Prodigium Reforged

Highly inspired by Terraria, defeat bosses to progress thanks to a unique progression system. Combat, adventure and RPG oriented modpack, a lot of custom content.

File Details

Prodigium Reforged 4.2 Combat & Classes Rework

  • R
  • Dec 20, 2025
  • 103.42 MB
  • 155
  • 1.20.1
  • Forge

File Name

Prodigium Reforged (Terraria Pack)-4.2.zip

Supported Versions

  • 1.20.1

--- COMBAT & CLASSES REWORK ---

- Combat has been reworked with new animations, camera movements, combat feedback and more
You can now stack more saturation by eating while having a full hunger bar (60 saturation max)
Being well fed will give you the Well Fed Effect

- Added A LOT of new armor for EACH classes
You now have more options to build your class, as a Crusader you can now go full tank or more support?
Reworked every armor set with custom effect (mainly starting end of normal mode/early expert mode)

- Full rework of Classes quests, shows a lot more weapons and curios

- One new class: Gunner
Use firearms and high dps.

- Full rework of the Archer class,
Now pet oriented and able to use a lot more bows.
A lot more pets have been added

- You can now access storage and workstations around you through your inventory screen

- Added a LOT of new weapons/ranged weapons/guns

 

mods updated:
- Terra Entity
- Aether Gloves For All
- Araxers Bestiary
- Enhanced Celestials
- Guns Without Roses
- Guns Without Roses expansions
- Game Stages
- Insane's Survival Tweaks
- Enhanced AI
- Randommobproperties
- Terra Curio
- Meet Your Fight
- Curio
- Cloth Config
- etf
- JEI
- Deep Aether
- ImmediatelyFast
- Meed
- modernFix
- Packet Fixer
- Server Performance
- Xaeros World Map
- Xaeros minimap
- Structure Essential
- Luminous: Monsters
- Luminous: Nether
- FTB Quests
- FTB Library
- FTB XMod Compat
- Probably more ngl I might have lost track (not a mod name kek)

 

mods added :
- Blessfulled: Damage indicators+
- Domestication innovation Fixed
- Tameable Beasts
- Omni
- Advanced Loot Info
- Saturation Plus
- Sweet Charm o' Mine
- Inventory Tabs
- By Powder and Steel
- Bosses'Rise
- Entity Model Features
- JeremySeq's Damage Indicators
- Celestisynth: Wishes and Hells
- Mobtimizations
- alshanex's familiars
- Clean Tooltips
- Simply Swords
- Camera Overhaul Reforged
- Item Border
- Prism
- Boss Results
- Better Clouds Reforged
- Particular
- Harvest Level Tweaker
- KubeJS Curio
- kubeJS Iron's Spells
- Dropped Buffs
- Knight Lib
- Companions!
- Boss DPS Tracker
- Immersive Messages
- Foolproof
- Sorcerous Nether

removed mods :
- Clean Swing Through Grass
- Mmmmm indicator
- Towntalk
- Terrawhips
- DoggyTalentsNext
- Chisel & Bit
- Pure Suffering
- JER
- Macaw furnitures

Ressources packs added:
- Malfu Combat Animations
- OSQuestTheme
- Simply Swords Reforged
- Angel's Weather
- Angel's Font

Shader packs added:
- Complementary Reimagined 5.6.1
- Vanilla Plus 3.3

 

 

Terra Whips removed

Buffed every bows + increased scaling of rapidfire

New enchants + bows from the ranger mod tweaks

Removed doggytalents custom recipes (bye bye this mod)

added a cooldown to life bottles + increased their stack size to 16

Increased spawn rates of Mythril and Adamantioum fixes #47

Added new quests for bosses and optional bosses

Added a Tungsten ore

Reworked the adding of loot to mobs, accessories should be easier to grind

New Dark Armor Scrap used for the Tungsten armor

Tungsten Ore is hidden by default and needs a stage

fix: minions spawns for sun_spirit and slider

Reworked boss summon items (now you hold if for a few seconds and it spawn the boss a bit further)

You can now eat even if you're full

New custom effect "Well Fed", you will obtain it while having your hunger bar (almost) full, you can also now eat while being full and go above 20 saturation

Balanced Meet Your Fights bosses and tweaks the values of the items (mainly buffs)

Added and reworked a lot of set bonuses for normale mode

Balanced a lot of different armors (tweaked armor values)

