PARANOID - Beyond Sanity

Ever feel like you're getting paranoid? This modpack should prove the point... by a lot.

File Details

PARANOID v1.2.1r.zip

  • R
  • Mar 31, 2026
  • 529.14 MB
  • 15
  • 1.20.1
  • Forge

File Name

PARANOID v1.2.1r.zip

Supported Versions

  • 1.20.1

PARANOID: Beyond Sanity v1.2.1r Changelog
What's new?

I had to archive the first file due to a mod that wasn't meant to be activated. (yet...)


  • Added a mod that adds something fragmented.
  • Added a mod that adds explosive TNTs and dynamites. They are quite powerful, so be careful.
  • Finally found a mod that was affecting time cycle/weather upon entering some villages, and has been removed.
  • Updated a lot of mods.
  • Updated Forge.
  • Updated a shader: CTR VCR
  • Guard Villagers won't continually get stuck while pathfinding. They'll pause for a moment before reactivating their AI to walk back to their patrol point.
  • Guard Villagers are able to return to villages effectively after defending.
  • A new config screen has been implemented for some mods.
  • Music now has a varied pitch, as well as potential new tracks.
  • A few fixes with farming.
  • Fixes with waystones.
  • New paintings have been added/redesigned.
  • Some small fixes.

Something goofy might arrive on April 1st... 👀