Parasites Ultimatum

A lightweight modpack centered around the Scape and Run: Parasites mod, made for an "easier" time playing, with many custom configs and a few custom additions.

File Details

Parasites Ultimatum-0.3.3b.zip

  • B
  • Aug 28, 2024
  • 3.47 MB
  • 27
  • 1.12.2
  • Forge

File Name

Parasites Ultimatum-0.3.3b.zip

Supported Versions

  • 1.12.2

0.3.3b Changes

  • Totems of Undying can now be put in the bauble slots
  • Changed the global damage multiplier for parasites [0.6 > 0.7]
  • Reduced the damage multiplier for the Haunter [1.0 > 0.6]
  • Buffed the Marauder [Damage Multiplier 1.0 > 1.2, Health Multiplier 1.0 > 1.2]
  • Removed the Marauder from the Heavy Bomber's spawn pool
  • Increased the Marauder's Active Mob point on the Stage IV Beckon [5 > 9]
  • Buffed the Skeleton King [Health 500 > 1000, Damage 19 > 38]
  • Buffed the Undertaker [Damage 9 > 15, Health 60 > 80]
  • Buffed the Unburied [Damage 3 > 4]
  • Buffed the Emperor Weta [Damage 1 > 3]
  • Buffed the Ithaqua [Damage 10 > 13, Health 80 > 100]
  • Buffed the Forsaken [Health 30 > 40]
  • Increased the amount of xp preeminents drop when killed [200 > 1395]
  • Ancients can no longer despawn
  • Increased the minimum amount of hits required to kill an ancient (does this even matter) [20 > 30]
  • Buffed the Ancient Overlord [Health 500 > 1000]
  • Buffed the Ancient Dreadnaut [Health 400 > 800, No longer summons Rupters. Can now summon: Monarchs, Vigilantes, and Wardens.]
  • Disabled Architects from spawning naturally (oops i forgot to do this from the start)
  • Feral Endermen can now only spawn in groups of 1
  • Marauders can now only spawn in groups of 1
  • Overseers can now only spawn in groups of 1
  • Changed the spawn weight of these entities in Phase 5 [Feral entities 25 > 0, Assimilated entities 0 > 25]
  • Changed the spawn weight of these entities in Phase 6 [Feral entities 25 > 15, Assimilated entities 0 > 25]
  • Changed the spawn weight of these entities in Phase 8 [Monarch 15 > 10, Warden 0 > 10, Overseer 0 > 5, Vigilante 0 > 10, Marauder 0 > 5]
  • Changed the spawn weight of these entities in Phase 9 [Warden 10 > 20, Monarch 15 > 20, Overseer 10 > 15, Marauder 10 > 15, Vigilante 10 > 20]
  • Changed the spawn weight of these entities in Phase 10 [Marauder 0 > 15, Warden 0 > 25, Monarch 15 > 25, Grunt 20 > 30, Overseer 0 > 20, Vigilante 0 > 25, Feral entities EXCEPT the enderman 25 > 0]
  • Increased sleeping penalty for Phase 0 (20 > 40)
  • Added new tips
  • Owlstacks no longer scare parasites
  • Curse duration from soul beads doubled
  • Enabled CarryOn
  • Updated RLCombat to 2.2.0
  • Fixed not being able to sneak through 1.5 block tall gaps
  • Removed the camera movement from RLCombat
  • Disabled swing sounds from dynamic surroundings as they are replaced by RLCombat
  • Disabled running animations on RLCombat
  • Disabled breathing animations on RLCombat