File Details
PARANOID v1.2r.zip
- R
- Feb 1, 2026
- 528.91 MB
- 30
- 1.20.1
- Forge
File Name
PARANOID v1.2r.zip
Supported Versions
- 1.20.1
PARANOID: Beyond Sanity v1.2r Changelog
What's new? (Please read notes below)
- Overhauled the main menu with my custom layout, icon, and background.
- Added lots of mods that add more structures and biomes.
- Added a mod that enhances cave exploration.
- Added a mod that muffles out some of the sounds that you may not like. It's a matter of preference!
- Added a mod that shows how long you've been playing your world. Added from Forsaken Wilds.
- Added a mod that makes the chat system smoother.
- Added a mod that adds Caracals!
- Added a mod that makes the 1st-person view more immersive!
- Added a mod that adds 🗿
- Added a mod that adds more ambience.
- Added a mod that generates roads. Where do they lead? (see notes)
- Updated some mods. Arthropod Phobia Expansions + Horror Bosses (Spiders, Arachnophobia) has received a major update! See the changelog here.
- Updated From The Caves and The Anomaly.
- Updated a lot of mods. The Anomaly and From The Caves have been updated.
- Updated a shader: MakeUp - Ultra Fast | Shaders
- Updated Forge.
- Removed several mods that aren't essential.
- Temporarily turned off Abandoned Watchtowers as the newer updates were causing crashes. (The newer files were later removed. I might turn it back on once fixed and tested.)
- The Cross Compass model has been improved.
- Slight behavior changes for The Anomaly, as well as a new anxiety mechanic. (enabled by default)
- Lowered sanity loss rate when near monsters.
- Marker points on the map now display a type of village.
- Some small fixes with structure generation.
- A few small gameplay fixes.
- Fixed some issues. Minecraft should no longer crash when entering certain biomes.
Important Notes before Updating
This modpack now features a mod that generates roads leading to various villages and other structures. When you load in your world or create a new world for the first time, it will take longer as it needs to generate the roads before the world can generate, this is so that the mod can better pathfind villages and other places as you play the world. The wait times may vary. Remember, this happens once. So once you load into your world again, you'll join your world in no time. Sometimes the paths may fail. Fortunately, it hasn't happened to me yet.
Another thing to note is that pressing H (which should open the map for the roads) also opens the TCT menu. This can be fixed if you assign the keybind for TCT to another combination or key (preferably turn it off if you don't plan on using it at all).
Stay warm, and stay sane!