V4.2.0
What's new
Beyond Laws V4.2.0
Forge Version: 47.4.23
Change Notes
Combat & Mob Changes
Mob Posture & Executions
- Humanoid mobs now have Posture.
- Parrying attacks with the Parry Guard Skill deals Posture Damage.
- Dealing damage to mobs also deals Posture Damage.
- Once a mob's Posture is broken, get close and press your Weapon Innate Key to execute them.
- Default Key:
C
Wizard NPC Combat
- Wizard NPCs from the different Magic Mods now have Epic Fight movement.
- This includes NPCs such as the Necromancer, Aqua Grandmaster, and other Magic-based NPCs.
- Their movement now better matches the rest of the Epic Fight combat system instead of using normal Vanilla-style movement.
Aquatic Combat
- You can now attack in any direction while underwater.
- Properly fight mobs and bosses above or below you while submerged.
- Underwater combat is no longer restricted to mostly horizontal attacks.
Smarter Skeletons
- Skeletons using bows are now smarter during combat.
- They will back away or run from you to create distance before shooting.
Mob Combat Balance
- Mobs affected by Epic Fight have been semi-rebalanced.
- Epic Fight mobs now have a Combo Cooldown.
- No more endless M1 attack chains from mobs.
- Blocking against groups has also been rebalanced.
- When multiple mobs attack you at once, the Stamina drain while blocking decreases based on how many mobs are attacking.
Stamina Changes
- Sprinting no longer consumes Stamina.
- This was becoming unnecessary and annoying when fighting hordes or bosses.
Skill Balance Changes
Guard
- Increased Stamina Cost Multiplier.
Parry
- Increased Stamina Cost Multiplier.
- Increased Parry Window.
Impact Guard
- Increased Stamina Cost Multiplier.
- Increased Damage Reduction to 50%.
Vengeful Parry
- Increased Stamina Cost.
Counter Attack
- Increased Stamina Cost Multiplier.
Perfect Bulwark
- Increased Stamina Cost.
Phantom Ascent
- Reduced extra jumps to 2.
- Increased Jump Height.
Demolition Leap
- Increased Stamina Cost.
Skills, Clans & Progression
Usurper Arts
- Added new lore-based skills called Usurper Arts.
- Designed specifically for fighting Magic Users.
- Adds 7 Identity Skills.
- Adds 4 Passive Skills.
- Includes a new Usurper Skill Tree.
- Requires killing at least 1 Boss.
- Any boss counts.
Infernal Might Skill Tree
- Rearranged the Infernal Might Skill Tree to make its progression and layout better organized.
Quick Chant
- Quick Chant has been moved to the Battleborn Skill Tree.
- Now requires Rapid Chant first.
- No longer requires Natural Sprinter.
Clan Rework
- Clans now provide better buffs and can start with certain skills unlocked.
Unbound
- EXP Multiplier increased from 2× → 2.5×.
- Starting Ability Points increased from 10 → 15.
Vortyss
- Starts with:
- Berserker
- Adrenaline Fiend
- Hyper Vitality
Dominexis
- Starts with all skills in the Acrobat Skill Tree unlocked.
Nullithar
- Unlocks the Usurper Skill Tree.
- Starts with Everflow Reaver.
Rothekar
- Stats increased by 30%.
Caeloryx
- Max Mana increased by 30%.
- Movement Cast Speed increased by 30%.
Category Leveling
- Starting EXP cost reduced from 3 → 1.
- Cost increases by 1 EXP Level per level.
- Level 1 = 1 EXP Level
- Level 2 = 2 EXP Levels
- Level 3 = 3 EXP Levels
- And so on.
Health Leveling
- Health gained from leveling reduced from 15 → 10.
- Maximum Heart Container uses increased from 5 → 10.
Passive Skill Icons
- Mana Increase and Stamina Increase now have improved icons.
Magic Changes
Arcane Manifestation
- Added a new Legendary spell found within the Sovereign Manuscript called Arcane Manifestation.
