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Realm of the Titans

Will you rise as a legend—or fall into oblivion?
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V4.2.0

File nameRotT - Beyond Laws V4.2.0.zip
Uploader
TripleBombTripleBomb
Uploaded
Oct 6, 2026
Downloads
140
Size
100.2 MB
Mod Loaders
Forge
File ID
9075989
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Beyond Laws V4.2.0

Forge Version: 47.4.23


Change Notes

Combat & Mob Changes

Mob Posture & Executions

  • Humanoid mobs now have Posture.
    • Parrying attacks with the Parry Guard Skill deals Posture Damage.
    • Dealing damage to mobs also deals Posture Damage.
    • Once a mob's Posture is broken, get close and press your Weapon Innate Key to execute them.
    • Default Key: C

Wizard NPC Combat

  • Wizard NPCs from the different Magic Mods now have Epic Fight movement.
    • This includes NPCs such as the Necromancer, Aqua Grandmaster, and other Magic-based NPCs.
    • Their movement now better matches the rest of the Epic Fight combat system instead of using normal Vanilla-style movement.

Aquatic Combat

  • You can now attack in any direction while underwater.
    • Properly fight mobs and bosses above or below you while submerged.
    • Underwater combat is no longer restricted to mostly horizontal attacks.

Smarter Skeletons

  • Skeletons using bows are now smarter during combat.
    • They will back away or run from you to create distance before shooting.

Mob Combat Balance

  • Mobs affected by Epic Fight have been semi-rebalanced.
  • Epic Fight mobs now have a Combo Cooldown.
    • No more endless M1 attack chains from mobs.
  • Blocking against groups has also been rebalanced.
    • When multiple mobs attack you at once, the Stamina drain while blocking decreases based on how many mobs are attacking.

Stamina Changes

  • Sprinting no longer consumes Stamina.
    • This was becoming unnecessary and annoying when fighting hordes or bosses.

Skill Balance Changes

Guard

  • Increased Stamina Cost Multiplier.

Parry

  • Increased Stamina Cost Multiplier.
  • Increased Parry Window.

Impact Guard

  • Increased Stamina Cost Multiplier.
  • Increased Damage Reduction to 50%.

Vengeful Parry

  • Increased Stamina Cost.

Counter Attack

  • Increased Stamina Cost Multiplier.

Perfect Bulwark

  • Increased Stamina Cost.

Phantom Ascent

  • Reduced extra jumps to 2.
  • Increased Jump Height.

Demolition Leap

  • Increased Stamina Cost.

Skills, Clans & Progression

Usurper Arts

  • Added new lore-based skills called Usurper Arts.
    • Designed specifically for fighting Magic Users.
    • Adds 7 Identity Skills.
    • Adds 4 Passive Skills.
    • Includes a new Usurper Skill Tree.
    • Requires killing at least 1 Boss.
    • Any boss counts.

Infernal Might Skill Tree

  • Rearranged the Infernal Might Skill Tree to make its progression and layout better organized.

Quick Chant

  • Quick Chant has been moved to the Battleborn Skill Tree.
    • Now requires Rapid Chant first.
    • No longer requires Natural Sprinter.

Clan Rework

  • Clans now provide better buffs and can start with certain skills unlocked.

Unbound

  • EXP Multiplier increased from 2× → 2.5×.
  • Starting Ability Points increased from 10 → 15.

Vortyss

  • Starts with:
    • Berserker
    • Adrenaline Fiend
    • Hyper Vitality

Dominexis

  • Starts with all skills in the Acrobat Skill Tree unlocked.

Nullithar

  • Unlocks the Usurper Skill Tree.
  • Starts with Everflow Reaver.

Rothekar

  • Stats increased by 30%.

Caeloryx

  • Max Mana increased by 30%.
  • Movement Cast Speed increased by 30%.

Category Leveling

  • Starting EXP cost reduced from 3 → 1.
  • Cost increases by 1 EXP Level per level.
    • Level 1 = 1 EXP Level
    • Level 2 = 2 EXP Levels
    • Level 3 = 3 EXP Levels
    • And so on.

Health Leveling

  • Health gained from leveling reduced from 15 → 10.
  • Maximum Heart Container uses increased from 5 → 10.

