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MT's RealMine

A realistic modpack that tries to make the game more focused on it's survival aspect, while not making it too hard.

File Details

RealMine 2.0 (Change in Direction)

  • R
  • Feb 6, 2026
  • 135.64 MB
  • 15
  • 1.20.1
  • Forge

File Name

MT's RealMine.zip

Supported Versions

  • 1.20.1
  • OLD WORLDS MAY BREAK MAKE A NEW ONE WHEN UPDATING
  • Next update that is coming up shortly will probably add tech stuff, quests, and (maybe) more classes?
  • Overview:
  • Updated a quarter of the mods
  • Finally updated to Create 6
  • Removed a bunch of mods that did not suit the modpack
  • Changed some HUD
  • Added accessories that you can find in structures
  • Moving while having various menus open is now possible
  • Added:
  • - Traveler's Titles (Forge/NeoForge)
  • - Relics
  • - Artifacts
  • - Relics: Artifacts Compat
  • - Dynamic Crosshair
  • - InvMove
  • - InvMoveCompats
  • Removed:
  • - GeckoLib Iris/Oculus Compat (not needed anymore)
  • - Create: Steam 'n' Rails (incompatible w/ create 6)
  • - Not Enough Crashes (Forge) (incompatible w/ underlay's new versions)
  • - Create: Eureka! (incompatible w/ create 6)
  • - Cull Leaves (not needed w/ chloride having its functionality)
  • - Alex's Mobs (not needed w/ naturalist already having most of the mobs from it)
  • - Alex's Delight (Alex Mobs removed)
  • - Alex's Mobs - Naturalist Compat (Alex Mobs removed)
  • - Chat Heads (basically useless without any servers running)
  • - Fast Leaf Decay (not needed w/ Panda's Falling Trees, also cutting down leaves)
  • - Inventory-Free (it was a hard decision, but I think that it makes the modpack too hard and steers it away from its original purpose)
  • - Canary (conflicts w/ VS and crashes the game)