- Arcane Manifestation allows the caster to turn their strongest School of Magic into a Domain.
- The spell is Eldritch by default, has 1 Spell Level, is cast instantly, and costs 300 Mana.
- The Domain you receive is determined by your highest effective School affinity.
- School affinity begins at 100 Points by default.
- School Spell Power also contributes toward your effective Domain Points.
- Equipment that increases a School's Spell Power can influence which Domain you manifest.
- Normal Domain scaling uses up to 500 Points.
- Domain Points can still go above 500 for certain mechanics such as Domain Overwrites.
Domain Scaling
- Domains start at a 10 Block Radius.
- Gain +1 Block per completed 100 Points.
- Maximum normal radius is 15 Blocks.
- Base Domain Duration is 60 Seconds.
- Gain +6 Seconds per completed 50 Points.
- Maximum normal duration is 120 Seconds.
- Effect Level increases by +1 per completed 100 Points.
- Physical Attack Damage increases by +0.5 per completed 50 Points.
- Maximum bonus: +5 Damage.
- Mana Regeneration is increased while inside your Domain.
- Your selected School's Spell Power is also increased.
- Domain Damage respects normal Armor and Toughness.
Available Domains
-
Fire: Throne of Cinders
-
Ice: Court of Eternal Winters
-
Lightning: Heaven's Thunder Tribunal
-
Holy: Cathedral of Dawn
-
Ender: Horizon Without Escape
-
Blood: Crimson Communion
-
Evocation: Dominion of Arcane Supremacy
-
Nature: Garden of the First World
-
Eldritch: Cathedral of the Forgotten
-
Time: Court of Broken Time
-
Shadow: Kingdom Without Dawn
-
Unstable: Fractured Reality
-
Geo: Throne Beneath Mountains
-
Aqua: Palace of the Crushing Abyss
-
Symmetry: Hall of Perfect Reflection
-
Spirit: Court of the Departed
-
Wind: Eye of the Eternal Tempest
-
Fire Dragon: The Emberwyrm's Throne
-
Ice Dragon: The Frostwyrm's Throne
-
Cursed: The Unwritten Grave
-
Sovereign does not have its own Domain.
Arcane Convergence — Domain Clashes
- When multiple compatible casters use Arcane Manifestation near each other, they can enter an Arcane Convergence.
- Domain colors compete across the shared arena.
- Horizontal streaks move toward opposing Domains.
- Expanding ripples clash against each other.
- A losing caster's ripples become weaker and begin to fade.
- The winning caster's color slowly takes over the Domain.
- There is no Clash HUD.
Player Clashes
- Every participating player loses 30 Mana per second.
- The last player with Mana remaining wins.
- If everyone loses their Mana at the same time, the Clash can end with no winner.
- The winner restores 50% of their Maximum Mana.
- Winning a Clash reduces the Domain's normal expiry cooldown to 15 Minutes.
- Losing casters receive heavy Slowness.
Mob Clashes
- Mob casters compare:
- Current Health
- Maximum Health
- Armor
- Whoever wins the most categories wins.
- A tie causes the Clash to fail.
Boss Resistance Clashes
- Bosses without their own Domain can challenge the Domain through Boss Resistance.
- Boss Resistance uses:
- Current Health
- Base Armor
- Base Attack Damage
- Boss Resistance Clashes last 10 Seconds.
- The Boss is unable to move or attack during the Clash.
- Winning gives the Domain its full effectiveness against that Boss.
- Losing causes the Domain's effects against that Boss to be 50% weaker.
Domain Overwrites
- Casting Arcane Manifestation inside another active Domain can start a Domain Overwrite.
- The challenger creates ripples that compete against the current Domain owner's ripples.
- The Overwrite struggle lasts 5 Seconds.
- The challenger must have more than 100 raw Domain Points above the current owner to successfully overwrite the Domain.
- Points above the normal 500 Point scaling cap still count toward Overwrites.