Passive Skill Icons

  • Mana Increase and Stamina Increase now have improved icons.

Magic Changes

Arcane Manifestation

  • Added a new Legendary spell found within the Sovereign Manuscript called Arcane Manifestation.
  • Arcane Manifestation allows the caster to turn their strongest School of Magic into a Domain.
  • The spell is Eldritch by default, has 1 Spell Level, is cast instantly, and costs 300 Mana.
  • The Domain you receive is determined by your highest effective School affinity.
    • School affinity begins at 100 Points by default.
    • School Spell Power also contributes toward your effective Domain Points.
    • Equipment that increases a School's Spell Power can influence which Domain you manifest.
  • Normal Domain scaling uses up to 500 Points.
    • Domain Points can still go above 500 for certain mechanics such as Domain Overwrites.
Domain Scaling
  • Domains start at a 10 Block Radius.
    • Gain +1 Block per completed 100 Points.
    • Maximum normal radius is 15 Blocks.
  • Base Domain Duration is 60 Seconds.
    • Gain +6 Seconds per completed 50 Points.
    • Maximum normal duration is 120 Seconds.
  • Effect Level increases by +1 per completed 100 Points.
  • Physical Attack Damage increases by +0.5 per completed 50 Points.
    • Maximum bonus: +5 Damage.
  • Mana Regeneration is increased while inside your Domain.
  • Your selected School's Spell Power is also increased.
  • Domain Damage respects normal Armor and Toughness.
Available Domains
  • Fire: Throne of Cinders

  • Ice: Court of Eternal Winters

  • Lightning: Heaven's Thunder Tribunal

  • Holy: Cathedral of Dawn

  • Ender: Horizon Without Escape

  • Blood: Crimson Communion

  • Evocation: Dominion of Arcane Supremacy

  • Nature: Garden of the First World

  • Eldritch: Cathedral of the Forgotten

  • Time: Court of Broken Time

  • Shadow: Kingdom Without Dawn

  • Unstable: Fractured Reality

  • Geo: Throne Beneath Mountains

  • Aqua: Palace of the Crushing Abyss

  • Symmetry: Hall of Perfect Reflection

  • Spirit: Court of the Departed

  • Wind: Eye of the Eternal Tempest

  • Fire Dragon: The Emberwyrm's Throne

  • Ice Dragon: The Frostwyrm's Throne

  • Cursed: The Unwritten Grave

  • Sovereign does not have its own Domain.

Arcane Convergence — Domain Clashes
  • When multiple compatible casters use Arcane Manifestation near each other, they can enter an Arcane Convergence.
  • Domain colors compete across the shared arena.
    • Horizontal streaks move toward opposing Domains.
    • Expanding ripples clash against each other.
    • A losing caster's ripples become weaker and begin to fade.
    • The winning caster's color slowly takes over the Domain.
  • There is no Clash HUD.

Player Clashes

  • Every participating player loses 30 Mana per second.
  • The last player with Mana remaining wins.
  • If everyone loses their Mana at the same time, the Clash can end with no winner.
  • The winner restores 50% of their Maximum Mana.
  • Winning a Clash reduces the Domain's normal expiry cooldown to 15 Minutes.
  • Losing casters receive heavy Slowness.

Mob Clashes

  • Mob casters compare:
    • Current Health
    • Maximum Health
    • Armor
  • Whoever wins the most categories wins.
  • A tie causes the Clash to fail.
Boss Resistance Clashes
  • Bosses without their own Domain can challenge the Domain through Boss Resistance.
  • Boss Resistance uses:
    • Current Health
    • Base Armor
    • Base Attack Damage
  • Boss Resistance Clashes last 10 Seconds.
  • The Boss is unable to move or attack during the Clash.
  • Winning gives the Domain its full effectiveness against that Boss.
  • Losing causes the Domain's effects against that Boss to be 50% weaker.
Domain Overwrites
  • Casting Arcane Manifestation inside another active Domain can start a Domain Overwrite.
  • The challenger creates ripples that compete against the current Domain owner's ripples.
  • The Overwrite struggle lasts 5 Seconds.
  • The challenger must have more than 100 raw Domain Points above the current owner to successfully overwrite the Domain.
  • Points above the normal 500 Point scaling cap still count toward Overwrites.

