently from vanilla Elytria
- Crablings now get ten seconds of Water Breathing when first entering water!
### Enchanting Gems
- Enchanting Gem Ores now have new texture to better distinguish the gems from regular ores
- Enchanting Gems are now several times more common in their native biomes
- Added mentions of where Gems are most common in their EMI descriptions
### Owlagers
- Owlagers now have entirely new trades! :D
- Sky Villages no longer have Emerald Ore embedded in them
## Other
### Recipes
- Creepy Coating now requires Honeycomb to craft instead of Spore Blossom
- Warp Scrolls now take Uninscribed Scrolls to craft
- Diamond Spears now cost 4 Diamonds to forge instead of 2
- Fixed broken Vanished Rabbitstone recipe
- Fire Rubies can now be forged from 9 Blaze Powder + 1 Spider Kunzite
- Ice Sapphires can now be forged from 8 Lapis + 1 Ice Crystal + 1 Spider Kunzite
- Paragon Boots now grant Depth Strider instead of Frost Walker when forged
- Night Vision Goggles are now craftable with 8 Spider Kunzite + 1 Limitite + 1 Diamond Helmet (Changed their design to reflect this)
- Duping a Netherite Upgrade Template now additionally requires Limitite too
- Netherite Ingots now take a Fire Ruby to Forge, can no longer be crafted in a table
- Echoing Spear and Unstable Enchanting Table now additionally needs Limitite to craft
- Soul Beads are now Forgable
- Added Spectralibur Forging recipe
- The Grappling Hook is now an upgrade of the Harpoon, made with Black Iron
- Tesla Bows are now made out of Copper instead of Gold
- Blaze Burners now require a block of Black Iron instead of a Block of Silver
- Wooden to Flint tool upgrades now require bindings again
- Removed the Ultima Sword and Axe...... <:( They're just too ultima... they ultima-tely... had to go.... :(
- Supplementaries Sacks now take Rabbit Hide to craft
### Loot Tables
- Creepy Coating can now drop randomly from slain Creepers, with a higher chance to attain it when killing with Looting
- Great Thrashers now always drop at least 2 Thrasher Teeth, and can now drop Air Abalone's 33% of the time upon death
- Friends and Foes Beekeeper now has consistent trades with the rest of the Owlagers
- Removed Spawner structures from Valhesia Structures, lowered chances of certain structures appearing
- Smithing Tables now require a Diamond Tool to pick up
- Buffed Unseeing Eye spawnrate in Ancient City loot chests
### Stacking
- Ancient Fruit now stacks to 8
- Bottles O' Enchanting now stack to 32
- XP Nuggets now stack now stack to 64
## Misc
### Technical
- No more TerraBlender means faster chunk loading!!!
- Changed "max_exclusive" range from 0.94 to 0.93, making land-based islands generate larger than before in 3d.json in angel_islands\worldgen\density_function\continents
- Locked fancymenu GUI scale to 2 to prevent breaking of GUI elements
- Re-enabled vanilla Mineshafts
### Tags
- Added Creepy Coating to the Bindings tag
- Added Ancient Debris to the needs_iron_tool tag, removed it from the needs_diamond_tool tag
- Readded (Crying) Obsidian to the needs_diamond_tool tag
### Art & Lang
- Replaced Mojang Studios Logo with Infernal Studios Logo using Drippy Loading Screen
- Updated Complementary Shaders + Euphoria Patches to utilise slightly a tweaked version of Objectively Better Minecraft's settings
- Retextured Blast-Proof Steel blocks to better match item sprite and make it more appealing
- Sandstone Waystones are now Limestone Waystones
- Clash!'s Swept Axe now uses the Black Iron colour palette
- Fixed Blast-Proof Steel Shield still being called a Griefer Shield
- Retextured some Opposing Force features
- Autumnity Pancakes are now called Syrup-Covered Pancakes, so they no longer conflict with Farmer's Delights Pancake
### Balancing
- You now always spawn next to a Waystone on a small platform upon first joining the world - Make the most of it, you won't be seeing many more of them!
- It now takes 512 blocks of travel for a single XP level instead of 256 blocks when using a Way/Portstone - In exchange, Waystones now generate far more rarely naturally.
- Numerous items can now be repaired in an anvil that couldn't be before
- Ultima tools now drop Ruined Ashes when broken that can be repaired with Diamonds
- Reduced Species' Hanger's health because it was ridiculous!
- Illhawks are now fire-proof to prevent burning them into the stratosphere
### Fixes
- Wroughtnaut arena has been updated to prevent the Wroughtnaut from falling off
- Changed and fixed NUMEROUS food items' stack sizes (Calcyon)
- Fixed Stoneling description
- Fixed Sacks being uncraftable (OOPS!)
- Fixed Ancient Debris not generating in Nether walls
### Disabled
- Hid item self-repair recipes in EMI
- Disabled Power enchantment (unbalanced)
- Disabled Water Protection enchantment (useless in RS)
- Disabled Precision enchantment (didn't work properly)
- Removed Enchantment Glint from Fusion Gems
- Disallowed Skeleton Villager spawning via in-control because it SUCKS
- Hid Echo Shard Soulbinding smithing recipe in EMI showing up needlessly
- Removed EMI Anvil Repairing and Grindstone tabs because they were obnoxious
- Disabled Torches setting enemies on fire when struck with them
This mod has no additional files

