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Requiem V

Requiem V aims to turn vanilla Minecraft into a linear MMO/RPG experience.

File Details

Requiem V 1.6.3

  • B
  • May 21, 2022
  • 4.73 MB
  • 315
  • 1.12.2
  • Forge

File Name

Requiem V-Beta 1.6.3.zip

Supported Versions

  • 1.12.2

Was going to work on this update more but i'm gonna push it out because of some important changes, courtesy of yours truly Yolo

 

Current Mod List: 205
1.6.2s Mod List: 198

Testing (Any mods im testing for the pack, don't whether these will be used. Just a heads up)

  •  Epic Fights

Adds some new mechanics to the combat system, currently modded weapons don't work with this mod, so i'm waiting for that to be added or for a way for me to do it myself


Added

 

  • Better Placement

Syncs block placement to cursor, easier and faster building

 

  • Starter Kit

Gives me the ability to add items on world spawn

 

  • Stack Refill

Refills an items stack once that stack is used, if available

 

  • Inventory Totem

Works in the inventory, simple

 

  • Smaller Nether Portals

Because a 1x2 portal can be fun, and stylish

 

  • Craftable Enchantments

Pretty self-explanatory, will see how it fairs. (only vanilla enchantments)

 

  • Weeping Angels

Wouldn't be an dark-souls esc pack without it


Deleted

 

  • Rare Ice

That rare ice wasn't actually so rare. Could be added back eventually

 

Tweaked

 

  • Scaling Health

     All blights and bosses drop heart shards instead of containers, making it harder to get.

Changes are as follows:

 

  • Blights
    - Minimum: 0
    - Maximum: 5
    - Container Equivalent: 5/9th of a container, never able to drop enough shards for a full.

    • Bosses
      - Minimum: 9
      - Maximum: 54
      - Container Equivalent: Bosses always drop 1 to 6 containers worth of shards. (Currently includes just withers and ender dragons)

    • Blight Changes

- Lower spawn rate, HP and damage, and bosses (ender dragon) have been blacklisted from becoming blights

 

  • Health Changes

- Max health decrease by about 100%. (Max hearts are determined in half hearts)

Previously: 2048, 1024 full hearts

New Current: 200, 100 full hearts

 

  • Difficulty Changes

- Difficulty Scaled by HEAVILY
     - Less blights, Lower health cap, and a Lower damage multiplier (Mods can only have up to 1024 HP, only blights should reach that range)