promotional bannermobile promotional banner

Realms Of Reverie

A highly integrated RPG pack designed for character progression, discovery, exploration, advancement, and long term community play.
Back to Files

RealmsOfReverie-1.0.39.zip

File nameRealmsOfReverie-1.0.39.zip
Uploader
SilvertideSilvertide
Uploaded
Sep 2, 2026
Downloads
34
Size
9.6 MB
Mod Loaders
NeoForge
File ID
8790296
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Reverie 1.0.39

Melee Combat

  • Simply Swords updated. Weapon abilities now run on a new spell system and cost mana to use.
  • Every weapon type now carries built-in stats that define how it plays. Rapiers, katanas, claymores, scythes and the rest each handle differently, and weapons from other mods are included.
  • Weapon arts added to more knives and daggers.
  • 10 new unique weapons added, including a few new axes.

Ranged Weapons

  • Bows and crossbows reworked. Draw speed and arrow velocity are now real weapon stats instead of approximations.
  • The Arbalist skill has been removed. Bows and crossbows now both level a single Archer skill.
  • New Archer skill tree.
  • Bow upgrade parts turn up in more places while exploring.
  • Quick Charge removed.

Legendary Loot

  • Artifacts — uniques, relics and other one-of-a-kind gear — now have real sources instead of appearing at random.
  • Legendary loot can be found from major bosses, minor bosses, elite enemies, treasure rooms, buried treasure, excavation sites, fishing and gateway arenas. Every artifact has its own places it shows up, and most have several.
  • Different kinds of places hold different kinds of treasure. If you know what you are after, you can go looking for it on purpose.
  • Artifacts are rare and come from many places.
  • Artifacts generally must be attuned before they can be used. Attuning costs attunement slots, experience and materials, scaling with the item's power. Attuning further gives cool bonuses.

Spells

  • Spell scrolls now drop from mobs that suit the spell. Bosses drop the stronger ones.
  • Several mobility and utility spells had their cooldowns and power restored after upstream nerfs.

Enchantments

  • Maximum enchantment levels lowered across the board.
  • Enchanting table and loot pools curated — some enchantments no longer appear in either.
  • Removed: Quick Charge, Money Mending, Discharge, Nature's Blessing.

Other Changes

  • The brick forge has been retired. Slag smelting now uses the alloy furnace.
  • New Mole boon type added; several existing boons retuned.
  • Fishing content refreshed across the aquatic mods.
  • Various loot, trade and recipe fixes.

Mod Updates

7 new: Spell Engine, Spell Power, Ranged Weapon API, NoMobFarm, Colorful Hearts, HAPI, Better Advanced Tooltips. None removed.

Notable updates: Simply Swords, Realms of Reverie, Hybrid Aquatic, Starcatcher, Iron's Spellbooks, FTB Quests, JEI, Farmers Delight, Simply Bows, Overgeared, plus routine library and performance mod bumps.


Reverie 1.0.38

New Content & Integrations

Mortal Boons (new mod — mortal_boons + playerabilities_mortalboons bridge) — a Fatestone-driven blessing system, fully configured for the pack:

  • 30 boons across 5 boon types — The Bear, The Hare, The Raven, The Wolf, The Wyrm — each granting scaling attribute bonuses over 4 tiers (e.g. Bearheart +2/4/6/8 max health)
  • 8 offerings (iron ingot, gold ingot, diamond, ender pearl, blaze powder, magma cream, honeycomb, rabbit's foot) determine which type you roll
  • 5 ability boons via the Player Abilities bridge: Bloodscent, Guardian Angel, Second Wind, Spider Climb, Swift Step
  • Roll/temper/reroll costs escalate in XP levels (5 → 30) with 10/20/30-minute Fatestone cooldowns per boon held; death can strip boons and reset the escalation

Naturalist 1.0.2 → 2.0.3 — the big 2.0 rewrite, integrated as the pack's primary animal mod:

  • PMMO taming/riding/breeding requirements rewritten around Naturalist's roster; Reanimal entries retired in favour of Naturalist equivalents (capybara, ostrich, giraffe) — new Charisma tiers for bears, lions, tigers, hippos, elephants, and mammoths (Cha 6 + Husbandry 4)
  • Naturalist foods added to the food rebalance table; meat/egg tag entries wired (c:raw_meat, c:cooked_meat, minecraft:is_meat)
  • Duplicate removal pass (duplicates_naturalist.json) — overlapping fish/starfish/bucket items removed, naturalist:clam_meat redirected to hybrid_aquatic:clam
  • Mobs with no spawn niche in the pack denied via InControl (anglerfish, blobfish, giant isopod, great white, jellyfish, ray, piranha, starfish, hedgehog) alongside overlapping Reanimal/Upgrade Aquatic/Hybrid Aquatic entries

Tide configuredtide_server.json / tide_client.json added. Tide now overrides the vanilla rod, hold-to-cast enabled, per-dimension void fishing heights (Overworld/Nether −6 from bottom, End +50), crate weight/quality tuned.

