Prodigium Reforged 4.2 Combat & Classes Rework
What's new
--- COMBAT & CLASSES REWORK ---
- Combat has been reworked with new animations, camera movements, combat feedback and more
You can now stack more saturation by eating while having a full hunger bar (60 saturation max)
Being well fed will give you the Well Fed Effect
- Added A LOT of new armor for EACH classes
You now have more options to build your class, as a Crusader you can now go full tank or more support?
Reworked every armor set with custom effect (mainly starting end of normal mode/early expert mode)
- Full rework of Classes quests, shows a lot more weapons and curios
- One new class: Gunner
Use firearms and high dps.
- Full rework of the Archer class,
Now pet oriented and able to use a lot more bows.
A lot more pets have been added
- You can now access storage and workstations around you through your inventory screen
- Added a LOT of new weapons/ranged weapons/guns
mods updated:
- Terra Entity
- Aether Gloves For All
- Araxers Bestiary
- Enhanced Celestials
- Guns Without Roses
- Guns Without Roses expansions
- Game Stages
- Insane's Survival Tweaks
- Enhanced AI
- Randommobproperties
- Terra Curio
- Meet Your Fight
- Curio
- Cloth Config
- etf
- JEI
- Deep Aether
- ImmediatelyFast
- Meed
- modernFix
- Packet Fixer
- Server Performance
- Xaeros World Map
- Xaeros minimap
- Structure Essential
- Luminous: Monsters
- Luminous: Nether
- FTB Quests
- FTB Library
- FTB XMod Compat
- Probably more ngl I might have lost track (not a mod name kek)
mods added :
- Blessfulled: Damage indicators+
- Domestication innovation Fixed
- Tameable Beasts
- Omni
- Advanced Loot Info
- Saturation Plus
- Sweet Charm o' Mine
- Inventory Tabs
- By Powder and Steel
- Bosses'Rise
- Entity Model Features
- JeremySeq's Damage Indicators
- Celestisynth: Wishes and Hells
- Mobtimizations
- alshanex's familiars
- Clean Tooltips
- Simply Swords
- Camera Overhaul Reforged
- Item Border
- Prism
- Boss Results
- Better Clouds Reforged
- Particular
- Harvest Level Tweaker
- KubeJS Curio
- kubeJS Iron's Spells
- Dropped Buffs
- Knight Lib
- Companions!
- Boss DPS Tracker
- Immersive Messages
- Foolproof
- Sorcerous Nether
removed mods :
- Clean Swing Through Grass
- Mmmmm indicator
- Towntalk
- Terrawhips
- DoggyTalentsNext
- Chisel & Bit
- Pure Suffering
- JER
- Macaw furnitures
Ressources packs added:
- Malfu Combat Animations
- OSQuestTheme
- Simply Swords Reforged
- Angel's Weather
- Angel's Font
Shader packs added:
- Complementary Reimagined 5.6.1
- Vanilla Plus 3.3
Terra Whips removed
Buffed every bows + increased scaling of rapidfire
New enchants + bows from the ranger mod tweaks
Removed doggytalents custom recipes (bye bye this mod)
added a cooldown to life bottles + increased their stack size to 16
Increased spawn rates of Mythril and Adamantioum fixes #47
Added new quests for bosses and optional bosses
Added a Tungsten ore
Reworked the adding of loot to mobs, accessories should be easier to grind
New Dark Armor Scrap used for the Tungsten armor
fix: minions spawns for sun_spirit and slider
Reworked boss summon items (now you hold if for a few seconds and it spawn the boss a bit further)
You can now eat even if you're full
New custom effect "Well Fed", you will obtain it while having your hunger bar (almost) full, you can also now eat while being full and go above 20 saturation
Balanced Meet Your Fights bosses and tweaks the values of the items (mainly buffs)
Added and reworked a lot of set bonuses for normale mode
Balanced a lot of different armors (tweaked armor values)
Added Bee Armor, Honey liquid (gain Honey effect while in it)
Added the Bee Boost effect for the Bee Armor set (increases the Honey effect you receive)
Added 3 new boss summoning items
Few tweaks to the scaling difficulty
fix: cell phone and magic_mirror tp not working correct
Buff to Armor Toughness and Nerf to Armor Points
Tweak to the inventory system (Inventory tabs added which means the quest, skill tree and map buttons have been put to the bottom of the inventory)
feat: removed palladium armor and added a palladium belt
feat(gunner): balanced GWR Expansion guns and started to make the quests for it
fix(gwrexpansion): removed a few recipes