Successful Overwrite

  • Keeps the Domain's:
    • Position
    • Radius
    • Fixed Scaling
    • Remaining Duration
  • Changes:
    • Domain Owner
    • School
    • Effects
    • Targeting

Failed Overwrite

  • Mana used to cast the spell is lost.
  • Applies the full 30 Minute Cooldown.
  • Applies Slowness I for 3 Seconds.
  • Applies Weakness I for 3 Seconds.
Shadow Invade
  • Added another new spell called Shadow Invade.
  • Allows you to create a temporary passage through an active Domain barrier.
  • Can be used from:
    • Outside the Domain
    • Inside the Domain
    • Domain Walls
    • Domain Roof
    • Domain Underside
  • The passage stays open while the spell is being channeled.
  • Anyone can walk through the opening.
  • The passage closes when:
    • The spell is released.
    • The caster runs out of Mana.
    • The caster moves too far away.
  • If the Domain Owner escapes through the Shadow Invade opening, their Domain ends.
Domain Barriers
  • Domains completely surround the arena from:
    • Above
    • Around
    • Below
  • The outside of the Domain is opaque black.
  • The inside walls are heavily transparent.
  • Closed Domains prevent entities and projectiles from simply crossing the barrier.
  • Supported teleportation methods are also blocked.
  • Allies are protected from the Domain owner's harmful effects but are still affected by the physical barrier.
  • Supported protection includes:
    • Minecraft Teammates
    • Better Party Members
    • Pets
    • Owned Summons
  • Passive mobs can still be targeted.
  • A recognized Boss entering a Domain from outside can shatter the Domain.
  • The Domain ends if:
    • The caster dies.
    • The caster leaves the arena.
    • The caster manually cancels it.
Domain Resistance & Immunity
  • Players gain resistance to harmful Domain effects based on their Current Mana and Maximum Mana.
  • Domain Resistance is capped at 75%.
  • A separate Domain Immunity attribute exists.
    • At full immunity, an entity ignores Domain damage and debuffs.
    • Fully immune entities can also physically cross Domain barriers.
  • Breaking through a Domain creates a temporary broken-glass style opening.
    • Player Domain breaches repair based on Domain Points.
    • Boss Domain breaches repair extremely quickly.
Boss Domains

Certain Bosses can manifest their own Domains.

  • The Dead King

    • School: Cursed
    • Domain: Sepulcher of the Unwritten Crown
  • Echo of Tyros

    • School: Fire
    • Domain: Citadel of the Immortal Pyre
  • The Nightwarden

    • School: Shadow
    • Domain: Keep of the Moonless Watch
  • Ignis

    • School: Fire
    • Domain: Burning Arena of the Azure Forge
  • Maledictus

    • School: Spirit
    • Domain: Frostbound Court of Lost Souls
  • Scylla

    • School: Lightning
    • Domain: Sunken Court of the Violet Tempest
  • Umvuthi

    • School: Holy
    • Domain: Sacred Grove of the Unsetting Sun
  • Magispeller

    • School: Evocation
    • Domain: Manor of Arcane Dominion
  • Spiritcaller

    • School: Spirit
    • Domain: Haunted Sanctuary of the Departed
  • Ghost of Captain Cornelia

    • School: Aqua
    • Domain: Frozen Sea of the Drowned Fleet
  • Boss Domains have a default radius of 25 Blocks.

  • Regular assigned Bosses activate their Domain once at 25% Health.

  • The Dead King activates its Domain at 25% of its Enraged Phase Health Pool.

  • Other supported Bosses use Boss Resistance Clashes instead of automatically receiving their own Domain.

