5NightWard.zip
What's new
Massive update number 5:
-We have custom coded special KubeJS scripts unique to this modpack that you won't find anywhere else! See below
-Mobs now level up for every 200 killed, and some bosses count as a whole level on their own! (KubeJS script. It also replaces the night leveling system.
-The End-Game armors now have custom attributes to fit their classes better. (KubeJS)
-True poison, a poison found in naga fangs, now bypasses poison immunity and stacks on top of poison. This helps the assassin win boss fights. (KubeJS)
-Fleshed out the celestial quest tree. It's kind of awesome and took a lot of work, so we hope you enjoy it! It's probably the best designed quest tree of all the 7 classes.
-Players now spawn in a village when loaded in.
-Added tutorial in the quests
-Players now have another advanture storyline to play through after the end fight (Added True End)
-Players can now revive one another through an added mod
-Re-sorted enchantments in the archer questline.
-Removed Companions and Tameable Beasts
-Pet Whistles
-Fantasy armors
-Bountiful
-Dungeons Plus
-Cult of Azazel
-Realm RPG: treasure balloons, pots, npcs
-Arkane Domains
-Nerfs possessed paladin
-Added simplyswords and simplybows
-Removed spartan weaponry
-Buffed assassin (poisons)
-Buffed marksman (increase damage and headshot damage)
-What Are They Up To, Visual Workbench, Stalker Creepers, Chat Heads, A Good Place
-Disabled slime pet
-removed level cap
-Added sigils of socketing to quests as rewards
-Add reforging to quests
-Add poison darts to assassin quests
-Removed armor bonus of levels
-progressive bosses
-Added tom’s simple storage to quests
-Began video showcase campaign
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