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Project Olimpos

A fantasy RPG modpack built around deep progression, exploration, and a living world.
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Project Olimpos 0.2

File nameProject Olimpos 0.2.zip
Uploader
VaartemisVaartemis
Uploaded
Oct 22, 2026
Downloads
20
Size
27.4 MB
Mod Loaders
Forge
File ID
9293253
Type
B
Beta
Supported game versions
  • 1.20.1

What's new

Project Olimpos 0.2.0

The Pallas update. Origins is gone and races now live in our own mod, with a new HUD, a Character screen, parties, and a big pass on progression, the skill tree and difficulty.

✨ Added

Pallas: races, HUD and character

  • Races are part of Pallas now: all 17 races and 8 ancestries with their passives, picked on a new full-screen race picker with your own model, sorted from easiest to hardest. Players from 0.1 worlds choose again on their first login.
  • Lineage Orb: lets you pick your race again later.
  • New HUD drawn from scratch around an emerald XP gem: health, armor, hunger (blood for vampires), mana, stamina, air and mount as bars with numbers. Damage leaves an orange trail; poison, wither, freezing and fire change the bar's colour.
  • Character tab: equipment (armor, offhand, cosmetic armor), every Curios slot grouped by type, your inventory with a trash slot, your race, your difficulty level and XP, and every attribute by category with the real server values. Hover any stat to see where each bonus comes from. It replaces the inventory screen, with crafting, the coin purse and show/hide toggles for cosmetic armor and Curios, and fills the screen with JEI under crafting.
  • One attribute per stat: duplicate copies from other mods (crit, dodge, armor pierce, arrow damage, spell damage and more) now feed a single value, so nothing counts twice.
  • Party system with its own tab: invite players, party chat, party HUD with your mates' health, friendly fire and pet friendly fire toggles. Party members can build and open chests in each other's claims and see each other on the minimap.
  • Stamina: dodging costs stamina, and sprinting does while something is hunting you.
  • Starry sky on the world list, world creation and loading screens.

Progression and content

  • Brand new skill tree screen: a radial hub to pick your tree, node cards with icons, a class rail and an XP bar where you buy points directly.
  • New class tree: Beastmaster, built around your pets. Every class tree grew to 100 nodes (Archmage 163), each branch with two rival keystones.
  • Eternal stacks: Trophies and Essence grow forever as you play and power up your tree.
  • Gear on a 12-tier curve anchored on vanilla, with a tier quest page: get a weapon, an armor piece and a full set of each tier. Bows and crossbows are tiered by dimension too.
  • Market (shop) rework: a small premium shop paid with coins from bosses and quests.
  • 65 pack metals usable as Tinkers' Construct materials, and Tinkers' tools level up with no cap.
  • Compressed blocks for Mystical Agriculture essences, gem dust and arcane essence.
  • Missing death messages added for about 190 spells and 40 modded damage types (English and Portuguese).
  • 35 Olimpos loading tips.
  • New mods: Friends & Foes, Rotten Creatures, Guard Villagers, Royal Variations, Dynamic Crosshair, Forbidden Tiers, Create (with a curated set of addons).

⚔️ Changed

  • Difficulty now comes from L2Hostility: each player has a level that grows as they play, and mobs scale with it. Pets and summons follow their owner's power.
  • Bosses grow mid-fight when you hit much harder than expected, so a big build no longer melts them in seconds.
  • Base mana is 100 for every player. Every innate race spell costs at most 100 mana at level 1.
  • Skill points cap raised to 5000; Mastery uses your normal tree points (2 per node).
  • New default keybinds with no conflicts. The skill tree, quests, party and backpack open from inventory tabs; F is free for race abilities.
  • More creatures and monsters spawn, so the world no longer feels empty. Structures are spread out by type (small ones close, bosses and unique ones far).
  • Boss spawners: a Drygmy can't farm bosses, and you can only put a boss egg in a spawner after killing that boss yourself.
  • Carry On can't pick up dungeon or boss spawners.
  • Celestial enchantments only come from the Celestial table. Tinkers' stations and forge are part of the Smith class.
  • Lighter default shader settings for better FPS. JEI and the game load much faster after the first launch.

🐛 Fixed

  • Skill tree damage loop (training dummy dying, Chain Creeper explosion cascade, server crashes).
  • A script error on every hit that cancelled fall damage and made mobs vanish when they hit you.
  • Crash when shift-clicking JEI's config button, and when pressing F11 while the game loads.
  • Volume and media keys opening the skill tree.
  • Zeus relic now hits what you aim at and keeps its charge on a miss.
  • Armageddon boss chat spam and a random Better Combat config crash at startup.
  • Mastery schools that could not be leveled; the Wisdom Scroll now gives Knowledge and Mastery points.
  • 41 broken data files from other mods that flooded the log.
  • Training dummy no longer gets a level, traits or boss scaling.
  • First join on a floating island drops you to the ground.
  • Picking a race no longer rolls a free Vestiges Mystery Chest.
  • Small hits under 1 damage (like poison after a damage reduction) were ignored for players.