Successful Overwrite
- Keeps the Domain's:
- Position
- Radius
- Fixed Scaling
- Remaining Duration
- Changes:
- Domain Owner
- School
- Effects
- Targeting
Failed Overwrite
- Mana used to cast the spell is lost.
- Applies the full 30 Minute Cooldown.
- Applies Slowness I for 3 Seconds.
- Applies Weakness I for 3 Seconds.
Shadow Invade
- Added another new spell called Shadow Invade.
- Allows you to create a temporary passage through an active Domain barrier.
- Can be used from:
- Outside the Domain
- Inside the Domain
- Domain Walls
- Domain Roof
- Domain Underside
- The passage stays open while the spell is being channeled.
- Anyone can walk through the opening.
- The passage closes when:
- The spell is released.
- The caster runs out of Mana.
- The caster moves too far away.
- If the Domain Owner escapes through the Shadow Invade opening, their Domain ends.
Domain Barriers
- Domains completely surround the arena from:
- Above
- Around
- Below
- The outside of the Domain is opaque black.
- The inside walls are heavily transparent.
- Closed Domains prevent entities and projectiles from simply crossing the barrier.
- Supported teleportation methods are also blocked.
- Allies are protected from the Domain owner's harmful effects but are still affected by the physical barrier.
- Supported protection includes:
- Minecraft Teammates
- Better Party Members
- Pets
- Owned Summons
- Passive mobs can still be targeted.
- A recognized Boss entering a Domain from outside can shatter the Domain.
- The Domain ends if:
- The caster dies.
- The caster leaves the arena.
- The caster manually cancels it.
Domain Resistance & Immunity
- Players gain resistance to harmful Domain effects based on their Current Mana and Maximum Mana.
- Domain Resistance is capped at 75%.
- A separate Domain Immunity attribute exists.
- At full immunity, an entity ignores Domain damage and debuffs.
- Fully immune entities can also physically cross Domain barriers.
- Breaking through a Domain creates a temporary broken-glass style opening.
- Player Domain breaches repair based on Domain Points.
- Boss Domain breaches repair extremely quickly.
Boss Domains
Certain Bosses can manifest their own Domains.
-
The Dead King
- School: Cursed
- Domain: Sepulcher of the Unwritten Crown
-
Echo of Tyros
- School: Fire
- Domain: Citadel of the Immortal Pyre
-
The Nightwarden
- School: Shadow
- Domain: Keep of the Moonless Watch
-
Ignis
- School: Fire
- Domain: Burning Arena of the Azure Forge
-
Maledictus
- School: Spirit
- Domain: Frostbound Court of Lost Souls
-
Scylla
- School: Lightning
- Domain: Sunken Court of the Violet Tempest
-
Umvuthi
- School: Holy
- Domain: Sacred Grove of the Unsetting Sun
-
Magispeller
- School: Evocation
- Domain: Manor of Arcane Dominion
-
Spiritcaller
- School: Spirit
- Domain: Haunted Sanctuary of the Departed
-
Ghost of Captain Cornelia
- School: Aqua
- Domain: Frozen Sea of the Drowned Fleet
-
Boss Domains have a default radius of 25 Blocks.
-
Regular assigned Bosses activate their Domain once at 25% Health.
-
The Dead King activates its Domain at 25% of its Enraged Phase Health Pool.
-
Other supported Bosses use Boss Resistance Clashes instead of automatically receiving their own Domain.
Domain Visuals
- Domains have unique School-themed visuals.
- Effects include:
- Flowing Domain formation.
- Moving Domain ripples.
- School-colored Clash effects.
- Spinning collapse fragments.
- School-specific environmental visuals.
- Examples:
- Blood has a Red Square Moon.
- Shadow has Blinking Eyes.
- Time has Moving Clocks.
- Fire has Rising Heat Waves.
- Ignis uses Blue Heat Waves.
- Cursed has a Crimson Cross.
