Night of Nightmares

Beware the darkness when the Sun falls...

File Details

Night of Nightmares-1.0.14

  • B
  • Mar 30, 2025
  • 1.58 MB
  • 16
  • 1.20.1
  • Forge

File Name

Night of Nightmares-1.0.14.zip

Supported Versions

  • 1.20.1

Many changes, including one I was really trying to find or do since day 1!

 

Added Mods:

Travellers Titles

Enhanced Celestials

Nameless Trinkets

Realms RPG: Fallen Adventurers

CERBONS Better Beacons

Towers of the Wild: Additions

Pickable Health Orbs

Book Fishing

Terra Curio

Armor Damage & Scaling

 

Remove Mods:

Magic Rings

-this mod was blocking SEVERAL sources of creative flight from other mods for some reason and generated no configs... no configs means you gotta go!

 

 

Many of the mods today adds simple flavor to the world, while others add many new accessories and ways to boost character power. 

Enhanced Celestials will add a chance for nightly events, for those who dare to be brave.

The biggest change, and the largest of complaints for the pack thus far was how fast armor broke. I finally found a mod that deals damage based per hit instead of based on damage taken. This makes armor last longer, but it might not be as long as vanilla levels. but def no more instantly breaking when taking a huge damage hit. This change will end up making me rebalance damage values and whatnot again in the end.

 

The last one I want to mention is the Health Orb mod:

20% on mob kill to drop buff or healing orbs to help in combat

-Heal 10% MaxHP for Health Orbs

-Gain Jump Boost 2 (60s) for picking up Jump Orbs

-Gain Speed Boost 2 (60s) for picking up Speed Orbs