Realms of Reverie
**1.0.40+ — From this update until specified expect some tech and magic progression changes / integrations. Some recipes may look incomplete or have nowhere they go for a short time. Also some new structures and world gen have been added, so you may have to explore out past your loaded chunks to get them.
1.0.39 — back up your world first! The Simply Swords update recommends against updating existing worlds. We barely used the mod yet and my own world has had no issues, but play it safe.
An RPG modpack for people who want to build a city, level a character, and get lost in a dangerous world with their friends. Approachable for casual players, deep enough to keep you playing for months.
Inspired by World of Warcraft, The Legend of Zelda, Dark Souls, and Wurm.
What Makes Reverie Different
15 custom mods built just for this pack. Most other packs bolt mods together. Reverie wires them into each other.
- Everything gives XP. Break coal and you gain Mining, plus a little Dexterity and Constitution. Cast Fireball and you gain Pyromancy, Intelligence, and Arcana.
- Skill trees with real choices. Level a profession, earn skill points, and spend them in Pufferfish's Skills trees to gain attributes or abilities. Get better at your job, get powers nobody else has.
- Attributes unlock gear. Most items need a level to use, but the gate is usually an attribute like Dexterity, not a profession. Level Dexterity with Knight weapons and you've also unlocked better pickaxes.
- Integrated, not just installed. Farmer's Delight, Iron's Spells, Animal Weights, Simply Swords, Minecolonies, and every structure are tuned to fit the same progression curve.
Core Design Rules
Travel is never trivial
- Only 3 ways to teleport. Homebound stones are on a 30–60 minute cooldown and can't be used in combat. The other two are yours to discover.
- Train or breed a horse. One kind can be bonded and summoned to you from anywhere.
- Acrobatics unlocks movement abilities. Grappling hooks and Deku Leafs help too.
- No creative flight, ever. Elytra-style flight is limited to a spell and a subclass.
The world is always dangerous
- You are never invincible. Go tanky or go carefully (or ideally bring friends).
- Outgrown the overworld? The Twilight Forest, the revamped Nether, and the End scale up mob difficulty.
Gathering and processing take effort
- No quarries. No magic boxes that eat power and spit out finished materials.
- Mine at scale with Create contraptions or a Minecolonies miner.
- Vein mining rewards doing it yourself, and gear can augment it.
- Processing runs through Create assembly lines.
Play Together
The whole pack pushes you toward other players.
- Limited travel, a dangerous world, and slow gathering all reward teamwork.
- Specialize: tank, healer, damage, or utility. Bosses expect a party.
- Get downed? A friend can pick you back up. Bring a buddy.
- Fully integrated shop and money system. Earn enough to buy a chunk of land that's yours.
- New structures full of treasure and danger. Many block building and breaking, so solve the puzzle and fight your way through.
Character Progression
Built on Project MMO. Everything you do levels something.
Attributes — Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma Skills — Mining, Marksmanship, Arcana, Acrobatics, and many more
- Attributes grant permanent perks: more health, more mana, faster mana regen, higher-tier gear and spells.
- Professions grant skill points for the trees: stat bonuses, abilities, and unlocks like bonding with animals.
- Playstyles matter. Heavy armor slows you down but takes hits. Light gear keeps an archer or mage quick. Having a balanced team (Tank - DPS - Healer - Utility) are all useful when pushing the higher level content.
- Every weapon type has a unique bonus and abilities. Rapiers, katanas, longswords, greataxes, scythes, halberds, and more. Which you master and which you bring is a real decision.
Adventure
- Twilight Forest is the first new dimension. Its slightly more challenging than the overworld.
- The Nether is harder than you remember. Bring your best gear and your friends.
- Then unlock the End and see what changed.
- More dimensions coming, each scaled into the progression.
Technology
- Create solves your engineering problems. Learn to build real contraptions.
- Tom's Simple Storage handles early inventory needs.
- Redstone has been upgraded for easier circuits.
- Coming later: AE2, Ad Astra, and ComputerCraft, tuned so they never replace Create.
Roadmap
Right now the focus is on finishing the tech and magic trees, mainly for recipe / crafting. Thaumcraft will be the main magic system when it is out (should be soon) and Create -> Immersive Engineering will be the initial tech. When we are finished with the foundation of the modpack (1.0.x versions) we will move on to expansions that will be heavily integrated into the modpack (1.1+ versions)