Domain Visuals
  • Domains have unique School-themed visuals.
  • Effects include:
    • Flowing Domain formation.
    • Moving Domain ripples.
    • School-colored Clash effects.
    • Spinning collapse fragments.
    • School-specific environmental visuals.
  • Examples:
    • Blood has a Red Square Moon.
    • Shadow has Blinking Eyes.
    • Time has Moving Clocks.
    • Fire has Rising Heat Waves.
    • Ignis uses Blue Heat Waves.
    • Cursed has a Crimson Cross.
  • Lightning visuals do not summon real Lightning Bolts.
  • Domain scenery does not permanently replace terrain.
  • Particle Rain integration prevents supported weather particles from passing through the Domain barrier.
Domain Cooldowns
  • Domain cooldown begins after the Domain ends, not when it is first cast.
  • Normal Domain Cooldown: 30 Minutes.
  • Winning a rewarded Domain Clash reduces it to 15 Minutes.
  • Casting Arcane Manifestation again while your Domain is active will cancel it early.
  • Early cancellation reduces the cooldown based on how much of the Domain's duration was actually used.
  • Failed Overwrites always receive the full 30 Minute Cooldown.
Compatibility
  • Supports registered Magic Schools from Iron's Spells and compatible addons.
  • Supports KubeJS spells using supported registered Schools.
  • Includes optional compatibility with:
    • Better Party
    • Particle Rain
    • Epic Fight aura replacements
    • Usurper Arts
  • Deadflow Ward can protect against Domain effects when its supported runtime API is available.

Shadow School

  • Added a new Shadow School spell.
    • Shadow Invade

Spell Learning

  • Learning spells within your body now takes time.
    • This feature was supposed to work previously but wasn't. mb

Summon Undead

  • The Summon Undead spell now properly gives summoned mobs Epic Fight weapons.
    • They were previously holding invisible weapons for some reason.

Spell Wheel Rework

  • Spell Wheel keybind changed to Ctrl + Z.
  • The Spell Wheel is now a toggle.
  • You can also switch spells without opening the wheel.
    • Hold Z.
    • Scroll with your mouse wheel.

Spell Icon Remodel

  • Remodeled all Sovereign Spell Icons.
  • Remodeled the Arcane Unlock Spell Icon.

Cursed Manuscript

  • Most Cursed School spells no longer require a Manuscript to learn and cast.
  • Only 5 Cursed spells still require one.

Demon Seal

  • Demon Seal now has a Smithing recipe.
    • Nether Star
    • Pure Darkness
    • Netherite Ingot

Spell Fixes

  • Fixed several crashes caused by casting certain spells.

Items & Equipment

Spirit Orbs

  • Spirit Orbs are now a thing.
    • Found naturally in chests.
    • Breaking naturally spawned Spirit Orbs drops 1 Spirit Orb.
    • Used to create Heart Containers.

Goddess Statues

  • Required to convert Spirit Orbs into Heart Containers.
  • Can now be found naturally.
  • Requires 20 Spirit Orbs to create 1 Heart Container.

Horned Statues

  • Horned Statues are now also available.

Weapons of Miracles

  • Brought back the old reskins of the WOM weapons shown in the image gallery.
  • Sansujin has been renamed to Hanafubuki.
    • Its quick unsheathe/resheathe animation when jumping has been removed.

World Generation & Structures

World Generation

  • World generation has been adjusted to feel more natural.
  • Worlds should generate less like large groups of islands.

Structure Reworks

  • Cataclysm Boss Structures have been heavily redesigned.
  • Villages have been heavily redesigned.
  • Strongholds have been heavily redesigned.

Villager Names

  • Villagers now receive 1 of 45 custom names.
  • Names are not tied to gender.

Visuals & Quality of Life

Imprints

  • Players now leave imprints while:
    • Walking
    • Running
    • Moving normally
  • Sliding does not create prints.

Vibrant Tooltips

  • Vibrant Tooltips has been fixed.
  • Enable it through the Resource Packs menu.

Player Nametags

  • Fixed an issue where player nametags were not showing.
    • Player nametags should now display properly again.

Brightness

  • Default Brightness is now 50%.

Title Changes

Title Visibility

  • JustLevelingFork Titles can now be hidden similarly to player nametags.
  • Titles can also be affected by Masquerade Mod enchantments.

Removed Titles

  • driver_boat
  • driver_cart
  • rider_horse
  • rider_pig
  • rider_strider

Changed Titles

  • miner
  • miner_great
  • magician
  • magician_great
  • dragon_slayer
  • player_killer
  • mob_killer
  • mob_killer_great
  • mob_killer_master
  • hero
  • villain
  • fisherman
  • fisherman_great
  • fisherman_master
  • enchanter
  • enchanter_great
  • enchanter_master
  • businessman
  • traveler_nether
  • traveler_end

Most of these titles have received name changes through the language files.

  • Player Killer
    • Now only requires killing 1 Player.

