File Details
Order of All Creation Relic Hunters-0.1.4.zip
- B
- Nov 6, 2021
- 15.16 MB
- 83
- 1.16.5
- Forge
File Name
Order of All Creation Relic Hunters-0.1.4.zip
Supported Versions
- 1.16.5
[Mod changes]
Added:
Chocolate fix (stops the biome ids shuffling themselves. had it happen while testing the caves and cliffs backport rewrite.)
Added Legendary tooltips (More fancifying. Will eventually get to doing tags for different types of relics and such.)
Added Eclectic Trove Datapack (Legendary tooltips border expansion that I'll hopefully assign to various things later.)
Added Highlighter (pick up new shiney. item gets star so you can find it in your perpetually full inventory you can never fit enough backpacks in.)
Added Advancement Plaques (fanciful achievement popups.)
Added Clickable advancements (something about click the advancement in chat to go to it immediately so you can find where the hell it is?)
Added Softborder (Extra Special Super Epic Thanks to Jackiecrazy/Chief for creating a customizable player per player world border mechanic for us to use in the pack!)
Added Iceberg (it's a libary for some of the prettification stuff.)
Updated:
Apple skin
Cyclic
Cavebiome api
Caves and cliffs (they've just made a massive rewrite. so hopefully it's better than it ever has been)
Magnesium (sodium mod updated and changed its name)
Updated Doggy Talents
Updated Gecko Lib
FTB chunks
FTB library
Mystical world
Sophisticated backpacks
Weaponthrow
Removed
AtomicStryker's Dynamic Lighting (as nice as dynamic lighting is. it's causing lags. sometimes cuts out unannounced in certain circumstances and randomly causes world loading deadlocks apparently. weird stuff. The configs still exist if you want to add it back personally.)
[Gameplay/Mechanics/Quests]
Fixed BorderMax and BorderCurrent not actually being created properly on new worlds. Also set a display name for BorderCurrent. Coming a bit late. but now is the proper in working order border release. hopefully. Thanks to softborder. Please make a new world so the initialization quest triggers properly. Along with other mechanics further down...
So now the World Border isn't so much a border but a "world suggestion".
For now the border isn't visible except for the score read out where you can figure out how far it extends. If you're getting very close to it you'll be given unlucky for 4 seconds repeating. What comes later as you get further outside the boundary is an ominous darkness vignette encroaching on your screen, and some other effects like gradually losing attack damage, healing rate and taking more damage. All the way up to withering to death once you reach more than +50% over your border maximum.
As a side effect of this you now therefore also only add to your own border and consume your own border size for calldowns and deaths etc.
Also added ability to shift+left click or leftclick with the Order Transport sigil in main hand and a book in offhand to toggle scoreboard display in the sidebar for the current size of the world border. Remember this is the full size, the actual distance in each direction is half of it!
New Calldown: Helios Blessing. Daytime only calldown. Players within 64 blocks get 30 min night vision, fire resistance and suns blessing for maximum sun lasering. All mobs get paralyzed briefly and become flammable for 3 minutes and get sunstrikes called on them immediately.
Initial Set up of "Darkness" and related quest triggers. This is a type of difficulty level of sorts. Due to the semi-bugged and rigid nature of Majrusz's difficulty levels which would only trigger on first boss kill or first dimension entrance I took matters into my own hands to make it a bit more... dynamic.
Darkness is increased by some advancements, first boss kills and dimension visits etc.
When it grows to certain thresholds, it triggers the world to upgrade in difficulty level so you get dunked on harder. The quests are available and are completeable, but they have no descriptions for now. :V Darkness's scale up thresholds also scale upwards slightly with more players, as each person contributes to the darkness value on a whole (so it's best to start a server with everyone present already unless you're prepared to catch someone up who comes later). But if they join late and the levels already gone up it won't matter due to the nature of the switch over and lock triggers so they don't repeat.
Enderians and Shulks now have a mini-guide in the Info Dump section of the guide book to detail stuff you should/can do to survive as enderian or shulk stuck in the end. It also details a new skill only they can use which should help immensely. ;)
Wraith Origin:
hunger conversion to health also triggering wrath mode cause of a missing sneak conditional.
halved cooldown of siphoning health and self healing.
Allowed wraithfire blasts while berserk to be fired offhand and main hand.
Berserk damage boost amped to 33% bonus up from 25% and movement speed to 20% from 15%.
Berserk trigger level is now above 15 hunger, or 3 quarters. up from half. Should give more wiggle room on the hunger when you come out of it.
Halftroll Origin:
Half-troll Origin now gets additional +0.4 attack rate for it's heavy weapons skill. Instead of 0.3+ multiplier. This makes it benefit the actually slow weapons more.
Removed Thousand curses ring from starting gear. It now spawns to you after looting 10 chests.
Added a basic book and "Order Transport Sigil" to the starting bag so you can have it available to give tributes once you get some aeternalis fuel etc and view the border range using the attached power.
Balance and Tweaks
Reduced chance of locks appearing to 50% from 66% (mainly because of bugs that aren't being fixed causing double locking, slightly better chances of not being double locked...)
Also increased chance of wood and iron locks appearing, reduced chance of steel locks appearing, and slightly increased chance of gold locks appearing.
Mining end shard ore from Majrusz's difficulty has a 1 in 10 chance to drop etherium ore.
Increased Chance of Mutant More mutants slightly.
Disabled Eidolon's Lead spawn.
Because the foundry from dungeons arise is a lot more whole now, I did loot for it!
I also gave some increased loot for a couple of the structures that majrusz's difficulty puts floating out on islands in the end.