- Lightning visuals do not summon real Lightning Bolts.
- Domain scenery does not permanently replace terrain.
- Particle Rain integration prevents supported weather particles from passing through the Domain barrier.
Domain Cooldowns
- Domain cooldown begins after the Domain ends, not when it is first cast.
- Normal Domain Cooldown: 30 Minutes.
- Winning a rewarded Domain Clash reduces it to 15 Minutes.
- Casting Arcane Manifestation again while your Domain is active will cancel it early.
- Early cancellation reduces the cooldown based on how much of the Domain's duration was actually used.
- Failed Overwrites always receive the full 30 Minute Cooldown.
Compatibility
- Supports registered Magic Schools from Iron's Spells and compatible addons.
- Supports KubeJS spells using supported registered Schools.
- Includes optional compatibility with:
- Better Party
- Particle Rain
- Epic Fight aura replacements
- Usurper Arts
- Deadflow Ward can protect against Domain effects when its supported runtime API is available.
Shadow School
- Added a new Shadow School spell.
- Shadow Invade
Spell Learning
- Learning spells within your body now takes time.
- This feature was supposed to work previously but wasn't. mb
Summon Undead
- The Summon Undead spell now properly gives summoned mobs Epic Fight weapons.
- They were previously holding invisible weapons for some reason.
Spell Wheel Rework
- Spell Wheel keybind changed to
Ctrl + Z. - The Spell Wheel is now a toggle.
- You can also switch spells without opening the wheel.
- Hold
Z. - Scroll with your mouse wheel.
- Hold
Spell Icon Remodel
- Remodeled all Sovereign Spell Icons.
- Remodeled the Arcane Unlock Spell Icon.
Cursed Manuscript
- Most Cursed School spells no longer require a Manuscript to learn and cast.
- Only 5 Cursed spells still require one.
Demon Seal
- Demon Seal now has a Smithing recipe.
- Nether Star
- Pure Darkness
- Netherite Ingot
Spell Fixes
- Fixed several crashes caused by casting certain spells.
Items & Equipment
Spirit Orbs
- Spirit Orbs are now a thing.
- Found naturally in chests.
- Breaking naturally spawned Spirit Orbs drops 1 Spirit Orb.
- Used to create Heart Containers.
Goddess Statues
- Required to convert Spirit Orbs into Heart Containers.
- Can now be found naturally.
- Requires 20 Spirit Orbs to create 1 Heart Container.
Horned Statues
- Horned Statues are now also available.
Weapons of Miracles
- Brought back the old reskins of the WOM weapons shown in the image gallery.
- Sansujin has been renamed to Hanafubuki.
- Its quick unsheathe/resheathe animation when jumping has been removed.
World Generation & Structures
World Generation
- World generation has been adjusted to feel more natural.
- Worlds should generate less like large groups of islands.
Structure Reworks
- Cataclysm Boss Structures have been heavily redesigned.
- Villages have been heavily redesigned.
- Strongholds have been heavily redesigned.
Villager Names
- Villagers now receive 1 of 45 custom names.
- Names are not tied to gender.
Visuals & Quality of Life
Imprints
- Players now leave imprints while:
- Walking
- Running
- Moving normally
- Sliding does not create prints.
Vibrant Tooltips
- Vibrant Tooltips has been fixed.
- Enable it through the Resource Packs menu.
Player Nametags
- Fixed an issue where player nametags were not showing.
- Player nametags should now display properly again.
Brightness
- Default Brightness is now 50%.
Title Changes
Title Visibility
- JustLevelingFork Titles can now be hidden similarly to player nametags.
- Titles can also be affected by Masquerade Mod enchantments.
Removed Titles
driver_boatdriver_cartrider_horserider_pigrider_strider
Changed Titles
minerminer_greatmagicianmagician_greatdragon_slayerplayer_killermob_killermob_killer_greatmob_killer_masterherovillainfishermanfisherman_greatfisherman_masterenchanterenchanter_greatenchanter_masterbusinessmantraveler_nethertraveler_end
Most of these titles have received name changes through the language files.
