File Details
Requiem V 1.6.3
- B
- May 21, 2022
- 4.73 MB
- 315
- 1.12.2
- Forge
File Name
Requiem V-Beta 1.6.3.zip
Supported Versions
- 1.12.2
Was going to work on this update more but i'm gonna push it out because of some important changes, courtesy of yours truly Yolo
Current Mod List: 205
1.6.2s Mod List: 198
Testing (Any mods im testing for the pack, don't whether these will be used. Just a heads up)
- Epic Fights
Adds some new mechanics to the combat system, currently modded weapons don't work with this mod, so i'm waiting for that to be added or for a way for me to do it myself
Added
- Better Placement
Syncs block placement to cursor, easier and faster building
- Starter Kit
Gives me the ability to add items on world spawn
- Stack Refill
Refills an items stack once that stack is used, if available
- Inventory Totem
Works in the inventory, simple
- Smaller Nether Portals
Because a 1x2 portal can be fun, and stylish
- Craftable Enchantments
Pretty self-explanatory, will see how it fairs. (only vanilla enchantments)
- Weeping Angels
Wouldn't be an dark-souls esc pack without it
Deleted
- Rare Ice
That rare ice wasn't actually so rare. Could be added back eventually
Tweaked
- Scaling Health
All blights and bosses drop heart shards instead of containers, making it harder to get.
Changes are as follows:
- Blights
- Minimum: 0
- Maximum: 5
- Container Equivalent: 5/9th of a container, never able to drop enough shards for a full.
- Bosses
- Minimum: 9
- Maximum: 54
- Container Equivalent: Bosses always drop 1 to 6 containers worth of shards. (Currently includes just withers and ender dragons) - Blight Changes
- Bosses
- Lower spawn rate, HP and damage, and bosses (ender dragon) have been blacklisted from becoming blights
- Health Changes
- Max health decrease by about 100%. (Max hearts are determined in half hearts)
Previously: 2048, 1024 full hearts
New Current: 200, 100 full hearts
- Difficulty Changes
- Difficulty Scaled by HEAVILY
- Less blights, Lower health cap, and a Lower damage multiplier (Mods can only have up to 1024 HP, only blights should reach that range)