52 missing Starcatcher fish definitions added — 42 Hybrid Aquatic, 4 Critters & Companions, 3 Upgrade Aquatic, 2 Environmental, 1 misc. These fish previously had Tide entries but no Starcatcher minigame data, so they fell through the fishing pipeline.

Mob Difficulty Rework

config/incontrol/spawn.json rebuilt (188 rules). Hostile mobs moved from multiplier-based scaling to flat health targets with per-mob magic resistance profiles:

  • Zombie family (zombie, zombie villager, husk) → 45–61 HP, 1.15× damage, 0.82× speed, +4 armor
  • Skeleton family (skeleton, stray, bogged) and drowned → 19 HP, 1.1× damage, 1.32× speed
  • Every rebalanced mob now carries a full Iron's Spellbooks resistance block — undead take extra Holy/Ender damage and resist Blood magic (1.625×), skeletons flip the Holy/Ender weighting
  • Time-of-day gating removed from the zombie rule (was 12500–23500)

Dead King drops reworked — the eight spellcaster chestplates (archevoker, cryomancer, cultist, electromancer, plagued, priest, pyromancer, shadowwalker) moved out of PMMO loot modifiers into the boss's own loot table, now 2 rolls, player-kill gated.

Progression & Quests

Dimension gating — Access Denied now keys off FTB Quests instead of a raw health check:

  • Nether unlocked by The Way Below — kill the Twilight Forest Hydra's three heads and take the Fiery Blood
  • End unlocked by The Faithless Gate — kill The True Azazel in the Nether

New quests: The Lay of the Land, The Dark Tower, The Quest Ram, Know Before It Pours (craft and place Tide's Weather Radio), plus Minecolonies chapter expansion.

Azazel gear nerf — Preacher's Armor Life Steal 0.03 → 0.02 per piece; Constitution requirements corrected (3 → 4, 7 → 11).

Woodcutting XP retuned — wood and logs split into separate values (wood 200, log 150, stripped 200); generic tree XP raised across the board (log 80 → 150, wood 80 → 180, leaves 12 → 30, planks 40 → 100). Twilight Forest wood now uses a 1.3× multiplier rather than a hardcoded value.

Skill trees tweaked: duelist, knight (skills + connections), slayer, nature magic.

Attribute tooltips — 115 new description strings covering vanilla, player, and Iron's Spellbooks attributes (max mana, block interaction range, mining efficiency, gravity, scale, etc.).

Recipes Moved to KubeJS

~280 datapack recipe JSONs deleted from config/paxi/datapacks/reverie/ and reimplemented as KubeJS server scripts — the pack's stated pattern of owning all recipe work in kubejs/server_scripts/recipes/.

Namespace JSONs removed Replacement script
apotheosis 86 apotheosis_salvaging.js, apotheosis_workstations.js, apotheosis_gem_cutting.js, apotheosis_gateways.js, apotheosis_reforging.js, apotheosis_infusion.js
seamsandstitches 63 seamsandstitches.js, seamsandstitches_armor.js
irons_spellbooks 42 folded into existing removal scripts
realmsofreverie 40 realmsofreverie_slag.js, realmsofreverie_gold_weapons.js, reverie_heated_palladium.js, slag_raw_material_melting.js
overgeared 11 overgeared_armor.js, overgeared_forging.js
sophisticatedbackpacks 10 sophisticated.remove.js
create 10 create_crushing_wheel_elevator.js
galosphere 3 galosphere_palladium_blasting.js
others (bosses_of_mass_destruction, homebound, slag) 17 consolidated

Also new: betterarcheology_identifying.js, materialistic.js. Apotheosis recipe removals were dropped (apotheosis.remove.js deleted) — the mod's own recipes are no longer stripped.

Cleanup

  • Dead scripts removed: find_bad_data.js, loot/add.js, client_scripts/main.js, jei/hide.js, irons_patreon_lib.hide.js
  • 26 PMMO loot-modifier JSONs deleted (extra-ore drops, fishing gear, leaf apples, mob drops) — superseded by KubeJS loot handling
  • 9 stale .toml.bak files and orphaned configs pruned (spark, glassential, jamlib, rightclickharvest, artifactory, libtooltips)
  • Datapack paths migrated to 1.21 singular form (tags/blockstags/block, tags/itemstags/item, advancementsadvancement); Serene Seasons crop tags rebuilt with a year_round_crops set
  • Cooking XP script simplified — redundant hasFood guards and commented-out block helpers removed; duplicate nutrition calculation hoisted
  • Dropped structure sets: Fish of Thieves seapost and guardian fruit trees, Snowy Spirit gingerbread house
  • irons_spellbooks Patchouli advancement and a stray artificer_cane copy.json removed

Mod Updates

2 new (Mortal Boons 1.2.0, Player Abilities × Mortal Boons 1.0.0). None removed. Notable version bumps:

Apotheosis 8.6.0→8.7.0 · Naturalist 1.0.2→2.0.3 · Reliable Recipes 2.2.0→3.1.3 · JEI 19.39→19.44 · Minecolonies 1319→1368 · Realms of Reverie 2.3.0→2.4.0 · Cult of Azazel 1.1.4.9a→1.1.4.12 · Lithostitched 1.7.13→1.8.0-beta4 · Critters & Companions 2.6.2→2.7.0 · FTB Quests 1.27→1.31 · Player Abilities 1.0.5→1.0.8 · pa_reverie 1.0.2→1.0.4 · Hybrid Aquatic 1.6.8→1.6.9 · Puffish Skills 0.18.1→0.18.3 · Reliable Remover 2.10.3→2.12.1 · Tide 2.1→2.1.1 · Apothic Attributes 2.10.0→2.10.1 · Better Archeology 1.3.7→1.3.8 · Cupboard 3.9→4.0 · InControl 10.2.6→10.2.7 · plus Sophisticated Backpacks/Core/Storage/Inventory Interactions, Balm, CreativeCore, Fusion, Gravestone, Horseman, ImmediatelyFast, Lootr, My Nether's Delight, Particular, Structurize, SuperMartijn642 Core, Tom's Storage, Default Options, AllTheLeaks, FTB Chunks/Library/Ranks/XMod Compat.


Reverie 1.0.37

New Content & Integrations

Cult of Azazel (new mod — netherman) — Azazel boss content wired into the RPG system:

  • Preacher's Armor — full heavy set (Constitution 11), runic-tier defense with Life Steal, trading a little Spell Resist and attack speed
  • Azazel Mask trophy — head slot, gated at Con 11 (mod grants fire immunity + rebirth-totem charges)
  • Judicus scythe — runic-tier reaper weapon (Reaper 11, Life Steal)
  • Longinus spear — runic-tier sentinel weapon (Sentinel 11, Armor Toughness)
  • Nether structure sets added (believer house, gast chamber, head altar, nether mansion, maze, geyser, pipes)

New Tailor armors (Seams & Stitches) — sewing patterns for Arctic and Yeti (full sets) and Naga (chest/legs).

Overgeared × Twilight Forest — Twilight Forest equipment now gets quality/overgeared treatment (overgeared_twilight_armor.js, twilightforest_equipment_quality.js).

Kindred + PMMO — Kindred's built-in PMMO integration was removed, so companion-bond attributes are now wired manually; added Kindred configs and a max_companion_bonds attribute cap.

Tanning rack added.

Ambience/worldgen mods — added Biolith (biome generation), Birds, and Boids, with configs and biome spawn tags.

Hybrid Aquatic 1.5.5 → 1.6.8

  • Namespace migration hybrid-aquatic:hybrid_aquatic: across all Tide fish JSONs, recipe requirements, and remover configs
  • New fish integrated (blobfish, hagfish, piranha, sunfish, trevally, African butterflyfish, + renamed stingray/tetra/cichlid)
  • New hybrid aquatic food
  • Whale Falls structure set

Progression & RPG Tuning

  • Slag foundry: palladium support in the furnace; tool-head casting + melting recipes (copper/gold/iron/steel); raw-ore smelt output rebalanced; crushed ores given a smelting tag; raw-material melting recipes/tags; slag melter recipe removed
  • Fishing XP script reworked for the new HA namespace and fish
  • Apotheosis rarities, gateways, gem cutting, salvaging, and reforging recipes updated (mod → 8.6.0)
  • Skill trees tweaked: duelist, executioner, knight, swimming, and blood/ender/nature magic
  • PMMO perks and weapon XP updated; woodcutting tweaks

Economy & Config Fixes

  • Lightman's Currency: disabled machine trades from the wandering trader; hid unused wallets
  • Removed vanilla bundles from loot chests
  • Reduced pig litter size
  • Grass/dandelion regrowth adjusted (grass regrowth later reverted)
  • Ignored the Animal Diets dynamic config
  • Fixed slag tool heads

Mod Updates

No mods removed; 5 new (biolith, birds, boids, cult of azazel, irons_apothic_invaders). Notable version bumps:

Apotheosis 8.5.4→8.6.0 · Apothic Attributes 2.9.1→2.10.0 · Apothic Enchanting 1.5.3→1.6.0 · Apothic Spawners 1.3.4→1.4.0 · Better Combat 2.3.2→2.4.0 · Better Archeology 1.3.4→1.3.7 · Critters & Companions 2.5.0→2.6.2 · JEI 19.36→19.39 · Kindred 1.0.4→1.1.1 · PMMO 2.10.45→2.10.46 · Realms of Reverie 2.0.2→2.3.0 · Starcatcher 3.0.3→3.0.6 · Sophisticated Backpacks/Core/Storage · Tom's Storage 2.3.2→2.4.0 · plus Placebo, Kiwi, Architectury, Balm, Fusion, Ecologics, ModernFix, Lootr, Neruina, ResearchLab, Seams & Stitches, RecipeEssentials, Reliable Remover, Quality Food, StyleColonies, FTB Library, Oracle Index, Cupboard, AllTheLeaks, Configurable.

This mod has no additional files