File Details
RRL 3.0.zip
- R
- May 27, 2023
- 389.38 MB
- 838
- 1.12.2
- Forge
File Name
RRL 3.0.zip
Supported Versions
- 1.12.2
Finally an update to RRL !
I tried improving the terrain generation and the gameplay, and got rid of non really essentials mods or aspects.
REMOVED :
Fancy block particules mod (client)
Natural regeneration
Mobs with random potion effects (the invisibility was annoying)
Recipe for building gadgets and lycanite staffs
Spiders mining blocks
Less zombie villagers spawning
Elenai Dodge
ADDED :
Elenai Dodge 2, so it's less OP now
New city type : less frequent but way bigger, with taller buildings so you're actually happy when you find one. Wasteland and desert biome are now the most frequent to find
Custom villagers trades (for building gadgets, solar pannel equipment and more)
Villagers will now ask you to trade food for emeralds, even your own flesh will do
Custom loot bags to lost cities chest and as zombies drop with neat stuff inside
Possibility to have HORSES (I let you find how)
InControl mod, zombies now spawn in day light (torches are now USELESS)
Chisel mod, for better buildings and decoration
Modern Ruins mod and additionnal structures, to make the world more "alive" (or more dead ...well idk)
Ultimate Car mod
Extenday days, now the day is 42 minutes and the night is 22 minutes
Better Beacon Placement, makes beacon build itself by sneak + click
Dummy mod
Chunk Animator (client)
Immersive ruins, for decoration. You can get the recipe ingredients in the new loot bag
and last but not least : MINECOLONIES, makes the endgame and the modpack goal more interesting. But you can only start your colonies after having villagers, because the townhall block is obtained by trading.
I plan on adding the LOST BOOK mod with useful tips and lore inside, and maybe Realistic Block physic to prevent the player to build infinite bridge in the Aether (you're supposed to fly with a dragon to go there)
Have fun.

