Profesionistas V2 - NeoForge 1.1
What's new
Economy Overhaul
- Replaced the old credit system with Lightman's Currency — physical, wallet-based money.
- New currency tiers, themed for the setting: Scrap (base unit), Spare Part (=10 Scrap), Tactical Component (=100 Scrap).
- All quest rewards now pay out in coins directly — no more broken command payouts.
- Added LCompat for Waystones travel costs and Lightman's-powered chunk purchases.
Claims & Parties Overhaul
- Replaced Open Parties and Claims with FTB Chunks + FTB Teams.
- Claims are now party-owned: form a squad with
/ftbteams party create <name>, claim chunks together with/ftbchunks claim. - Base claim size: 2 chunks per player, scaling with party size. Complete the "Primer chunk" quest for a 3rd chunk, or buy more with Tactical Components (
/lcclaims buy claim). - Swapped JourneyMap for Xaero's Minimap + World Map.
Essentials Split
- Homes, TPA, warps, spawn and RTP now run on FTB Essentials.
- Kits, moderation, chat and tablist stay on NeoEssentials.
- Starting kits now include starter Scrap and the FTB Quests book.
Quests: 32 → 40
- Every quest reward converted from currency commands to real coin items.
- New repeatable "Mercado Negro" (Black Market) quest: trade Tactical Components for a random Artifacts item — gambling included.
- El Taller expanded from 5 to 9 quests — a proper Create tech chain: andesite alloy → cogwheels → mechanical press → mechanical saw → deployer → brass → Mekanism → AE2.
- El Frente gained 3 new standalone bounties: skeletons, spiders, and drowned (on top of the existing zombie/creeper ones and the Cazador kill-ladder).
- The "Despierta" welcome quest now also rolls a free random Artifacts item.
Artifacts Integration
- Artifacts + Curios slots increased across the board (head, necklace, hands, feet, belt) via a global datapack — more trinket capacity without loosening slot-type restrictions.
- New weighted loot table with 40+ real Artifacts items feeding the welcome quest and the Black Market.
Fixes
- Fixed Carry On conflicting with Easy Villager (villagers no longer pickable).
- Cleaned up leftover references to the old claims/economy systems in quest text.
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