Recipe changed for the Haunted Bell
Created a new effect for the gold armor
Added mythril as a stage_1 hidden ore

Added Bee Armor, Honey liquid (gain Honey effect while in it)

Added a few more loot to some modded mobs

Added the Bee Boost effect for the Bee Armor set (increases the Honey effect you receive)

Added 3 new boss summoning items

Few tweaks to the scaling difficulty

fix: cell phone and magic_mirror tp not working correct

Buff to Armor Toughness and Nerf to Armor Points

Tweak to the inventory system (Inventory tabs added which means the quest, skill tree and map buttons have been put to the bottom of the inventory)

feat: removed palladium armor and added a palladium belt

feat(gunner): balanced GWR Expansion guns and started to make the quests for it

fix(gwrexpansion): removed a few recipes

fix(lootbeams): added all the missing treasure bags

feat(classes): added more custom materials used to craft armors, few armor points tweaks and improved a lot of armor bonuses sets (with new effects)

feat(recipes): multiple new recipes for armors and material (Wizard armor now craftable)

fix(meetyourfight): more bosses balancing (more hp in general)

feat(stage): new mobs will spawn in the desert after obtaining the first stage

fix(bosses): huge buff to the Infernal Dragon

fix(hunger): max saturation is now 60 (3x vanilla amount)

feat(classes): made spells abilities from the Archer Skill Tree scaling way more thant before, a few tweaks to skill points for the scaling and nerfed the +6% into +5% ranged damage

feat(classes): buffed every skill tree abilities and few tweaks to some skill points

fix(ore): veridium ore now only generate above y165, made the generation less rare in exchange

feat(bosses): integrated/balanced the Underworld Knight in expert mode

feat(configs): added some cosmetic mods and configured certain mods

feat(curios): added 1 more accessory slot and 1 more ring slot

feat(tools): created a new harvest level (onyx)

feat(mods): added Simply Sword, configured and removed a lot of recipes

feat(mods): configured the dropped buffs mod

feat(recipes): balanced recipes of Cleric armors and tweak to disenchanter recipe to be craftable after aether

feat(recipes&more): added multiple recipes to simpleswords, balanced the craftable weapons and created mutliple new materials/items with some used in new recipes

fix(balancing): nerfed dodge chance attributes in skill trees (5%->3%, 10%->5%) and nerfed some luck related

accessories of meet your fight

fix(stages): you can now pickup restrictied items in your inventory without using them. It won't work for major restriction such as diamonds and such.

fix(classes): added/reworked multiple armor set effects for expert mode (more to come) with some custom effects

feat(effects): added multiple new effects and how they are handled as armor set bonuses

feat(armors): added so many new armor sets effects

feat(config): added a lot of modded enchants as quark's Tome (+1max enchant lvl)

feat(config): updated every current armor set and added new ones

feat(balancing): added armor to all bosses, different magic resistances/weakness and first health fix of terra entities

fix(restrictions): reworked the restriction, you can now have in your inventory restricted armors of other classes + gear is now restricted per gamestage

feat(skilltrees): added a few skill points to get + few skill trees tweaks, buffs and nerfs

feat(weapons): re-added simple weapons recipes + balancing

feat(recipes): a lot of custom recipes (bows, companions items, custom materials and more)

fix(balancing): King Slime and Eye of Cthulhu nerfs and removed the hp scaling of blue slimes

fix(armor): buffed armor points formula and added an armor point to the copper armor

feat: kubejs dump, renamed a lot of netherite items to onyx items (with changed recipes), removed certain op bows from loot tables, misc recipes removed and changes of tag, added more way of gettin…

feat(recipes): a lot of new recipes, mainly armors/armors materials

feat(loottables): reworked a bit all the treasure bag, ready for release

feat(quests): reworked all classes quests, added new bosses to main chapters and reworded, improved multiple quests

fix(bosses): buffed multiple bosses

fix(bosses): 15% -> 20% projectile resistance

feat(restrictions): added a new restriction for books usable by crusaders

fix(loottables): few tweaks to some spellbooks drops and recipes for progression

feat(armors): added an insane amout of new effects, armors, items and more. I'm adding the textures to the repo but it won't be imported through the pack, it will be through the prodigium reforged …

feat(mobspawning): integrated and tweaked terra entities spawns

feat(armors): added all new armors and handling of their effects

feat(client): renamed mulitple items, updated jei information and removed the loot bags information and added some tooltips for items

feat(mobspawning): rebalanced the entire mob spawning system