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Order of All Creation: Relic Hunters

Explore the land as a variety of unique origins in search of riches, knowledge and artifacts.

File Details

Order of All Creation Relic Hunters-0.1.4a.zip

  • B
  • Nov 8, 2021
  • 15.12 MB
  • 127
  • 1.16.5

File Name

Order of All Creation Relic Hunters-0.1.4a.zip

Supported Versions

  • 1.16.5

[Mod changes]

 

Updated:
Cave biome api
Caves and cliffs backport
Dungeon crawl
Dungeons Gear
geckolib
polymorph
Project War Dance
Sophisticated Backpacks
Time shall not Pass
Unique Enchantments
Unique enchantments base
Waystones

Removed
Wesley's roguelike dungeons (it snuck in. curseforge never deleted it when I hit the delete button after taking it for a test drive.)

[Gameplay/Mechanics/Quests]
set border commands to @p in ftbquests so they actually run, hopefully. I didn't know @p would turn into the players name. prompting me to need to run the command as @s as the player. but then it wouldn't work if you didn't start the world as op or with cheats cause running reward commands as player doesn't have added permissions as you'd think it would...... :V

 

Some fresh mechanics in War Dance.
Namely, variable projectile behaviors across the mod, so different projectiles have different strengths against dealing with shield parries, usually to do with their piercingness force or nature. Like explosives if parried just go off. and blocks being hurled at your face causes quite a bit of posture damage if parried etc.

Further in War Dance. Mob parry values. Some mobs can parry even without gear now, with varying natural parry defense values, such as mobs who want to keep away using staffs have low posture multis so they might deflect a hit and get launched back further.

However changes to parrying can sorta counter balance this when it comes to dealing with shields and a lotta parries, such as your attack cooldown not fully emptying when bashing on a parry, when compared to flat out wiffing or landing a hit. Player also has more posture overall, so getting wobbled into a stagger and then dieing shouldn't happen as much anymore, unless you're letting yourself get exhausted from doing it too much still.

 

[Balance and Tweaks]
Nerfed War Dance Luck multiplier to 1x, down from 1.5x. it was popping off quite strongly, making people really stronk. no difference for loot or stealth though. just less overall bonus damage/defense for stacking it.