PLOMO-0.34.zip
What's new
Arsenal and Specialists
- Reorganized the Arsenal into Loadouts and Specialists, each with independent configurations.
- Customizable Battlefield specialists:
- Assault: M320 or adrenaline.
- Engineer: RPG, Igla anti-air launcher, or repair tool.
- Support: medical kit, defibrillator, or ammunition box.
- Recon: drone and monitor.
- Added a dedicated special equipment card next to the secondary weapon.
- Claymores are now a lethal equipment option for Support, while TM-62 anti-tank mines are a tactical option for Engineer.
- Preserved compatibility with previously saved loadouts.
Equipment and Resupply
- Added dedicated lethal, tactical, and armor plate slots to the HUD.
- Added a 3D armor plate model with first- and third-person animations.
- Fixed armor plates being consumed without providing protection and equipment issues after respawning.
- Fixed unintended grenade cancellations while walking.
- Added an adrenaline injector with custom animation and sound: +60% movement speed for 8 seconds.
- Support receives two ammunition boxes, each lasting 20 seconds, covering a 3-block radius, and supplying allies every 2 seconds.
- Boxes replenish compatible TACZ and Superb Warfare ammunition, grenades, mines, and armor plates within loadout limits.
- Supplied ammunition goes into the main inventory, keeping the hotbar clear.
- Added resupply sounds and particle effects.
Killstreaks
- Choose three killstreaks per loadout from mortar strike, airstrike, nuclear strike, and AC-130.
- Added three persistent indicators above the ammunition display, with availability states and a glow when a reward is ready.
- Activate killstreaks using 7, 8, and 9, with configurable key bindings.
- Added new icons to the HUD and Arsenal.
- Improved reward persistence and protection against duplicate activations.
Battlefield
- Added a 20-second downed state.
- Any teammate can revive a downed ally by holding right-click for 10 seconds, while aiming at them from within 2 blocks.
- Bleeding out pauses during a valid rescue. If interrupted, the remaining bleedout time resumes.
- Added a progress bar visible to both the rescuer and the downed player.
- Support retains a fast 1-second revive using the defibrillator.
- Both methods restore 50% health, with a maximum of one revive per life.
- Hold Space for 2 seconds to give up.
- Downed players can look around while remaining unable to move.
- Board Superb Warfare vehicles using F, even while holding an item.
- Removed the reserved empty-hand hotbar slot.
- Added an administrative exception for testing matches with all players on the same team.
- Fixed a revive timer error that generated repeated console messages.
HUD and Controls
- Unified the ammunition interface for TACZ and Superb Warfare.
- Added firing mode, energy, and temperature indicators for compatible weapons.
- Added a custom stamina bar during tactical sprint.
- Added a minimum interval between jumps and one jump per key press.
- Improved going prone while holding different items and moving across steps.
- Fixed the original TACZ HUD briefly appearing when joining or respawning.
- Adjusted HUD and TAB sizing and alignment.
- Added a help screen to Hunt with a guide to key controls and actions, making the mode easier to learn.
Hunt
- Improved objectives and markers on Ribera Gris, including day and night variants.
- Added an animated defibrillator and downed teammate markers.
- Added a tracking pulse activated with I, featuring synchronized audio and contacts on the map and minimap.
- Added out-of-combat health regeneration for the hunter.
- Added UH-60 evacuation with boarding and a cinematic camera.
- Fixed match results, victory handling, transitions, and spectator restrictions.
Interface and Compatibility
- Added distinct thumbnails for game modes and maps.
- Improved Spanish and English translations.
- Fixed synchronization issues between equipment, HUD, death, and respawning.
This mod has no additional files