- Player Killer
- Now only requires killing 1 Player.
Added Titles
wither_banewarden_banedeep_dark_delverotherside_walkerdeep_void_walkerpit_descendermaelstrom_walkerreverse_eon_walkerdark_world_walkerpocket_dimension_walkerdimensional_delverlimbo_survivorpublic_pocket_walkerpersonal_pocket_walkerotherside_conquerorcataclysm_conquerormass_destroyermowzies_championdragonlordmythic_hunterfrozen_abyss_conquerorcave_conquerordungeon_breakerdeep_void_conquerorillager_nemesisconjurer_breakeralexs_mobs_championtraveloptics_conquerorsculk_purgerorchid_banegrave_construct_banetitan_slayer
Unchanged Titles
rookiefighterfighter_greatwarriorwarrior_greatrangerranger_greattanktank_greatalchemistalchemist_greatlucky_onelucky_one_greatsurvivor
Fixes & Technical Changes
Create Fixes
- Fixed crashes involving certain Create blocks and naturally generated Create blocks.
Loot Generation Fixes
- Fixed a mod conflict affecting loot-based item generation.
Music Fixes
- Removed random, out-of-place music.
- Reverse Eon Music Discs could generate on mobs with Sophisticated Backpacks and Music Disc Upgrades.
- This will no longer happen.
Modpack Files
- The RotT Data Extra folder is no longer required.
Added
General
- EpicFight-Posture Interaction
- WOM and EFExtra Compat
- Usurper Arts
- Aquatic Combat
- Villager Names
- Hide Mob Nametags
- Epic Spells 'n Wizards! | Epic Fight x Iron's Spells 'n Spellbooks
- Balanced Epic Fight
- JLF - KubeJS Bridge
- MMR
- Integrated API
- Integrated Villages
- Integrated Cataclysm
- Integrated Stronghold
- MVSI
- Arcane Manifestation
- Epic Fight x Iron's Spells - Summon Arsenal
- Photon
Client-Side
- Epic Fight FPS Optimizer
- JLF x Sneaky Names x Masquerade
- Imprint
- Iron Spells X Epic Fight
Updated
General
- Epic Fight - Avalon
- Epic Fight
- Epic Knights
- Epic Sanji
- Combat Evolution [V2.2.8]
- EF Posture Integration [V1.0.0]
- Combat Evolution: More Executions [V1.2]
- Create: Dragons Plus
- WOM Plus
- Create: Enchantment Industry
- Connectivity
- Explosive Enchantment
- Chronomancy
- Skarrier Mobs [V1.0.8]
- Streams Reflowing
- Time in a Bottle
- IllagerBlabber
- MVS
- Moog's Lib
- Sophisticated Core
- Sophisticated Backpacks
- Iron's Lib
- Blueprint
- Lexiconfig
- CorgiLib
- Collective
- Araxer's Bestiary
- Just Leveling Fork
- FancyMenu
- Starter Kit
- Villager Names
- Inventory Search
- Just Level Compat
Client-Side
- FancyMenu
- Epic Fight - Better Lock On
- ReverseEon Soundtracks [V1.1.6]
- Accessible Step
- Item Physics Lite
- Just Enough Threads
- Create: NoWheel
- Entity Culling
Removed
General
- Battle Arts
- Battle Arts API
- Enchantment Level Cap Indicator
- Crate Delight
- Barbecue's Delight
- Mowzie's Cataclysm
- Female Gender Mod
- Goblin Traders
- Curious Armor Stands
- Continents
- Epic Structures
- YUNG's Better Strongholds
- YUNG's Extras
- YUNG's Better Mineshafts
- Starlight
- Conjurer
- Grace
- NoCube's Better Blast Furnace
- EpicFight: Dancing
- Removed because the mod owner removed it.
Client-Side
- Better Skill Menu