Added Titles

  • wither_bane
  • warden_bane
  • deep_dark_delver
  • otherside_walker
  • deep_void_walker
  • pit_descender
  • maelstrom_walker
  • reverse_eon_walker
  • dark_world_walker
  • pocket_dimension_walker
  • dimensional_delver
  • limbo_survivor
  • public_pocket_walker
  • personal_pocket_walker
  • otherside_conqueror
  • cataclysm_conqueror
  • mass_destroyer
  • mowzies_champion
  • dragonlord
  • mythic_hunter
  • frozen_abyss_conqueror
  • cave_conqueror
  • dungeon_breaker
  • deep_void_conqueror
  • illager_nemesis
  • conjurer_breaker
  • alexs_mobs_champion
  • traveloptics_conqueror
  • sculk_purger
  • orchid_bane
  • grave_construct_bane
  • titan_slayer

Unchanged Titles

  • rookie
  • fighter
  • fighter_great
  • warrior
  • warrior_great
  • ranger
  • ranger_great
  • tank
  • tank_great
  • alchemist
  • alchemist_great
  • lucky_one
  • lucky_one_great
  • survivor

Fixes & Technical Changes

Create Fixes

  • Fixed crashes involving certain Create blocks and naturally generated Create blocks.

Loot Generation Fixes

  • Fixed a mod conflict affecting loot-based item generation.

Music Fixes

  • Removed random, out-of-place music.
  • Reverse Eon Music Discs could generate on mobs with Sophisticated Backpacks and Music Disc Upgrades.
  • This will no longer happen.

Modpack Files

  • The RotT Data Extra folder is no longer required.

Added

General

  • EpicFight-Posture Interaction
  • WOM and EFExtra Compat
  • Usurper Arts
  • Aquatic Combat
  • Villager Names
  • Hide Mob Nametags
  • Epic Spells 'n Wizards! | Epic Fight x Iron's Spells 'n Spellbooks
  • Balanced Epic Fight
  • JLF - KubeJS Bridge
  • MMR
  • Integrated API
  • Integrated Villages
  • Integrated Cataclysm
  • Integrated Stronghold
  • MVSI
  • Arcane Manifestation
  • Epic Fight x Iron's Spells - Summon Arsenal
  • Photon

Client-Side

  • Epic Fight FPS Optimizer
  • JLF x Sneaky Names x Masquerade
  • Imprint
  • Iron Spells X Epic Fight

Updated

General

  • Epic Fight - Avalon
  • Epic Fight
  • Epic Knights
  • Epic Sanji
  • Combat Evolution [V2.2.8]
  • EF Posture Integration [V1.0.0]
  • Combat Evolution: More Executions [V1.2]
  • Create: Dragons Plus
  • WOM Plus
  • Create: Enchantment Industry
  • Connectivity
  • Explosive Enchantment
  • Chronomancy
  • Skarrier Mobs [V1.0.8]
  • Streams Reflowing
  • Time in a Bottle
  • IllagerBlabber
  • MVS
  • Moog's Lib
  • Sophisticated Core
  • Sophisticated Backpacks
  • Iron's Lib
  • Blueprint
  • Lexiconfig
  • CorgiLib
  • Collective
  • Araxer's Bestiary
  • Just Leveling Fork
  • FancyMenu
  • Starter Kit
  • Villager Names
  • Inventory Search
  • Just Level Compat

Client-Side

  • FancyMenu
  • Epic Fight - Better Lock On
  • ReverseEon Soundtracks [V1.1.6]
  • Accessible Step
  • Item Physics Lite
  • Just Enough Threads
  • Create: NoWheel
  • Entity Culling

Removed

General

  • Battle Arts
  • Battle Arts API
  • Enchantment Level Cap Indicator
  • Crate Delight
  • Barbecue's Delight
  • Mowzie's Cataclysm
  • Female Gender Mod
  • Goblin Traders
  • Curious Armor Stands
  • Continents
  • Epic Structures
  • YUNG's Better Strongholds
  • YUNG's Extras
  • YUNG's Better Mineshafts
  • Starlight
  • Conjurer
  • Grace
  • NoCube's Better Blast Furnace
  • EpicFight: Dancing
    • Removed because the mod owner removed it.

Client-Side

  • Better Skill Menu
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