fix(lootbeams): added all the missing treasure bags
feat(classes): added more custom materials used to craft armors, few armor points tweaks and improved a lot of armor bonuses sets (with new effects)
feat(recipes): multiple new recipes for armors and material (Wizard armor now craftable)
fix(meetyourfight): more bosses balancing (more hp in general)
feat(stage): new mobs will spawn in the desert after obtaining the first stage
fix(bosses): huge buff to the Infernal Dragon
fix(hunger): max saturation is now 60 (3x vanilla amount)
feat(classes): made spells abilities from the Archer Skill Tree scaling way more thant before, a few tweaks to skill points for the scaling and nerfed the +6% into +5% ranged damage
feat(classes): buffed every skill tree abilities and few tweaks to some skill points
fix(ore): veridium ore now only generate above y165, made the generation less rare in exchange
feat(bosses): integrated/balanced the Underworld Knight in expert mode
feat(configs): added some cosmetic mods and configured certain mods
feat(curios): added 1 more accessory slot and 1 more ring slot
feat(tools): created a new harvest level (onyx)
feat(mods): added Simply Sword, configured and removed a lot of recipes
feat(mods): configured the dropped buffs mod
feat(recipes): balanced recipes of Cleric armors and tweak to disenchanter recipe to be craftable after aether
feat(recipes&more): added multiple recipes to simpleswords, balanced the craftable weapons and created mutliple new materials/items with some used in new recipes
fix(balancing): nerfed dodge chance attributes in skill trees (5%->3%, 10%->5%) and nerfed some luck related
accessories of meet your fight
fix(stages): you can now pickup restrictied items in your inventory without using them. It won't work for major restriction such as diamonds and such.
fix(classes): added/reworked multiple armor set effects for expert mode (more to come) with some custom effects
feat(effects): added multiple new effects and how they are handled as armor set bonuses
feat(armors): added so many new armor sets effects
feat(config): added a lot of modded enchants as quark's Tome (+1max enchant lvl)
feat(config): updated every current armor set and added new ones
feat(balancing): added armor to all bosses, different magic resistances/weakness and first health fix of terra entities
fix(restrictions): reworked the restriction, you can now have in your inventory restricted armors of other classes + gear is now restricted per gamestage
feat(skilltrees): added a few skill points to get + few skill trees tweaks, buffs and nerfs
feat(weapons): re-added simple weapons recipes + balancing
feat(recipes): a lot of custom recipes (bows, companions items, custom materials and more)
fix(balancing): King Slime and Eye of Cthulhu nerfs and removed the hp scaling of blue slimes
fix(armor): buffed armor points formula and added an armor point to the copper armor
feat: kubejs dump, renamed a lot of netherite items to onyx items (with changed recipes), removed certain op bows from loot tables, misc recipes removed and changes of tag, added more way of gettin…
feat(recipes): a lot of new recipes, mainly armors/armors materials
feat(loottables): reworked a bit all the treasure bag, ready for release
feat(quests): reworked all classes quests, added new bosses to main chapters and reworded, improved multiple quests
fix(bosses): buffed multiple bosses
fix(bosses): 15% -> 20% projectile resistance
feat(restrictions): added a new restriction for books usable by crusaders
fix(loottables): few tweaks to some spellbooks drops and recipes for progression
feat(armors): added an insane amout of new effects, armors, items and more. I'm adding the textures to the repo but it won't be imported through the pack, it will be through the prodigium reforged …
feat(mobspawning): integrated and tweaked terra entities spawns
feat(armors): added all new armors and handling of their effects
feat(client): renamed mulitple items, updated jei information and removed the loot bags information and added some tooltips for items
feat(mobspawning): rebalanced the entire mob spawning system
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